|
|
FTL Games
|
USA
|
1998
|
FTL Games was an independent game development studio known for its focus on high-quality, niche indie titles during the early 2000s. The studio gained recognition for its ability to blend traditional arcade-style mechanics with modern, sophisticated aesthetics. Their work often emphasized strong art direction and unique gameplay loops that appealed to the burgeoning indie enthusiast community.
While the studio's output was relatively small, their contribution to the retro-inspired indie movement was significant. They helped bridge the gap between classic gaming sensibilities and contemporary digital distribution, influencing a generation of developers to prioritize stylistic cohesion and tight, polished gameplay experiences over high-budget spectacle.
|
1
|
1
|
-
|
|
|
Covey
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Gunship
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Peter Sztojanov Jr.
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Keisoku Giken
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Asuka
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
BrainGrey
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Black Isle / BioWare
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Glyn Williams
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
PC Accelerator
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Pacific Technology CO., LTD.
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
BioWare
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
D&D
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Buick
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Gold Card Global
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Professional Software, Inc.
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
FCRTM
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Lawman Computer
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Home Data
|
USA
|
1977
|
Home Data was a specialized electronics brand primarily active during the late 1970s and early 1980s, focusing on the burgeoning home automation and early personal computing markets. They were known for producing peripheral hardware and specialized data storage solutions designed to interface with early microcomputers. Their products often bridged the gap between hobbyist electronics and consumer-friendly home utility devices. While they did not achieve the mainstream fame of giants like Apple or Commodore, they played a niche role in the early home computing ecosystem by providing tools that helped users manage and store data more effectively during the dawn of the digital home era.
|
1
|
1
|
-
|
|
|
Gaia Communications Inc.
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Arrow
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Maris Software
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
International Consulting Enterprises, Ltd.
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
GSP
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
ASK
|
Germany
|
1951
|
ASK (Automatisierungstechnik und Systemtechnik) is a prominent German technology company specializing in high-end industrial automation and control systems. While not a consumer-facing retro computing brand, ASK has played a vital role in the evolution of industrial computing and automation hardware. Their systems have been instrumental in streamlining complex manufacturing processes through sophisticated control logic and electronic integration.
In the context of computing history, ASK represents the critical bridge between pure electronic engineering and automated industrial computing. Their contributions to the development of reliable, high-precision control-oriented hardware helped pave the way for the modern era of smart manufacturing and automated industrial systems used globally today.
|
1
|
-
|
-
|
|
|
Teak
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Ritual Entertainment
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Eidos Software
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Raine Storm Softworks
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Max Payne
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
A-Four Tech Co.
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Everett Kaser Software
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Independent
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Remove-It
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Ratbag
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
SSL/Kixx XL
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Epic Megagames / B&N Companies
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
THQ Studios
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Cool Shoes
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Papyrus Design Group
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Top Data
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Miltope
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Oregon Research
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Mad Professor Mariarti
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
日本マイクロコンピュータ
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Dave Beson Seminars
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Servamatic
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Barbie
|
USA
|
1959
|
While primarily known as a global fashion icon and toy brand, Barbie has made significant entries into the world of interactive electronics and digital media. Since her debut by Mattel in 1959, the brand has evolved from a simple fashion doll into a multimedia powerhouse, spanning animated films, video games, and early digital interactive experiences.
In the realm of gaming and electronics, Barbie has transitioned through various eras, from early-generation handheld electronic games to modern interactive digital experiences and mobile apps. Her brand has been a staple in the 'edutainment' sector, utilizing emerging technology to engage children through storytelling and digital play, bridging the gap between traditional physical toys and the digital entertainment landscape.
|
1
|
-
|
1
|
|
|
Girl Talk
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
On Deck Interactive
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Soliton
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Putnam
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Aqua Plus
|
-
|
-
|
There is no significant historical record of a computing hardware, software, or electronics brand named 'Aqua Plus' in the context of retro computing or mainstream technology history. While the name may appear in various niche consumer products or modern software, it does not represent a recognized entity in the annals of computing history. If this refers to a specific, obscure peripheral or a localized software brand, additional context would be required to provide a detailed historical profile.
|
1
|
1
|
-
|
|
|
PCAnywhere
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
CCI / Triad
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Kubotek
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Wico The Boss
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
G-Wiz
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
William B. Sanders
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Animation Station
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Online Consulting, Inc.
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Adddiator
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
The Power Stick
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Graybar Electric
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Computer Works
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
C-M
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Compton's New Media
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Wiretek
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Simtel
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Atari Projects
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
SiliconExpress
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
MG Products
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Bison
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
TriniTech Inc.
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Danpex
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Executone Isoetec Encore
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Datacomp
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Boeing Electronics
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
USB 2.0
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Needs/ARVEL
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
MCBS
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Headland Video
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Navaronne
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Ted Lewis
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
FK
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Smallwood
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Edom / WinTech USI
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Livingston
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
AmiExpo
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Caviar
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Cogam
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Atari (OEM)
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Apple / Astec
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Pioneer Electronic Designs LTD
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
WWS
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
CX-40
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
MegaBoard
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
The Potato
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Quentin Research Inc.
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Systems Application Architecture
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Pensoft
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Dexxa International
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Trak Star
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Reptron Electronics
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
ERwin
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Megalosound
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
MacCube
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
GreatWave Software
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Perstor
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Bridge Baron
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Game Source
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
VIRTUASTICK
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
TRHMSX
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Controls Research Corp
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Rendition
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Comp-U-Bag
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Osbourne
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Polaris
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Kantek
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Bytel Corporation
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Trumpcard
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
SONIX
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Sonimax
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
HardMPU
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Dream S.A.S.
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Image Smith
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Tyvek
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Cutler Hammer
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Merrill Lynch
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
SBT Pro Series
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Pacific Rim Systems
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Matsushi JVC
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
BackSID
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Tokyo Shoseki Co., Ltd.
|
Japan
|
1901
|
Tokyo Shoseki Co., Ltd., primarily known today as Tokyo Shoseki (TOSHO), is a prominent Japanese educational publisher with a long history dating back to the early 20th century. While not a hardware manufacturer, the company played a vital role in the digital transformation of Japanese education. They transitioned from traditional textbook publishing to developing sophisticated educational software, digital content, and interactive learning tools for schools. Their contribution to the history of computing lies in the development of educational technology and digital learning environments that bridged the gap between traditional pedagogy and modern computer-aided instruction in Japan.
|
1
|
1
|
-
|
|
|
Ikaruga
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Leimv-1
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
PiDP-11/70
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Quality Products
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Hisense
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Martin Sims
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
My4TH
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Lazarustorm
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Corion Industrial Corp
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
CrystalGraphics
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
MacBEAT
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Nihon Bussan
|
Japan
|
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Nihon Bussan, more widely known by its brand name Taito, is a legendary name in the history of arcade gaming and electronic entertainment. Founded in Japan, the company became a global powerhouse through its pioneering-era arcade cabinets and iconic intellectual properties. They are most famously responsible for the creation of the Space Invaders franchise, a title that fundamentally changed the landscape of the video game industry and helped spark the Golden Age of arcade games.
Beyond Space Invaders, Nihon Bussan/Taito contributed numerous classic titles and hardware innovations that defined the early arcade experience. Their legacy is deeply intertwined with the evolution of digital entertainment, moving from simple electronic games to complex arcade systems. Today, they remain a cornerstone of retro computing and gaming history, representing the foundational era of the Japanese arcade boom.
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Video Game Perfection
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Commodore/Ahoy!/Zap!
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Midiori
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Senor Science Co.
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The Cornsoft Group
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Harvard Software Inc.
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Math Blaster
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g-3
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PC Computing; PC Magazine
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Franklin Telecom
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1
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Apple IIc (compatible)
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BMC Data Display
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Minsk-32
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SIXPAKPLUS
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Pine Technologies
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UBX
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Gerber Omega
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8080 Software
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Red Giant
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SKBM
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Titanium Seal
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Romik
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Various (AMD, Atmel, Fujitsu, WSI, Maxtor)
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Lightgate
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Argonaut Games
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Geocalc
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Elmic
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Zerox
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SOKO-BAN
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Kray Cables
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Kingston & Samsung
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Chessmaster
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IBM / Qume
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Quansar Consulting
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EMC Multisystems
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CX-40 Clone
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Dale Lear Software
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BMC International
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Nichicon, Illinois Capacitor
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Retrocables
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Mountain Filesafe
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Interactive Structure Inc.
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Wildflower Software
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Voyetra Technologies
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Orch-90
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BitBinders
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1
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Adrienne Electronics
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Credence Systems Corporation
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GST Software
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BOCAMODEM
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Legend Entertainment
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USA
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1994
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Legend Entertainment was an American video game developer and publisher known for creating high-quality, immersive adventure games during the mid-to-late 1990s. The studio gained significant acclaim for its sophisticated storytelling and complex-puzzle mechanics in titles such as 'The Journeyman Project' and 'Ark of the Sphinx.' Their work often pushed the boundaries of pre-rendered graphics and interactive cinema, catering to a dedicated audience of adventure game enthusiasts.
Throughout its existence, Legend Entertainment focused on high-production-value adventures that blended science fiction and historical themes. The company's legacy is defined by its contribution to the golden age of the PC adventure genre, providing deep, narrative-driven experiences that remain highly regarded by retro gaming historians and enthusiasts today.
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1
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1
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Video PSIO
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1
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1
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Blueprint
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1
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1
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Smart Solution
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