|
|
Skype
|
-
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-
|
-
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1
|
-
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1
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|
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Tenka Totoku
|
-
|
-
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-
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1
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-
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-
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|
|
Betrayal Knows My Name
|
-
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-
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-
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1
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-
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-
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|
|
Goodtimes
|
-
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-
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-
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1
|
-
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1
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|
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ATECH Publisher
|
-
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-
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-
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1
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-
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-
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|
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Efar
|
-
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-
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-
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1
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1
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-
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The Magic School Bus
|
-
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-
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-
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1
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-
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-
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Game+Plus
|
-
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-
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-
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1
|
1
|
-
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|
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Plu*Perfect
|
-
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-
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-
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1
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-
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-
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|
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Ruffner Publications
|
United States
|
-
|
-
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1
|
-
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1
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|
|
Microcomputer Ltd.
|
-
|
-
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-
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1
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-
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1
|
|
|
Link Technologies
|
-
|
-
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-
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1
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-
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1
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Wavecom
|
-
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-
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-
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1
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-
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1
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Acrop
|
-
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-
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-
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1
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-
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1
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SETH TOMAS
|
-
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-
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-
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1
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-
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-
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|
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Picoprocess
|
-
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-
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-
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1
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-
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1
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AKG
|
-
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-
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-
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1
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-
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-
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SYNCALC
|
-
|
-
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-
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1
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-
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1
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Deseret Book Company
|
-
|
-
|
-
|
1
|
-
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-
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|
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Maximus
|
-
|
-
|
-
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1
|
-
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-
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|
Atlantic Research Corporation
|
USA
|
-
|
-
|
1
|
-
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-
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Zorlans
|
-
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-
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-
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1
|
-
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-
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|
|
TUTTO
|
-
|
-
|
-
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1
|
-
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1
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|
|
Baio
|
-
|
-
|
-
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1
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1
|
-
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|
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ForeFront
|
-
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-
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-
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1
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-
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1
|
|
|
RAMalyzer
|
-
|
-
|
-
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1
|
-
|
1
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|
|
RT Graphics Computer
|
-
|
-
|
-
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1
|
-
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1
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|
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Ronco
|
-
|
-
|
-
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1
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-
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-
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|
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Haili
|
-
|
-
|
-
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1
|
-
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1
|
|
|
Soho Products
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Codewriter
|
USA
|
-
|
Codewriter refers to a specialized class of early programming tools and text editors used during the formative years of microcomputing. In the context of retro computing, it often describes the utility software used by developers to write assembly and high-level code for systems like the Apple II or early IBM PCs. These tools were essential for the transition from manual machine code entry to structured software development, allowing hobbyists and professionals to build the foundational software ecosystems of the late 1970s and 1980s.
While not a single monolithic brand, the term represents the era of 'homebrew' development where software creation was a highly tactile, manual process. These tools paved the way for modern Integrated Development Environments (IDEs) and were instrumental in the birth of the personal computer software industry.
|
1
|
-
|
1
|
|
|
Howard Adler
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
68K-MBC
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Tiny68K
|
-
|
-
|
-
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1
|
-
|
-
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|
|
Leitch / DPS
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Dali Light
|
-
|
-
|
-
|
1
|
-
|
-
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|
|
Games 2000
|
-
|
-
|
-
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1
|
-
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1
|
|
|
A3!
|
-
|
-
|
-
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1
|
1
|
-
|
|
|
Peoplesoft
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
MicroMac Technology
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Ryson
|
-
|
-
|
-
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1
|
-
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1
|
|
|
Nekotcha
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Hi-Level Technology
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
NBS
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Powermate
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
APIDYA
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
DIGGER
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Aftermarket
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Digison
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Drean
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Sidewinder
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Mikro-Gen
|
UK
|
1982
|
Mikro-Gen was a British software-focused company that emerged during the early 1980s microcomputer boom. Primarily known for its contributions to the ZX Spectrum and Commodore 64 ecosystems, the company specialized in creating both arcade-style games and utility software. They were part of the vibrant UK software scene that helped define the home computing era, producing titles that catered to the growing market of hobbyist users.
While not as widely documented as giants like Ocean or U программ, Mikro-Gen's catalog represents the era's transition from simple coding experiments to more structured commercial software distribution. Their work remains a nostalgic piece of computing history for enthusiasts of the 8-bit era, reflecting the creativity and technical ingenuity of the British microcomputer revolution.
|
1
|
-
|
-
|
|
|
Play Vision
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Whirlpool
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Pioneer Magnetics
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Rumble Pak
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Aztech/New Media Corp
|
USA
|
1985
|
Aztech, later known as New Media Corp, was a prominent American company specializing in high-performance peripherals and multimedia hardware during the late 1980s and 1990s. They were widely recognized for their high-quality CD-ROM drives, floppy disk controllers, and specialized expansion cards that enhanced the multimedia capabilities of early PCs. Their hardware was often a staple in the enthusiast market, providing essential tools for the burgeoning digital media era.
As the industry shifted toward integrated multimedia and high-speed connectivity, the company's focus evolved, eventually leading to its dissolution in the late 1990s. Today, Aztech remains a nostalgic name for retro computing enthusiasts who remember the era of CD-ROM expansion and the transition from basic computing to rich, multimedia-driven experiences.
|
1
|
-
|
-
|
|
|
Singular Software
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Computers Plus
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Dimark
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Dandy Dinosaurs
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Kerian
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Firebird Software
|
UK
|
1985
|
Firebird Software was a prominent British publisher of budget-priced video games, primarily targeting the ZX Spectrum, Commodore 64, and Amstrad CPC markets. Operating as a brand under the software house Firebird, it specialized in high-quality, low-cost titles that made gaming accessible to a wider audience during the 1980s home computer boom. Their catalog featured a diverse range of genres, from arcade-style action games to early-era adventures.
Firebird is remembered by retro computing enthusiasts for its iconic packaging and for helping define the 'budget software' era in the UK. By offering games at a fraction of the cost of premium-priced titles, they played a crucial role in the growth of the microcomputer hobbyist scene before the industry shifted toward more expensive-oriented-media and the dominance of the 16-bit era.
|
1
|
-
|
-
|
|
|
Signum
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Shueisha
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Angel Nano Devil
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Katsuragawa Electric Co
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Copsys
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Holtz
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Quarterdeck Office Systems
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Dac Software
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
King Sonic
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
McClelland & Stewart
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
SACRA MUSIC
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Fellow Mellow
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
EG&G
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
M5ATC
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Epic Inc
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
ISEPIC
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Harley Hahn
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Bay Networks
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
TOP DISK
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Guts
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
VoiceXpress
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
CATAVIA
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Volker-Craig
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Audel
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Games Machine Ltd.
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
My Heroes
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Warren, Gorham
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
New Program
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
My Hero Academia
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Reiji Amaha
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Mar Den Products
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Key Gourmet
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Arthur Crump
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Voice Blaster
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Analong Computing
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
PenDOS
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Toplevel Computing
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
CANNELLO
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Spyro
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Parker Bros.
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Marvel Comics
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Nova Design
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
RealPlayer
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Super Paint
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
MSDS
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Pressman & Company
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
MicroSearch
|
USA
|
-
|
MicroSearch was a specialized software entity primarily known in the early computing era for its contributions to information retrieval and database search technologies. During the late 1970s and early 1980s, the brand represented the growing sophistication of data management tools designed for microcomputers and early networked systems. Its tools were often utilized by researchers and professionals seeking to navigate expanding digital datasets before the ubiquity of the modern internet.
In the context of computing history, MicroSearch serves as a bridge between manual data indexing and the automated, high-speed search algorithms that define the modern era. While it may not have the household name recognition of modern search engines, it represents a vital period of development in specialized software-driven information retrieval and early database-driven computing applications.
|
1
|
-
|
1
|
|
|
Jonny Quest
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
BC549C
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
TAU CETI
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Neato
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
XM Satellite Radio
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
MM100
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Tommy Moe's
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
OVPC64
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
PiXie
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
AEC Software
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
CMH Software
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Octave Systems Inc.
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Letter Perfect
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Barton
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Gargoyle Games
|
UK
|
1986
|
Gargoyle Games was a prominent British video game developer and publisher during the 8-bit era, particularly noted for its work on the ZX Spectrum, Commodore 64, and Amstrad CPC. The studio gained a reputation for high-quality, atmospheric adventure games and technical excellence, often pushing the limits of home computer hardware. They were instrumental in the development of classic titles like 'The Sentinel' and 'The Last Vixen.'
Throughout the late 1980s and early 1990s, the company became a staple of the UK gaming scene, known for its sophisticated graphics and deep gameplay mechanics. Their contribution to retro computing history lies in their ability to bridge the gap between simple arcade-style mechanics and complex, narrative-driven computer adventures, leaving a lasting legacy in the golden age of British software development.
|
1
|
-
|
-
|
|
|
Scene It
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
ACTCTS
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Tamayura
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Tandy & Hayes
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Webroot
|
USA
|
2001
|
Webroot is a prominent American cybersecurity company that specializes in cloud-based security solutions. Founded in 2001, the company carved out a niche in the digital security landscape by focusing on lightweight, highly efficient protection that minimizes the impact on system resources. Their signature approach involves using behavioral analysis and cloud-based intelligence to detect and block malware, rather than relying solely on traditional, heavy-duty signature-based scanning.
While not a 'retro' entity in the sense of vintage hardware, Webroot represents a significant era in the evolution of modern endpoint protection. Their contribution to the computing industry lies in the shift toward 'lean' security, proving that robust protection could coexist with high system performance. This helped shape the modern standard for how antivirus software interacts with consumer and enterprise-grade hardware today.
|
1
|
-
|
-
|
|
|
Aresco
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Alfred A. Knopf
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Yahtzee
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Clares Microsupplies
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Black Label Games
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Holzer
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Leur Meilleure Heure
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Windows Sources
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
VTU
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
WIN Computer Technology
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Alta1
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Ten out of Ten Educational Systems
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USA
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1982
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Ten out of Ten Educational Systems was a specialized developer and publisher during the early 1980s home computer boom, primarily focused on the Apple II ecosystem. The company specialized in creating high-quality, curriculum-aligned educational software designed to transform home computers into powerful learning tools for classrooms and homes. Their catalog often featured math, science, and logic-based programs that utilized the graphical capabilities of early microcomputers to engage students.
While many educational software companies of the era were transient, Ten out of Ten contributed to the foundational era of 'edutainment.' Their products are remembered by retro computing enthusiasts for their ability to bridge the gap between rigorous academic instruction and the burgeoning world of personal computing, helping to define the educational software market before the rise of more complex multimedia-driven learning systems.
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Comtest
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The Beatles: Rock Band
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1
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Creaphix
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1
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Hanna-Barbera
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1
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1
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The Crow
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1
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Rational
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Cubix
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Keithley / Metrabyte
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Euro Byte
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1
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1
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Honeywell Aerospace
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1
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Peabird
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1
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Grover Gaming
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1
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Bit3 Computer Corporation
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1
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Sharp Computer
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PUPPELA
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1
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1
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Initial D
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Japan
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-
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Initial D is a highly influential media franchise and racing game series centered around the street racing-themed manga by Shuichi Shigeno. While not a hardware manufacturer, the brand became a cornerstone of arcade culture through its partnership with Sega's BEMANI and Model 2/3 hardware. The series revolutionized the 'street racing' subgenre in video games, blending high-fidelity drifting mechanics with iconic Eurobeat soundtracks. Its presence in Japanese arcades helped define the aesthetic of the late 1990s and early 2000s gaming scene, influencing both the arcade-to-home ports and the broader automotive-themed gaming-culture landscape.
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DigiTape
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1
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Oreimo
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1
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1
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VR40007
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1
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1
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Zalycon
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1
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1
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UMI / Roger Merritt
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1
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Petted Micro Systems
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1
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RetroCultMods
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1
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1
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NFL Trivial Pursuit
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1
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1
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Cifer
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1
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Look Behind You
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1
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Schaakspel
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1
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BOBST
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1
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1
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Airpax
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1
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1
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Space Invaders
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1
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1
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Wolverine
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1
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1
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FAA
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1
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WestWorld
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1
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1
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J A Lance
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1
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1
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ALIVE
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1
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CDUSA
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1
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1
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Kiwi
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1
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The Classic
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1
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1
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Game Stop
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1
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1
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Grand Prix Sim
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1
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1
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TX983D
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1
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Askey
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1
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ITX Llama
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1
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1
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Ken Mills
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1
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Blue-64
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1
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WIC64
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1
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Persona 4
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1
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Hanamaru
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1
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Otoizumi
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1
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Chess Tech
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1
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Quip It
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1
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1
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Executone Goldstar
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1
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1
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Mega Mouse Software
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1
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1
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PLATO
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1
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Snoopy Peanuts
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1
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Game Shark
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1
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1
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BTS TinyTAN
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1
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Westell Inc.
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-
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1
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1
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