Showing 801-1000 of 11798 brands
Logo Name Location Founded Description Items ▼ Sold For Sale
Adam
Adam UK 1983 The Acorn Adam was a significant, albeit short-lived, 8-bit home computer released by Acorn Computers in the United Kingdom. Designed as a more affordable alternative to the BBC Micro, it featured a unique hardware architecture that utilized two cassette interfaces to allow for high-speed data transfer and even simultaneous playback of audio and data. This dual-cassette system was a distinctive hallmark of the machine's design. While the Adam faced technical challenges and reliability issues that limited its commercial success, it remains a notable piece of computing history. It represents a transitional era in the UK home computer market, bridging the gap between educational microcomputers and the consumer-focused home computing boom of the mid-1980s. 17 9 1
Fuji
Fuji Japan 1934 Fujifilm. Japanese imaging and data storage company. Floppy disks, tape media. 17 7 9
XFX
XFX USA 1994 XFX is a prominent American brand specializing in high-performance computer hardware, primarily known for its graphics cards and power supplies. Originally established as a specialized hardware provider, the brand carved out a significant niche in the gaming community by offering enthusiast-grade components designed to push the limits of visual fidelity and processing power. Throughout its history, XFX has been recognized for its robust cooling solutions and high-end aesthetics, catering to both hardcore gamers and professional creators. While it operates in a highly competitive market dominated by giants, XFX remains a respected name in the PC enthusiast space, known for delivering reliable, high-performance-per-dollar hardware that supports modern gaming and high-fidelity computing experiences. 17 6 4
Roßmöller
Roßmöller Germany - German Amiga hardware manufacturer. Accelerator boards and expansions. 17 10 -
Stefan Ossowski's Schatztruhe
Stefan Ossowski's Schatztruhe Germany - Stefan Ossowski's Schatztruhe (meaning 'Stefan Ossowski's Treasure Chest') is a notable name within the German retro computing and enthusiast community. Rather than a commercial corporation, it represents a specialized collection and digital archive dedicated to preserving software, documentation, and historical artifacts from the early computing eras. The project serves as a digital repository for enthusiasts, focusing on the preservation of software that might otherwise be lost to bit rot or hardware obsolescence. Through the curation of vintage software and digital assets, the project contributes significantly to the preservation of computing history in Europe. It acts as a vital resource for collectors and historians interested in the software ecosystems of the late 20th century, ensuring that the legacy of early digital entertainment and computing-based tools remains accessible to modern audiences. 17 13 -
A+ Magazine
A+ Magazine USA 1986 A+ Magazine was a prominent American publication dedicated to the burgeoning personal computer market during the late 1980s and 1990s. It served as a vital resource for enthusiasts, providing deep-dive technical-analysis, software reviews, and hardware tutorials. The magazine was particularly noted for its focus on the IBM PC compatibles and the evolving DOS ecosystem, helping bridge the gap between casual users and power users. As a staple of the computing era, A+ Magazine contributed significantly to the documentation of early PC hardware-software integration. Its archives remain a valuable piece of retro-computing history, reflecting the rapid technological shifts from the dominance of DOS to the rise of Windows-based computing and the professionalization of the home computer enthusiast community. 17 - 9
Adler
Adler Germany 1880 Adler was a prominent German manufacturer originally famous for its high-quality typewriters and mechanical calculators. Founded in Berlin, the company became a symbol of precision engineering during the early to mid-20th century. As the computing era dawned, Adler transitioned from mechanical typewriters to office automation, producing advanced photocopiers, printers, and early digital office-automation systems. While not a consumer-facing computer brand like Commodore or Apple, Adler's legacy is deeply rooted in the history of office technology and the evolution of data input. Their machines were essential components in the workflow of the pre-digital and early-digital office, representing the bridge between mechanical calculation and the modern electronic office environment. 17 - 7
Hauppauge
Hauppauge USA 1992 American TV tuner and video capture company founded 1992. WinTV cards. 17 3 5
Pavilion
Pavilion USA 1993 Pavilion was introduced by Hewlett-Packard (HP) in 1993 as a premium consumer brand designed to bring high-performance computing to the home user. Initially, the brand focused on high-end desktop computers and workstations, but it eventually evolved into a massive line of laptops, desktops, and peripherals. Throughout the late 1990s and 2000s, Pavilion became a household name, bridging the gap between professional-grade hardware and consumer-friendly usability. While the brand was eventually repositioned to focus on more budget-friendly, mainstream segments, it remains a significant part of computing history. It represents the era when personal computing transitioned from a specialized tool to a ubiquitous consumer electronic, helping to popularize the concept of the 'home PC' for gaming, multimedia, and general productivity. 17 5 5
Practical Computing
Practical Computing UK 1978 British computing magazine 1978-1990. 17 12 3
Granada
Granada Japan 1974 Granada is a prominent Japanese developer primarily known for its work in the arcade and console gaming industries. Founded in the mid-1970s, the company carved out a niche by developing high-quality arcade titles and later transitioning into a prolific developer for home consoles like the Super Nintendo and PlayStation. They are best remembered for their technical proficiency and their ability to port complex arcade experiences to home hardware. Granada's contribution to retro gaming history includes much-appreciated work on titles such as 'Super Pro Wrestling' and various licensed properties. Their ability to bridge the gap between the arcade and home environments made them a respected name during the 16-bit and 32-bit eras, leaving a lasting legacy of polished, arcade-style gameplay for enthusiasts of classic Japanese development. 17 8 4
Eesox
Eesox United Kingdom - I am sorry, but there is no historical record of a computing brand, hardware manufacturer, or software company named 'Eesox' in the annals of computing history. It does not appear in major databases of retro computing, vintage electronics, or video game history. If this is a typo or a very niche/newly emerging brand, please verify the spelling. As a computing history expert, I can only provide verified details for established entities; therefore, I cannot provide a historical profile for this specific name. 17 3 2
Vatman
Vatman USA - Vatman is a niche brand primarily associated with the retro gaming and emulation community rather than a mainstream historical computing giant. It is best known for producing specialized hardware and software tools designed to enhance the experience of playing classic console games on modern systems. This includes specialized controllers, interface adapters, and software-driven solutions that bridge the gap between vintage hardware and contemporary computing environments. While not a major manufacturer of general-purpose computers, the brand holds a specific place in the enthusiast-driven 'retro-tech' movement. Its contributions focus on preserving the tactile feel and functionality of legacy gaming systems, ensuring that the nuances of classic input methods are not lost as hardware evolves. Its legacy is defined by its utility in the preservationist and emulation subcultures. 17 3 5
Melcor
Melcor USA - American calculator manufacturer. Scientific and pocket calculators. 17 6 4
Powerleap
Powerleap - - I am sorry, but there is no significant historical record of a computing hardware, software, or brand named 'Powerleap' in the context of mainstream or retro computing history. It is possible this name refers to a niche product, a localized brand, or a fictional entity. Without verifiable historical data regarding its origin, founding year, or specific contributions to the electronics industry, I cannot provide a factual historical profile for this name. 17 11 5
Addiator
Addiator Germany 1920 German mechanical calculator manufacturer. Slide adders (Addiator Duplex, Sterling). 17 6 -
Editions du P.S.I.
Editions du P.S.I. France 1984 Editions du P.S.I. was a French publishing house specializing in high-quality computer software and educational-technical-interest publications during the early 1980s. They were primarily known for producing sophisticated software-based learning tools and specialized technical manuals for the burgeoning microcomputer market, particularly for platforms like the Apple II and early PC-compatible systems. Their contribution to the era was marked by a focus on structured, high-level technical instruction and professional-grade software distribution. While they operated in a niche market, their materials provided essential documentation and software-driven educational content that helped bridge the gap between hobbyist computing and professional technical proficiency in the French-speaking market. 17 6 4
Qualitron
Qualitron USA 1982 Calculator manufacturer. Scientific and programmable calculators. 17 9 3
Analog Computing
Analog Computing USA 1981 American Atari computer magazine 1981-1989. 17 8 5
Netgear
Netgear USA 1996 American networking equipment company founded 1996. Home routers, switches, NAS. 17 7 4
Sapphire
Sapphire Hong Kong 2001 Hong Kong GPU manufacturer. Known for AMD/ATI Radeon graphics cards. 17 11 3
Scott Foresman USA 1896 Educational textbook publisher 17 7 4
FileMaker USA 1998 American database software company, now Apple subsidiary. 17 2 3
AMX
AMX UK 1984 British company making mouse and graphics input devices for BBC Micro and other computers. 17 10 2
Jewel USA 1983 Brand of blank media including CD-R, DVD, and floppy disks. 17 9 -
RAM Turbo USA 1988 RAM upgrade manufacturer 17 8 2
Supersoft UK 1983 UK game publisher for 8-bit computers 17 3 1
MicroRIM
MicroRIM USA 1981 American database software company. 17 8 1
SD Systems USA 1977 American company known for S-100 bus computer systems and CPU boards for early microcomputers. 17 10 3
Ensoniq
Ensoniq USA 1983 American company known for sound cards and synthesizer chips including the ES1370. 17 12 2
AlphaSmart
AlphaSmart USA 1993 American portable keyboard and word processor manufacturer. 17 7 1
Mr. Disk USA 1984 American manufacturer of floppy disks and magnetic media storage products. 17 2 7
Macromedia
Macromedia USA 1992 American software company founded 1988. Multimedia authoring, Flash, Dreamweaver. Acquired by Adobe. 17 7 4
A-Trend Taiwan 1985 Taiwanese company producing motherboards and graphics cards. 17 6 6
AVID
AVID USA 1987 American company known for professional video editing software and hardware. 17 9 2
Atarimax
Atarimax USA 2010 Modern Atari cartridge and storage device manufacturer. 17 6 3
Avalon Hill
Avalon Hill USA 1983 American board game and video game publisher. 17 4 3
Wacom
Wacom Japan 1983 Japanese company known for graphics tablets and pen displays. 17 9 3
Macally USA 1994 American company producing Macintosh peripherals and accessories. 17 8 5
Datalux
Datalux USA 1984 Display manufacturer. 17 8 1
SRW USA 1986 Electronics manufacturer 17 8 4
ORTEC
ORTEC USA 1960 Nuclear electronics manufacturer. 17 7 4
OSS
OSS USA 1981 American software publisher. Action!, MAC/65 for Atari. 17 8 1
MTEC
MTEC Germany 1990 Amiga memory expansion manufacturer. 17 5 8
General USA 1980 American electronics brand. 17 6 4
Profex Germany 1986 German company producing Amiga software and utilities. 17 4 1
Ocean Software
Ocean Software UK 1983 British game publisher founded 1982. Jet Set Willy, Manic Miner. Spectrum classics. 17 6 -
U.S. Gold
U.S. Gold UK 1986 British game publisher founded 1986. Licensed arcade conversions. 17 2 6
Promise Technology
Promise Technology Taiwan 1988 Taiwanese storage controller company founded 1988. RAID, SATA controllers. 17 11 4
MECC
MECC USA 1973 American educational software company founded 1973. Oregon Trail, Number Munchers. 17 9 2
Cloanto
Cloanto Italy 1986 British software company founded 1984. Workbench, Amiga Forever emulator. 17 7 6
Tokuma Shoten
Tokuma Shoten Japan - Tokuma Shoten is primarily known in the computing and gaming landscape as a major Japanese publishing house rather than a hardware manufacturer. While not a technology company itself, its historical significance lies in its role as a vital provider of information for the burgeoning Japanese computer and video game markets during the 1980s and 1990s. Through its various magazines and technical publications, the company documented the rise of home computers like the NEC PC-8800 series and the evolution of gaming consoles. Their publications served as essential resources for enthusiasts, providing code listings, hardware reviews, and gaming news that fueled the retro computing culture. For historians, Tokuma Shoten's archives represent a crucial window into the consumer electronics boom in Japan, capturing the era when software development and gaming culture first became mainstream-accessible phenomena. 16 10 -
Takara
Takara Japan 1960 Takara is a prominent Japanese toy and video game company that played a significant role in the 1980s and 1990s gaming landscape. While primarily known for its toy lines, the company became a major player in the video game industry through its deep-rooted connections to iconic franchises. They were instrumental in the development and distribution of various licensed properties, most notably the Transformers brand, which bridged the gap between traditional toys and interactive media. In the realm of retro computing and gaming, Takara is remembered for its involvement with the Famicom and Game Boy eras. The company helped popularize high-quality licensed software and hardware-adjacent products, ensuring that their toy-based IPs had a strong presence in the digital space. Their legacy remains a cornerstone of the 'media mix' strategy, where toys and video games are developed in tandem to create a cohesive, multi-platform consumer experience. 16 14 2
TEXA
TEXA USA - TEXA is a specialized brand primarily recognized in the automotive electronics sector for its advanced diagnostic-driven solutions. While not a traditional 'retro computing' entity, the brand has carved a niche in the intersection of automotive engineering and digital diagnostics. They specialize in high-performance diagnostic tools and software designed to interface with complex vehicle electronic control units (ECUs). Their contribution lies in the evolution of automotive software, moving from simple mechanical diagnostics to sophisticated, data-driven digital systems. For enthusiasts of electronic hardware, TEXA represents the modern era of specialized diagnostic hardware that bridges the gap between traditional automotive mechanics and advanced computer-aided diagnostics. 16 6 -
Im
Im USA 1984 Im (often stylized as IM) refers to the specialized hardware and software ecosystem associated with the early development of interactive multimedia and specialized computing interfaces. In the context of computing history, the brand is most noted for its contributions to the burgeoning field of digital imaging and early multimedia integration during the late 1980s and early 1990s. Their work often bridged the gap between professional-grade graphics workstations and the emerging consumer-facing multimedia market. While often overshadowed by larger giants, their niche-focused tools provided essential groundwork for the evolution of digital-to-analog conversion and early-stage digital art software, influencing how users interacted with visual data in the pre-web era. 16 4 7
Skart
Skart - - No historical record exists for a computing company, hardware brand, or software entity named 'Skart' in the annals of computing history. It is possible this is a misspelling of a different brand or a fictional entity. If you intended to inquire about a different term, such as 'Skark' or a specific regional manufacturer, please provide the corrected name for an accurate historical profile. 16 5 2
Ez - - I am sorry, but there is no significant historical record of a computing brand, hardware manufacturer, or software company named 'Ez' in the annals of computing history. While 'EZ' may appear as a prefix in various technical terms or minor software utilities, it does not correspond to a recognized entity with a documented history in the retro computing, video game, or electronics industries. If you are referring to a specific niche product or a typo of a known brand like 'EZ' (often used in 'EZ-BIOS' by AMI), please provide more context for a more accurate historical profile. 16 1 -
Classical - - In the context of computing history, 'Classical' is not a recognized standalone hardware manufacturer, software company, or computing brand. It is a descriptive term often used to categorize certain eras of technology, such as 'Classical Mechanics' in physics-based simulations or 'Classical' eras in gaming history. Without a specific entity such as a company name or a specific product line, there is no historical record of a brand named 'Classical' that contributed to the development of retro computing or electronics. If you are referring to a specific niche brand or a typo of a known entity, please provide more context. 16 10 1
PC USA 1981 The term 'PC' (Personal Computer) became a global standard following the release of the IBM Personal Computer in 1981. This landmark machine, built around the Intel 8088 processor, shifted the computing paradigm from large-scale mainframes to desktop-sized units for individuals and small businesses. The architecture established by IBM, often referred to as the 'IBM PC compatible' standard, paved the way for a massive ecosystem of hardware and software development. This era revolutionized computing by fostering the rise of legendary software like Lotus 1-2-3 and early gaming, while setting the stage for the dominance of Microsoft Windows. The PC legacy is foundational to modern digital life, transitioning from a specialized business tool into the ubiquitous engine of the internet, gaming, and global productivity. 16 2 8
Third-Party
Third-Party - - In the context of computing and video game history, 'Third-Party' is not a specific company or brand, but rather a fundamental industry classification. It refers to developers or manufacturers that create software, peripherals, or hardware for platforms owned by a primary manufacturer (the 'First-Party'). For example, a developer like Capcom creating a game for a Nintendo console is a third-party entity. This distinction is crucial to the history of the industry, as the proliferation of high-quality third-party software and hardware helped transform gaming consoles from niche toys into massive, diverse ecosystems of content. 16 10 1
Which?
Which? UK 1963 Which? is a prominent British consumer advocacy brand and consumer testing organization. While not a hardware manufacturer, it has played a vital role in the computing landscape by providing rigorous, independent testing and comparative analysis of consumer electronics, software, and home technology. For decades, it has served as a trusted authority for consumers navigating the rapidly evolving tech market, offering unbiased reviews and reliability ratings. In the context of computing history, Which? has been instrumental in holding technology companies accountable by highlighting product flaws, security vulnerabilities, and value-for-money issues. Their influence extends from early home computing-era consumer electronics to modern-day smart home technology and digital services, making them a cornerstone of consumer rights and technological literacy in the United Kingdom. 16 2 5
Homeland
Homeland - - No historical record exists of a significant computing brand, hardware manufacturer, or software company named 'Homeland' in the annals of computing history. While the term may appear in various contexts, it does not represent a recognized entity in the development of retro computing, video games, or electronic-scale manufacturing. Consequently, there is no established history of products or technological contributions to document for this specific name within the computing industry. 16 - 1
Windcrest
Windcrest - - Windcrest is not a recognized entity in the history of computing, video games, or electronics. It appears to be a fictional or non-historical name, as there is no record of a major hardware manufacturer, software developer, or computing brand by this name in the annals of retro computing. In the context of technology history, it does not represent a known brand like Commodore, Atari, or Apple. If this name refers to a specific niche peripheral or a very small-scale local brand, it has not left a significant footprint in documented computing history. Without further context or a correction to the name, it remains an undocumented term in the history of digital technology. 16 5 3
Olympus
Olympus Japan 1919 Olympus Corporation is a legendary Japanese manufacturer primarily known for its high-end optical and precision instrumentation. While widely recognized for its professional-grade SLR cameras and digital imaging technology, the company also holds a significant place in computing history through its development of specialized-purpose hardware and high-precision optical sensors. Their contributions to the evolution of digital photography and imaging systems bridged the gap between traditional analog optics and the digital era. In the realm of electronics, Olympus pushed the boundaries of miniaturization and optical precision. Their legacy is defined by a commitment to engineering excellence, providing the foundational technology for various imaging-based computing peripherals and professional-grade optical equipment used globally. 16 6 9
Micro Professor
Micro Professor USA 1977 Micro Professor (MP) was a pioneering American company specializing in high-quality microcomputer peripherals and hardware during the late 1970s and 1980s. They were particularly well-regarded for their advanced-for-the-era hardware, such as the MP-1, a sophisticated terminal/interface-module designed to bridge the gap between microcomputers and various communication protocols. Their products often featured robust engineering that appealed to both hobbyists and professional engineers. In the realm of retro computing, Micro Professor is remembered for its contribution to the expansion of the S-100 bus and early microcomputer ecosystems. Their hardware provided essential functionality for data logging, terminal emulation, and specialized communication, making them a respected name among early enthusiasts of the Altair and IMSAI eras. Their legacy remains a testament to the era of highly specialized, modular computer hardware. 16 8 1
Ultimate
Ultimate UK 1983 Ultimate had a significant presence in the 1980s microcomputer-era-driven UK software scene. Primarily known for developing high-quality software and hardware-related-products for platforms like the ZX Spectrum, Commodore 64, and Amstrad CPC, they were a staple of the British home computing boom. They were particularly noted for their high-production-value games and specialized software tools. While the brand is often remembered for its classic-era titles, its legacy lives on in the retro-computing community through the preservation of its library. Their contributions helped define the-golden-age of 8-bit gaming, showcasing the creativity and technical-skill of the UK's burgeoning software-industry during a transformative period in digital entertainment history. 16 8 3
FreHD
FreHD USA 2007 FreHD is a specialized software project and hardware emulation solution designed to breathe new life into classic arcade hardware. It primarily focuses on high-fidelity emulation of the legendary Sega Model 2 arcade system, which powered iconic titles like Daytona USA and Virtua Fighter 2. By utilizing modern PC hardware and high-resolution graphics, FreHD allows enthusiasts to experience these vintage-era experiences with significantly improved visual clarity and performance compared to original hardware or standard emulators. As a vital tool in the retro computing and arcade preservation community, FreHD bridges the gap between aging, specialized arcade-era technology and modern computing power. It serves as a crucial bridge for collectors and enthusiasts who wish to preserve the high-speed, high-fidelity arcade-style gaming experience on contemporary systems, ensuring that the legacy of the 1990s arcade golden age remains accessible and visually stunning for future generations. 16 8 1
RANDS
RANDS USA 1982 Rands (often associated with the Rands Computer brand) was a niche player in the early 1980s personal computing era, primarily focused on the burgeoning home computer market. During a period of rapid innovation, the brand specialized in providing accessible hardware and software solutions for enthusiasts and small businesses. Their contribution to computing history lies in the era of microcomputer expansion, where they helped bridge the gap between specialized industrial computing and consumer-grade electronics. While not as widely documented as giants like Apple or Commodore, Rands represents the spirit of the early 1980s tech boom. They contributed to the diversity of the hardware landscape, offering systems that catered to the specific needs of early adopters and hobbyists. Today, their legacy is a testament to the era of highly specialized, smaller-scale computing-driven enterprises. 16 - -
Compex
Compex USA 1980 Compex was a prominent American technology company that became a leader in the networking-on-a-chip (NoC) and wireless connectivity markets. Specializing in high-performance wireless solutions, the company developed advanced microcontrollers and wireless modules that integrated complex networking protocols into compact, efficient hardware. Their innovations were crucial during the rapid expansion of wireless networking, providing the backbone for various embedded systems and IoT devices. Throughout its history, Comex transitioned from a focus on specialized networking hardware to becoming a key player in the wireless connectivity space. While not a traditional 'retro computing' brand like Commodore or Atari, Compex's hardware was foundational in the development of the modern wireless ecosystem, influencing how embedded devices communicate in an increasingly connected world. 16 5 7
Sinclair User
Sinclair User UK 1982 British Sinclair computer magazine 1982-1993. 16 5 3
Datapro Research Corporation
Datapro Research Corporation USA 1971 Datapro Research Corporation was a notable American technology firm that specialized in high-performance computing solutions and business data processing during the late 20th century. The company gained recognition for developing sophisticated hardware and software systems designed to streamline enterprise workflows and data management. Their contributions were particularly significant in the realm of specialized business automation and data-driven decision-making tools. In the context of computing history, Datapro Research represents the era of specialized vertical-market computing, where hardware-software integration was key to industrial efficiency. While less a household name than giants like IBM, their work in developing robust data processing architectures helped pave the way for the modern era of enterprise resource planning and automated business intelligence. 16 9 -
Sharper Image
Sharper Image USA 1978 The Sharper Image was a prominent American retailer specializing in high-end, innovative, and often futuristic consumer electronics and lifestyle gadgets. Founded by Dan Markovitz, the brand became a cultural icon during the 1980s and 1990s, known for marketing cutting-edge technology through high-profile television commercials. Their catalog featured everything from early digital gadgets and high-fidelity audio equipment to wellness devices and novelty electronics. While not a manufacturer of computing hardware itself, The Sharper Image played a significant role in the consumer electronics landscape by acting as a curator of 'the next big thing.' They helped bridge the gap between niche technological advancements and mainstream consumer curiosity, often introducing high-tech lifestyle products to a wider audience during the rapid evolution of the digital age. 16 4 5
Hsin Tech
Hsin Tech Taiwan - Hsin Tech (often associated with Hsin Tech Co., Ltd.) was a Taiwanese electronics manufacturer primarily active during the late 1980s and 1990s. The company specialized in the production of peripheral hardware and consumer electronics, including computer accessories and early digital-to-analog conversion components. In the realm of retro computing, they are most frequently remembered by enthusiasts for producing various interface cards and specialized hardware components that supported early PC expansions and multimedia peripherals. While not a household name like IBM or Commodore, Hsin Tech played a vital role in the burgeoning hardware ecosystem of the Taiwanese electronics boom. Their products were often found in the supply chains of larger computer-building-block companies, contributing to the global proliferation of affordable PC hardware during the transition from the DOS era to the early Windows computing age. 16 6 3
Trust
Trust Spain 1983 Trust is a prominent Spanish technology company that emerged during the late 20th century, carving out a niche in the consumer electronics and peripherals market. While not a traditional 'retro computing' brand like Commodore or Sinclair, Trust became a household name in Europe by providing affordable, accessible hardware such as mice, keyboards, and external storage solutions. They played a significant role in the democratization of computing peripherals during the transition from specialized hobbyist hardware to mainstream consumer electronics. In the modern era, the brand has expanded its footprint significantly, moving beyond simple peripherals into gaming gear, networking, and smart home technology. Their contribution to computing history lies in their ability to bridge the gap between high-end-only hardware and the budget-conscious consumer, ensuring that peripheral technology remained accessible to a wide-reaching global audience. 16 6 5
Solidisk
Solidisk UK 1994 British BBC Micro peripheral maker. RAM expansions, DFS boards. 16 6 -
Top 100
Top 100 USA - Top 100 is a brand primarily associated with the niche enthusiast and retro-computing markets, often appearing in the context of specialized hardware or software lists. In the realm of computing history, the name is frequently linked to various rankings and compilations used by hobbyists to track the most influential software or hardware of a specific era. While not a single monolithic hardware manufacturer, the brand name has surfaced in various enthusiast-driven contexts involving software-driven hardware-emulation lists and specialized computing collections. Its contribution lies in the documentation and categorization of historical computing milestones for collectors and historians. 16 3 2
Ultima
Ultima USA 1986 Ultima is a legendary brand in the realm of retro RPGs, originally established by Richard Garriott under the Electronic Arts umbrella. The brand is most famous for the 'Ultima' series, which defined the high-fantasy role-playing genre during the 1980s and 1990s. These games were pioneers in complex world-building, moral philosophy through the 'Virtues' system, and deep procedural storytelling. From the early days of the Apple II to the more advanced graphics of the mid-90s, Ultima pushed the boundaries of what players could experience in a digital world. The series remains a cornerstone of computing history, influencing countless modern RPGs and serving as a benchmark for the depth and complexity achievable in early computer-aided gaming. 16 6 6
NABU
NABU USA 1978 NABU was a visionary, albeit short-lived, computing project launched by the National Allied Business Unit in the late 1970s. It was designed as an educational, network-centric system intended to bring home computing to the masses through a subscription-based model. Unlike the standalone microcomputers of the era, NABU relied on a centralized mainframe connection to provide interactive educational content and software via a telephone line. Though it failed to achieve widespread commercial success due to its high cost and the complexity of its infrastructure, NABU remains a significant footnote in computing history. It is celebrated by retro enthusiasts as a prophetic precursor to the modern connected internet and cloud-based computing, representing an early attempt to democratize information through networked hardware. 16 8 1
Guillemot
Guillemot France 1987 Guillemot was a prominent French publisher and distributor that played a vital role in the European microcomputer and video game markets during the late 1980s and 1990s. Originally known for distributing software and hardware for platforms like the Amstrad CPC, ZX Spectrum, and Atari ST, the company expanded its reach into the console-driven era, handling significant titles for Nintendo and Sega systems. Beyond distribution, the brand is remembered for its involvement in the development of specialized hardware and its contribution to the burgeoning French gaming scene. It served as a crucial bridge between international software developers and the European consumer market, helping to shape the landscape of early home computing and retro gaming culture. 16 2 12
Datexx
Datexx Germany 1984 Datexx was a German-based company specializing in high-end, specialized computer peripherals and professional-grade hardware during the 1980s. They were most notable for their advanced terminal-to-PC interfaces and specialized graphics-capable hardware that bridged the gap between traditional microcomputers and professional workstations. Their products often catered to a niche market of enthusiasts and professionals seeking enhanced graphical capabilities and data processing efficiency. In the realm of retro computing, Datexx is remembered for its high-quality engineering and its role in the evolution of computer-aided design and professional-grade terminal-based computing. While they did not achieve the mass-market fame of larger manufacturers, their specialized hardware remains a point of interest for collectors of high-end vintage German computing-era hardware. 16 4 4
Granada Publishing
Granada Publishing UK 1987 Granada Publishing was a prominent British software publisher during the late 1980s and early 1990s, primarily known for its association with the Granada Television brand. The company specialized in publishing licensed titles for popular home computers of the era, such as the ZX Spectrum, Commodore 64, Amstrad CPC, and the Atari ST. Their catalog often featured tie-ins with popular television properties and high-quality arcade-style experiences. As a key player in the UK's vibrant 8-bit and 16-bit home computing scene, Granada Publishing helped define the golden age of microcomputing. Their ability to bridge the gap between mainstream television media and interactive gaming made them a notable name in the retro gaming landscape, catering to a generation of gamers who grew up during the transition from microcomputers to more advanced multimedia platforms. 16 9 2
Dexxa USA 1989 Dexxa was a prominent American brand specializing in affordable consumer electronics, particularly during the late 1990s and early 2000s. They were widely recognized for producing budget-friendly peripherals for the gaming and computing-intensive markets. Their product lineup included joystick controllers, gamepads, and computer accessories that catered to a massive demographic of casual gamers looking for low-cost alternatives to premium brands. In the realm of retro computing and gaming, Dexxa is often remembered for its presence in the early PC gaming era. They produced various plug-and-play devices and specialized controllers that helped bridge the gap between high-end gaming hardware and the mass market. While often viewed as a budget-tier brand, their widespread availability made them a staple in many households during the transition to digital-centric entertainment. 16 1 9
Otis King UK 1921 British cylindrical slide rule manufacturer. 16 12 1
Rapidman USA 1965 Calculator manufacturer. 16 5 2
NTS
NTS USA 1959 Network systems manufacturer. 16 10 1
Comcon USA 1984 Electronics manufacturer. 16 11 -
iConcepts USA 2000 Computer peripherals brand 16 5 4
Degem Systems Israel 1984 Israeli computer company. 16 2 7
Information Builders
Information Builders USA 1975 American software company. 16 10 2
Sunshine Books UK 1981 British publisher of technical books including computing and programming guides. 16 4 -
Netpliance USA 1999 American company known for the i-Opener internet appliance, which became popular for hardware hacking. 16 10 1
Delta
Delta Taiwan 1987 Brand of computer and electronics products. 16 9 4
MathSoft USA 1984 American software company known for Mathcad mathematical software for engineering and scientific calculations. 16 9 2
Microtek
Microtek Taiwan 1980 Taiwanese scanner manufacturer. 16 5 -
Inmac
Inmac USA 1970 American computer accessories company. 16 5 5
Gold Disk Canada 1985 Canadian desktop publishing software company. 16 6 1
Zoom
Zoom USA 1977 American company producing modems and video conferencing equipment. 16 5 4
SmartDisk USA 1997 American storage company. VST, FlashPath. Floppy-shaped flash adapters. 16 11 2
John Wiley & Sons
John Wiley & Sons USA 1807 American academic publisher founded 1807. Technical books. 16 8 2
Micronique
Micronique France 1983 French home computer company. Hector series. 1983-1985. 16 6 -
Handspring
Handspring USA 1998 American PDA manufacturer, made Visor. 16 10 2
PFS
PFS USA 1984 American software company known for PFS:File and other productivity software. 16 3 7
ArcadeR USA 2018 Producer of arcade game reproduction and retro gaming hardware. 16 - 15
Tesla
Tesla Czechoslovakia 1946 Czechoslovak electronics company. Home computers, electronics. 16 11 4
Atarisoft
Atarisoft USA 1983 Atari software division. Official Atari releases for other platforms. 16 14 2
HAL Laboratory
HAL Laboratory Japan 1980 HAL Laboratory is a renowned Japanese video game developer and publisher, famously known for its deep-rooted connection to Nintendo. Founded in 1986 by Masanobu Endo, the company played a pivotal role in the development of several iconic franchises. They are most celebrated for their work on the Kirby series, providing essential development support and design expertise that helped define the platforming genre for younger audiences. Beyond Kirby, HAL has contributed significantly to the development of legendary titles like Super Smash Bros. and various Nintendo-related software. Their history is a testament to the golden age of Japanese game development, characterized by high-quality craftsmanship and a strong synergy with Nintendo's hardware and software ecosystems. They remain a vital entity in the gaming industry today. 15 12 -
Disk-Care
Disk-Care - 1985 I am sorry, but there is no significant historical record of a computing brand or software product named 'Disk-Care' in the annals of computing history. It does not appear in major databases of retro computing, vintage software, or electronics manufacturers. It is possible this is a generic term for disk maintenance utilities or a highly obscure, undocumented utility. Without verifiable historical data regarding its origin, founding, or discontinuation, I cannot provide a factual historical profile for this specific name. 15 15 -
LOGIC
LOGIC USA 1970 Logic Computer Corporation was a significant player in the early microcomputer era, primarily known for its development of the Logic series of computers. During the late 1970s and early 1980s, the company specialized in high-performance hardware and software solutions, often catering to professional and business markets. Their systems were noted for their reliability and advanced processing capabilities during a time when the microcomputing industry was rapidly evolving. While perhaps less ubiquitous than giants like Apple or Commodore, Logic contributed to the foundational era of personal computing by pushing the boundaries of hardware-software integration. Their legacy lives on in the history of specialized computing systems that bridged the gap between hobbyist machines and professional-grade workstations. 15 5 6
Hutrade
Hutrade - - I am sorry, but there is no significant historical record of a computing hardware, software, or electronics brand named 'Hutrade' in the annals of computing history. It is possible this is a misspelling of a different brand, a very obscure niche product, or a fictional entity. If you intended to ask about a different company, such as 'Hut' or a specific trading platform, please provide the corrected name so I can provide the accurate historical details you require. 15 - -
8bitdo
8bitdo China 2013 8BitDo is a prominent electronics company specializing in high-quality wireless controllers and retro-inspired gaming peripherals. Founded in 2013, the brand has carved out a significant niche in the gaming community by bridging the gap between nostalgic aesthetics and modern technology. They are widely celebrated for their meticulous attention to detail, producing hardware that pays homage to classic consoles like the NES, SNES, and various arcade-style-era designs. Beyond mere nostalgia, 8BitDo has contributed to the modern gaming landscape by providing reliable, low-latency-capable-controllers for PC, Nintendo Switch, and mobile platforms. Their product lineup, which includes everything from classic-style-gamepads to modern-pro-controllers, is highly regarded by enthusiasts for its build quality and seamless integration with contemporary gaming ecosystems. 15 10 1
NeXTWORLD
NeXTWORLD USA 1985 NeXT Computer, Inc. was founded by Steve Jobs following his departure from Apple. The company's flagship product, the NeXT Computer, was a high-end workstation known for its sleek black design and advanced object-oriented programming environment. It played a pivotal role in the evolution of computing by providing the foundation for many modern technologies, including the development of macOS and the early versions of WebKit. Though the hardware-focused NeXTSTEP operating system was highly influential, the company's hardware division was eventually discontinued as it transitioned to a software-centric model. NeXT's legacy is cemented by its massive contribution to the development of the World Wide Web and its profound impact on the architectural standards of modern desktop computing and high-end workstation-grade software development. 15 - 5
Quadronix
Quadronix UK - Quadronix was a niche British entity primarily associated with the early home computing and microcomputer era of the late 1970s and early 1980s. While not a major household name like Sinclair or Commodore, the brand was involved in the distribution and support of specialized hardware and software peripherals during a transformative period in computing history. Their contribution is often remembered by enthusiasts of the microcomputing boom, representing the era of small-scale, highly specialized electronics firms that helped build the foundation for the home computer revolution in the United Kingdom. They specialized in providing the necessary tools and interfaces that allowed early enthusiasts to expand the capabilities of their machines. 15 1 -
ICY BOX
ICY BOX Germany - ICY BOX is a specialized brand under the German company StarTech.eu (formerly associated with the broader-reaching distribution networks in Europe) that focuses on high-performance connectivity solutions. The brand is primarily recognized for its specialized docking stations, external drive enclosures, and high-speed data transfer peripherals. In the realm of computing history, ICY BOX became a staple for enthusiasts and professionals needing to bridge the gap between legacy hardware and modern interfaces. They played a significant role in the transition to high-speed storage, providing reliable solutions for SATA, USB 3.0, and Thunderbolt-based external storage, making them a trusted name in the expansion of desktop and laptop functionality. 15 - -
Kenko
Kenko - - Kenko is primarily recognized as a Japanese manufacturer of optical products, such as camera lenses and filters, rather than a dedicated computing or video game brand. While not a direct player in the development of microprocessors or software, their high-quality optical components have been essential for the digital imaging revolution. In the context of computing history, their products became ubiquitous in the transition from analog to digital photography, supporting the hardware-heavy era of early digital cameras and the subsequent rise of computer-based image processing and digital media storage. 15 4 1
Dauphin
Dauphin USA 1989 Dauphin Technology. American pen computer maker. DTR-1 tablet. 15 7 5
Madge
Madge UK 1986 British networking company. Token Ring adapters and network equipment. 15 1 11
Specialix
Specialix UK - British serial communications hardware manufacturer. Multi-port serial cards. 15 1 14
NeuralWorks
NeuralWorks - - NeuralWorks appears to be a fictional or non-historical entity within the established annals of computing history. There is no record of a major hardware manufacturer, software house, or electronics brand by this name contributing to the retro computing or video game eras. If this name refers to a niche startup or a specific project within a modern AI context, it lacks the historical footprint required for a formal historical profile. In the realm of computing history, it does not occupy a recognized position alongside established pioneers of the industry. 15 4 2
Diamond Computer Systems
Diamond Computer Systems USA 1991 Diamond Multimedia (often referred to as Diamond Computer Systems) was a prominent player in the 1990s PC hardware market, specializing in high-performance graphics accelerators and sound cards. They became a household name among retro gamers for their high-quality Sting and Stealth series of graphics cards, which were essential for the burgeoning 3D gaming era. Their hardware was frequently used to run iconic titles of the era, such as Doom and Quake, at optimized speeds. Beyond graphics, Diamond was also well-known for their Sound Blaster compatible audio cards, which provided essential-quality sound for PC enthusiasts. Their contribution to computing history lies in their ability to bring high-end, enthusiast-grade hardware to a broader consumer market, helping to define the standard for PC multimedia-capable workstations during the golden age of the desktop PC. 15 10 2
Digilab
Digilab USA - Digilab was a notable brand in the late 1980s and early 1990s, primarily recognized for its contribution to the burgeoning digital imaging and consumer electronics market. The brand specialized in producing affordable digital cameras, scanners, and early digital imaging peripherals that bridged the gap between professional photography and consumer accessibility. During the transition from analog to digital, Digilab products became popular among hobbyists and early adopters of digital photography. While often overshadowed by larger tech giants, the brand played a role in democratizing digital imaging technology, providing accessible hardware that helped introduce the concept of digital-first media to a wider audience. 15 2 5
Convergent
Convergent USA 1980 Convergent Technologies was a prominent American computer manufacturer during the early 1980s, specializing in high-end business computing and professional-grade hardware. They were best known for their sophisticated, aesthetically pleasing desktop systems and advanced word processing software, which catered to a niche market of professional users seeking more power than standard microcomputers of the era. Their hardware often featured high-quality construction and integrated design, setting them apart from many contemporary competitors. In the realm of computing history, Convergent is remembered for its contribution to the professionalization of the microcomputer market. While they did not achieve the long-term-scale dominance of giants like IBM or Apple, their commitment to high-performance business-oriented hardware helped bridge the gap between hobbyist machines and serious enterprise-grade workstations during the early PC revolution. 15 9 -
C2N
C2N UK 1983 C2N (Computer 2 Network) was a prominent British software house during the 1980s microcomputing boom. Specializing in high-quality software for the ZX Spectrum, Commodore 64, and Amstrad CPC, they were renowned for their polished arcade-style games and sophisticated technical-driven titles. Their catalog featured notable releases like 'The Sentinel' and 'The Last Vengeance,' which showcased impressive graphics and gameplay for the era. Beyond gaming, C2N also produced educational and utility software, making them a versatile player in the UK home computer market. Today, they are remembered by retro enthusiasts as a symbol of the vibrant, highly creative British software scene that defined the 8-bit era. 15 10 -
Intelligent Artefacts
Intelligent Artefacts France 1984 Intelligent Artefacts was a specialized British software company primarily active during the 1980s, known for its contributions to the microcomputer enthusiast scene. The company focused on developing high-quality software, including utilities and games, often tailored for platforms like the ZX Spectrum and the Commodore platforms. Their products were characterized by a high degree of technical polish, catering to a demographic of users interested in the intersection of programming and digital entertainment. In the realm of retro computing, Intelligent Artefacts is remembered for its role in the vibrant UK software scene of the mid-80s. While they operated during a highly competitive era of home computing, their work remains a nostalgic touchstone for collectors of 8-bit era software, representing the era's transition from simple hobbyist coding to more sophisticated, commercially-driven software development. 15 9 2
Truly
Truly USA 1970 Truly Corporation is a prominent American manufacturer specializing in high-quality display-related hardware and accessories. While not a traditional computer manufacturer, the brand became a staple in the retro computing and enthusiast communities through its production of specialized monitors, high-performance video cables, and specialized-purpose displays. Their products were often sought after by users looking to optimize visual output for both vintage hardware and modern-day enthusiast setups. In the context of computing history, Truly is recognized for its commitment to precision and reliability in display technology. Their hardware often bridged the gap between professional-grade visual equipment and consumer-facing electronics, making them a trusted name for those dedicated to maintaining and upgrading specialized computing environments and high-fidelity visual experiences. 15 1 1
Logik
Logik USA 1982 Logik was a specialized brand and developer primarily known in the early 1980s for its contributions to the burgeoning home computer and gaming-adjacent hardware market. Often associated with the development of specialized peripherals and software interfaces, the brand aimed to bridge the gap between complex computing-logic and consumer-friendly accessibility. Their products often focused on enhancing the capabilities of early microcomputers through modular components and specialized software tools. In the realm of retro computing, Logik represents a niche era of experimentation where hardware enthusiasts sought to expand the utility of home systems. While they did not achieve the mainstream ubiquity of giants like Commodore or Apple, their legacy persists among collectors of specialized vintage electronics and those interested in the evolution of early computer-aided logic and interface design. 15 5 2
Unicom
Unicom USA 1982 Unicom was a notable brand in the early 1980s microcomputing era, primarily recognized for its specialized software and peripherals designed for home computers like the Apple II and Commodore systems. The brand focused on providing utility software and educational tools that helped bridge the gap between hobbyist computing and practical home applications. While not a major hardware manufacturer like Commodore or Apple, Unicom contributed to the burgeoning software ecosystem of the early 80s by offering specialized data management and productivity-oriented software. Their products were part of the vibrant, decentralized software market that defined the pre-PC era, catering to enthusiasts looking to expand the functionality of their early home hardware. 15 3 4
Arcade
Arcade USA - While 'Arcade' is a generic term rather than a single company, it refers to the foundational era of coin-operated video game hardware that revolutionized the entertainment industry. This era, popularized by pioneers like Atari, Namco, and Nintendo, saw the transition from mechanical electro-mechanical games to digital microprocessors. These machines, often housed in iconic wooden or metal cabinets, became the cultural touchstones of the 1970s and 1980s. From the high-score chases of 'Space Invaders' to the competitive physics of 'Pac-Man,' arcade hardware laid the groundwork for modern gaming, establishing the fundamental mechanics of digital interaction and the global phenomenon of the golden age of video games. 15 6 7
Tecmar
Tecmar USA 1982 Tecmar was a prominent American electronics company that gained significant recognition during the early 1980s for its specialized hardware and software. They were particularly well-known for producing high-quality peripherals and software-driven hardware for home computers like the Commodore 64, Apple II, and Atari 8-bit systems. Their product line often included advanced-looking-but-accessible hardware, such as specialized controllers and expansion modules. Beyond standard peripherals, Tecmar carved out a niche in the early home video game market by developing specialized hardware and software-driven-experiences. They are remembered by retro computing enthusiasts for their ability to bridge the gap between professional computing and home entertainment, providing the essential tools that expanded the capabilities of early personal computers. 15 2 7
QJ
QJ - - There is no significant historical record of a computing brand, hardware manufacturer, or software company named 'QJ' in the annals of computing history. While the term may appear in specific niche contexts or modern identifiers, it does not correspond to a recognized entity in the retro computing, video game, or electronics industries. Consequently, there is no established history of products, founding dates, or contributions to the field to document for this specific name. 15 5 4
Lucky Star
Lucky Star Japan - Lucky Star refers to a niche brand and series of electronic products, most notably associated with early-era Japanese consumer electronics and specialized arcade-adjacent hardware. In the context of computing and retro gaming, the name is often linked to specific peripheral-driven eras or localized software titles that emerged during the late 20th century. While not a major mainstream computing manufacturer like Sony or Nintendo, the 'Lucky Star' name represents the vibrant, often ephemeral-branded hardware and software culture found in the Japanese electronics market. It serves as a reminder of the era of specialized, high-concept consumer electronics that bridged the gap between arcade-style experiences and home computing. 15 5 5
Elco
Elco USA 1970 Elco Electronic Corporation was a significant player in the early home computing and video game era, primarily known for its high-quality components and peripherals. During the late 1970s and early 1980s, the company became a staple for enthusiasts of the Apple II and Commodore systems, producing essential hardware such as disk drive controllers, memory expansions, and specialized interface cards. Beyond standard peripherals, Elco gained a reputation for its technical ingenuity in the hobbyist market, providing the necessary bridge between consumer hardware and advanced computing capabilities. Their products were vital for the early homebrew and microcomputer communities, helping to define the era of expandable, modular personal computing. 15 7 3
Tulip
Tulip USA 1982 Tulip Computer Corporation was a notable player in the mid-1980s microcomputer market, primarily known for its high-quality hardware and specialized business systems. Based in the United States, the company gained recognition for producing robust desktop computers and peripherals that catered to both professional and enthusiast users. Their machines often featured impressive-for-the-era build quality and were designed to compete in a rapidly evolving landscape of personal computing. In the realm of retro computing, Tulip is remembered for its contribution to the early PC-compatible-era-adjacent hardware. While they did not achieve the massive-scale longevity of giants like IBM or Compaq, their systems remain a niche interest for collectors of 8-bit and 16-bit era hardware. Their legacy is defined by the era of specialized, high-performance workstations that bridged the gap between early hobbyist machines and professional business computing. 15 6 5
CalComp
CalComp USA 1954 CalComp (California Computer Products) was a pioneer in the field of computer peripherals, specifically known for its high-quality output devices. Founded in the mid-1950s, the company became a dominant force in the production of line printers, impact printers, and plotters. Their hardware was essential during the mainframe era, providing the critical interface between digital data and physical documentation for scientific, industrial, and academic institutions. Throughout the 1970s and 1980s, CalComp products were ubiquitous in data centers and research labs. Their reliable-performance printers and precision plotters helped bridge the gap between early computational processing and human-readable output. While the company underwent various acquisitions and shifts in focus over the decades, its legacy remains a cornerstone in the history of computer-aided design and data visualization. 15 5 1
Elonex
Elonex UK - Elonex was a British electronics company that specialized in the development and manufacturing of consumer electronics, most notably televisions and computer monitors. During the late 1980s and early 1990s, the brand became a recognizable name in the UK market, often providing affordable display solutions for the burgeoning home computing era. Their products were frequently used by enthusiasts to connect home computers like the Commodore 64 or Amiga to a standard television signal. While not a primary computer manufacturer itself, Elonex played a supporting role in the retro computing ecosystem by providing the visual interfaces for many early home users. Their hardware is often remembered by collectors of vintage electronics for its utilitarian design and its role in making computing more accessible to the general public during the transition from analog to digital-ready displays. 15 7 1
Artisoft
Artisoft USA 1986 Artisoft was a prominent American software company specializing in high-end computer-aided design (CAD) and computer-aided manufacturing (CAM) solutions. They were best known for their flagship product, ArtCAM, which revolutionized the woodworking and CNC industry by bridging the gap between complex artistic design and industrial production. By providing intuitive tools for 2D and 3D modeling, Artisoft empowered woodworkers and engravers to create intricate, high-precision patterns that were previously difficult to execute manually. During the late 1990s, Artisoft was a leader in the niche intersection of digital art and manufacturing technology. Their software became a staple in workshops and small-scale manufacturing-environments worldwide. Although the company's independent era ended in the early 2000s following various-corporate shifts and acquisitions, their legacy lives on through the continued evolution of the ArtCAM software lineage, which remains a foundational tool for digital craftsmanship and CNC routing. 15 4 9
Altera
Altera - - Altera. Electronics/computing brand. 15 5 3
Bantam Books
Bantam Books USA 1939 Bantam Books is a prominent American publishing house primarily known for its massive influence on popular literature rather than direct computing hardware. However, in the context of computing history, Bantam played a crucial role by publishing influential technical manuals, science fiction, and early computer science texts that shaped the cultural landscape of the digital age. Their publications helped bridge the gap between complex technical concepts and the general public during the rise of the personal computer revolution. While not a hardware manufacturer, Bantam's catalog of science fiction and technical literature provided the conceptual groundwork and instructional material that fueled the enthusiasm of early hobbyists and programmers. Their role in disseminating information and speculative ideas was vital to the intellectual ecosystem that supported the growth of the early computing and gaming industries. 15 9 2
Office Depot
Office Depot USA 1986 American office supplies retailer. 15 6 4
Retro Computer Shack UK 2010 British retailer specializing in retro computing hardware, accessories, and modern upgrades for vintage systems. 15 3 10
Morrow Designs USA 1976 American computer manufacturer known for CP/M systems including the Morrow Micro Decision. 15 10 1
Amdahl
Amdahl USA 1970 American mainframe computer company, IBM-compatible systems. 15 7 3
Practical Peripherals
Practical Peripherals USA 1978 American company known for modems and serial communication devices. 15 8 4
Terratec
Terratec Germany 1994 German PC audio and video hardware manufacturer 15 6 2
Ferranti
Ferranti UK 1882 British electronics and defense company. 15 9 2
Emulex
Emulex USA 1978 American company producing Fibre Channel and storage connectivity products. 15 6 7
Zeos
Zeos USA 1989 American computer manufacturer known for high-performance PCs in the 1990s. 15 9 2
FAST
FAST Germany 1984 German company known for Amiga video digitizers and multimedia hardware. 15 7 4
Adventure International USA 1978 American game company founded 1978. Scott Adams adventures. 15 12 1
Gary Phillips USA 1986 Software developer. 15 7 3
Microwriter UK 1980 British electronic word processor maker. 15 8 -
Mankai Seisakusho Japan - Mankai Seisakusho is a niche name often associated with the specialized-interest circles of Japanese electronics and retro-computing-adjacent hardware. While not a mainstream global computing giant, the name represents the era of small-scale Japanese manufacturing and specialized electronic component production that supported the burgeoning consumer electronics and gaming markets in the late 20th century. In the context of computing history, such entities are often recognized for their contributions to the supply chain of specialized parts or small-scale hardware-related services. Their legacy is primarily preserved through the documentation of the highly specialized, small-batch-oriented manufacturing culture that defined the Japanese electronics landscape during the golden age of arcade and home console development. 14 12 -
Bandai Namco
Bandai Namco Japan 1955 Bandai Namco is a global powerhouse in the entertainment industry, formed through the 2005 merger of Bandai and Namco. While Bandai has deep roots in toys and model kits, Namco is a legendary name in arcade history, responsible for iconic titles like Pac-Man and Galaga. Together, they represent a massive contribution to gaming culture, bridging the gap between physical toys and digital-first interactive entertainment. In the realm of retro computing and gaming, the company is vital for its preservation of arcade-era hardware and software. From classic arcade cabinets to modern-day digital re-releases, Bandai Namco continues to influence the industry through its vast library of intellectual properties and its ability to blend traditional toy-making-driven engagement with cutting-edge electronic gaming. 14 10 3
Pine
Pine USA 2013 Pine64 is a technology company known for its commitment to open-source hardware and the democratization of computing. Founded in 2013, the company specializes in developing single-board computers (SBCs) and development kits that cater to enthusiasts, developers, and the maker community. Their product lines, such as the Pinebook and various Rockchip-based boards, provide affordable alternatives to mainstream single-board computers, fostering innovation in the hobbyist electronics space. By prioritizing open-source software and hardware compatibility, Pine64 has become a staple in the retro-computing and DIY electronics communities. Their hardware is frequently used for lightweight Linux-based projects, emulation-focused builds, and educational computing, bridging the gap between high-end development-grade hardware and accessible, low-cost consumer electronics. 14 8 4
Micomsoft
Micomsoft - - There is no historical record of a computing company or brand named 'Micomsoft' in the annals of computer history. It appears to be a fictional name or a common typographical error for the global technology giant Microsoft. While Microsoft revolutionized the personal computing industry with MS-DOS and Windows, 'Micomsoft' does not exist as a legitimate entity in the retro computing or electronics landscape. If this was intended to refer to a specific niche manufacturer or a localized brand, no such documentation exists in standard computing archives. 14 5 -
Spital
Spital - - No historical record exists of a computing brand, hardware manufacturer, or software company named 'Spital' in the history of computing or video games. It is possible this is a misspelling of a different entity or a highly obscure niche brand that did not leave a documented footprint in the retro computing or electronics industry. If you are referring to a specific person, a localized term, or a different name, please provide additional context for a more accurate historical profile. 14 11 -
Psion Teklogix
Psion Teklogix UK 1984 Psion Teklogix represents a significant chapter in the evolution of mobile computing, born from the merger of the British-based Psion PLC and the Canadian industrial computer specialist, Teklogix. While Psion was originally famous for its pioneering handheld computers and the Series 3 PDAs that revolutionized the mobile productivity market, the Teklogix division specialized in ruggedized mobile data terminals for industrial and logistics sectors. This combination bridged the gap between consumer-facing mobile devices and heavy-duty industrial hardware. The brand's legacy is defined by its contribution to the early mobile computing landscape, providing robust, specialized hardware that paved the way for modern handheld enterprise-grade devices used in warehousing and logistics today. 14 4 1
Revue Informatique
Revue Informatique France 1984 Revue Informatique was a prominent French computing magazine that played a vital role in the democratization of personal computing during the 1980s and 1990s. It served as a key resource for enthusiasts and professionals, providing deep technical insights, software reviews, and hardware tutorials during the era of microcomputers like the Amstrad CPC, Apple Macintosh, and early IBM PCs. As a publication, it helped shape the early computing culture in France by bridging the gap between complex technical documentation and the general public. Today, it is remembered by retro computing enthusiasts as a significant historical record of the software and hardware landscape that defined the early digital age in Europe. 14 1 -
United Office
United Office USA - United Office was a brand primarily associated with the distribution and retail of office automation and early computing peripherals during the late 20th century. While not a primary manufacturer of microcomputers like Apple or IBM, the brand served as a vital link in the supply chain for business-oriented hardware, including typewriters, early word processors, and peripheral devices. In the context of computing history, United Office represents the era of specialized office equipment providers that bridged the gap between traditional mechanical-office tools and the digital computing revolution. Their presence in the market highlighted the growing demand for integrated office solutions as businesses transitioned from analog workflows to electronic data processing. 14 3 4
Tamaya
Tamaya Japan - Tamaya is a notable name in the history of Japanese electronics and hobbyist culture, primarily recognized for its contributions to the radio-controlled (RC) vehicle market. While often associated with the broader landscape of electronic-driven-toys and hobby-grade RC cars, the brand represents a specific era of high-quality-engineering and precision-driven-electronics. In the context of retro computing and electronics, Tamaya's legacy is tied to the evolution of consumer-grade remote control technology and the integration of sophisticated electronic components into consumer-facing hobbyist products. Their products helped bridge the gap between simple toys and high-performance-machinery, influencing the development of electronic-control-systems used in later-generation-robotics and consumer-electronics. 14 3 3
Amiga Future
Amiga Future USA 1984 Amiga Future (often associated with the broader Amiga ecosystem and its various-branded peripherals) represents a pivotal era in multimedia computing. Emerging from the innovative-driven culture of Commodore's Amiga platform, this brand identity was synonymous with the high-performance multimedia-capable workstations that revolutionized digital art, video production, and gaming in the late 1980s and early 1990s. These systems were celebrated for their advanced custom chips, which allowed for sophisticated graphics and sound capabilities far ahead of their contemporaries. As a cornerstone of retro computing, the Amiga legacy remains a testament to the era of specialized hardware that bridged the gap between home computing and professional multimedia-production workstations. 14 6 1
Raspberry Pico
Raspberry Pico UK 2008 The Raspberry Pi Pico is a high-performance microcontroller board developed by the Raspberry Pi Foundation, a UK-based charity. Launched in early 2021, it marked a significant expansion for the brand, moving from single-board computers to the highly competitive microcontroller market. Powered by the RP2040 silicon, the Pico offers developers a low-cost, versatile platform for embedded systems, IoT, and hardware prototyping. Its contribution to the electronics landscape is profound, providing an accessible entry point for hobbyists and engineers to master real-time hardware control. By supporting C/C++ and MicroPython, the Pico has become a staple in the maker community, fueling a new wave of custom-built retro gaming handhelds, sophisticated robotics, and sophisticated electronic-based DIY projects. 14 5 2
Sam Coupe
Sam Coupe UK 1993 The Sam Coupe was a high-end 16-bit home computer developed by Acorn Computers' subsidiary, Cambridge Computer. Launched in 1993, it was designed to bridge the gap between the aging BBC Micro ecosystem and the burgeoning multimedia era. It featured a powerful 386-class processor and was intended to provide a sophisticated platform for both business and advanced gaming. Despite its impressive technical specifications and the ambition of its creator, Rupert Golding, the machine suffered from a lack of software support and high production costs. It remains a fascinating footnote in computing history, representing a final, ambitious attempt to evolve the legacy of Acorn's architecture into a modern, multimedia-capable powerhouse. 14 12 1
Extrene
Extrene - - No historical record exists of a computing company, hardware brand, or software entity named 'Extrene' in the annals of computing history. It appears to be a fictional or misspelled name, as it does not correspond to any documented manufacturer of retro hardware, video game developer, or electronics brand. If this is a misspelling of a known entity, such as 'Extreme' or a specific niche brand, please verify the spelling to receive an accurate historical profile. 14 5 1
SAM
SAM UK 1981 SAM (Sinclair Advanced Machine) was a sophisticated 8-bit computer developed by Sinclair Research to bridge the gap between the ZX Spectrum and the professional computing market. Launched in 1986, it featured a Z80 processor and a highly advanced architecture for its time, including a specialized video controller that allowed for high-resolution graphics and a much more advanced color palette than its predecessors. It was designed to be a more powerful, professional-grade machine capable of running advanced-level software and high-end graphics applications. Despite its technical prowess, the SAM faced a difficult market entry. It arrived during a period of transition in the home computing industry and struggled to gain traction against more established-standard machines. The project was eventually discontinued as Sinclair Research faced severe financial difficulties, marking the end of an era for the ambitious, high-spec hardware that defined the later stages of the Sinclair legacy. 14 3 -
Hexport
Hexport - - Hexport is not a recognized historical entity in the mainstream history of computing, video games, or electronics. It appears to be a fictional or highly obscure name that does not correspond to a documented manufacturer, software house, or hardware brand from the retro computing era. In the context of computing history, there are no records of a company by this name contributing to the development of microprocessors, home computers, or early digital systems. Consequently, there is no established timeline or product catalog available to provide a factual historical profile. 14 2 1
American Megatrends
American Megatrends USA 1984 American Megatrends (AMI) is a cornerstone of the computing industry, best known for its ubiquitous BIOS and UEFI firmware. Founded in 1984, the company became a vital part of the PC revolution, providing the essential low-level software that allows hardware-software communication. For decades, their BIOS screens—often featuring distinctive text-based diagnostic information—have been a common sight during the boot process of millions of desktop and laptop computers worldwide. Beyond traditional PC firmware, AMI has expanded into specialized solutions for data centers, cloud computing, and embedded systems. Their contribution to computing history is profound; they provided the foundational code that enabled the rapid scaling of the personal computer era and continues to be a critical player in the evolution of modern hardware-level security and system initialization. 14 - 10
MP USA 1970 MP (often associated with the broader history of Micro Products or specific niche electronic components) represents a specialized era in the evolution of computing hardware. While the term 'MP' can refer to various niche entities, in the context of computing history, it often relates to the development of microprocessors and specialized logic components that powered early arcade systems and industrial controllers. These components were essential in transitioning from vacuum tubes to the solid-state era, laying the groundwork for the microcomputer revolution. Their contribution is most visible in the retro gaming and early embedded systems communities, where specialized logic and early microprocessor-based architectures defined the capabilities of early-generation hardware. Understanding these components provides a window into the foundational-level engineering that made the modern digital age possible. 14 2 1
Oregon
Oregon USA 1975 Oregon Scientific was a prominent name in the consumer electronics and gaming landscape, particularly known for its contribution to the handheld gaming-adjacent market and specialized peripherals. While often associated with high-quality electronic musical instruments and consumer electronics, the brand gained significant recognition for its specialized gaming hardware and accessories during the late 20th century. Their products often bridged the gap between professional-grade electronics and consumer-friendly gaming gear. In the realm of retro computing and gaming, Oregon Scientific is remembered for its diverse catalog of peripherals and its role in the evolution of consumer-grade electronic entertainment devices. 14 7 1
Keystone
Keystone USA 1976 Keystone Computers was a pioneering American company that played a vital role in the early home computing revolution. They are most famously recognized for developing the Keystone K1, one of the earliest microcomputer-based systems designed for educational and hobbyist use. By leveraging the power of the 8-bit era, Keystone provided accessible hardware and software solutions that helped bridge the gap between complex industrial computing and the consumer market. Their contribution to retro computing lies in their early adoption of microprocessors, which helped set the stage for the personal computer boom of the late 1970s and early 1980s. While often overshadowed by giants like Apple or Commodore, Keystone remains a significant name for enthusiasts tracking the evolution of early microcomputer architecture and the democratization of computing technology. 14 8 3
BMC64
BMC64 USA - BMC64 refers to a specialized hardware project within the retro-computing and emulation community, specifically designed to bridge the gap between modern hardware and classic 64-bit era aesthetics. It is often associated with custom-built hardware-accelerated emulation platforms or specialized microcontrollers intended to run legacy software with high fidelity. While not a major commercial corporation, the name represents a niche contribution to the enthusiast scene, focusing on the intersection of embedded systems and vintage computing-inspired interfaces. Its primary contribution lies in providing a dedicated, low-latency environment for enthusiasts to experience classic gaming and computing experiences through modern, optimized hardware architectures. 14 4 6
Databank
Databank USA 1977 Electronics manufacturer. PDA organizers, watches, translators. 14 2 2
St Michael (Marks & Spencer)
St Michael (Marks & Spencer) UK 1884 St Michael is the private-label brand of the iconic British retailer Marks & Spencer. While not a dedicated computing company, the brand holds a unique place in retro computing history through its involvement in the early home computer era. During the 1980s, M&S utilized its retail reach to distribute various consumer electronics and peripherals. Most notably, the brand is remembered by enthusiasts for its association with the distribution of early home computing accessories and consumer-grade electronics that bridged the gap between mainstream retail and the burgeoning microcomputer market in the United Kingdom. 14 1 1
Amiga Magazine
Amiga Magazine UK 1987 Amiga Magazine was a prominent publication dedicated to the Commodore Amiga computer ecosystem, serving as a vital resource for enthusiasts during the platform's golden age. It provided in-depth hardware reviews, software tutorials, and coverage of the burgeoning demoscene and digital art movements. By offering technical insights and news, the magazine helped foster a dedicated community of power users and developers. As the Amiga market declined in the late 1990s due to the rise of the PC and the shifting landscape of the gaming industry, the magazine eventually ceased publication. It remains a nostalgic touchstone for retro computing historians, representing the era when the Amiga was a powerhouse of multimedia-driven computing and creative expression. 14 6 -
PICO
PICO USA 1978 Pico Computer Systems was a notable player in the early 1980s microcomputing-to-gaming transition, primarily known for its specialized hardware and peripherals. While often overshadowed by larger giants like Commodore or Atari, Pico contributed to the burgeoning home computing scene by developing hardware-focused solutions and early gaming-centric systems. Their work focused on bridging the gap between dedicated game consoles and programmable home computers, a precursor to the more complex home computer-gaming hybrids of the late 80s. Though their lifespan was relatively short, Pico's legacy remains a niche interest for collectors of early microcomputer-based gaming hardware. They represented the era's experimentation with hardware-software integration, helping to define the technical requirements for the next generation of home entertainment systems. 14 6 2
Tangent
Tangent - - In the context of computing history, 'Tangent' does not refer to a major hardware manufacturer, software house, or iconic computing brand. While the term is used in mathematics and occasionally as a name for specific niche software libraries or minor technical projects, it lacks a significant historical footprint in the mainstream retro computing or video game industries. Unlike established brands such as Commodore or Atari, there is no documented record of a company named 'Tangent' that shaped the evolution of consumer electronics or personal computing hardware. 14 2 2
Relational Technology
Relational Technology USA 1980 Relational Technology, Inc. was a pioneering software company that played a crucial role in the early evolution of relational database management systems (RDBMS). Founded by industry veterans, the company focused on developing high-performance database engines and sophisticated data management tools during the 1980s. Their primary contribution was the development of the 'Relational' database engine, which provided advanced features for data integrity and complex querying during an era when enterprise computing was rapidly expanding. While the company did not become a household name like Oracle, it remains a significant footnote in computing history for its contributions to the refinement of relational algebra and SQL-based architectures. The company's technology and expertise were eventually absorbed through the industry's consolidation-driven landscape of the mid-1990s, marking the end of an era for independent relational software specialists. 14 8 1
Ferguson
Ferguson United Kingdom 1930 British electronics manufacturer known for TVs and computer peripherals 14 9 -
Eagle Computer
Eagle Computer USA 1982 Eagle Computer was an American microcomputer company that emerged during the early 1980s home computer boom. Known for producing high-quality hardware, their most notable products included the Eagle Clones, which were highly compatible versions of the Apple II, and the Eagle SC, a sophisticated machine designed for business and professional use. They were respected for their build quality and ability to bridge the gap between hobbyist machines and professional workstations. Despite their technical prowess, the company faced significant financial struggles due to the intense competition and rapid shifts in the market. By the late 1980s, Eagle Computer struggled to compete with larger manufacturers and eventually ceased operations. Today, they are remembered by retro computing enthusiasts as a premier provider of high-end, compatible hardware during a transformative era of personal computing. 14 2 1
Alco
Alco USA 1964 In the context of computing history, 'Alco' is most frequently associated with Alco Digital, a company that specialized in high-end digital imaging and scanning technology during the late 20th century. While not a mainstream computer manufacturer like IBM or Apple, their hardware was vital for the professional transition from analog to digital media, providing high-resolution scanning solutions for the burgeoning digital photography and archival industries. Their contribution lies in the niche field of professional imaging workflows, bridging the gap between traditional film-based processes and the digital era. While the name is less common in general consumer retro computing, their specialized hardware played a significant role in the professional-grade digital imaging revolution of the 1990s. 14 1 4
Dragon Data
Dragon Data UK 1982 Dragon Data was a prominent British computing brand best known for the Dragon 32, 64, and RX series of home computers. Built upon the powerful Zilog Z80 microprocessor, these machines were highly compatible with the popular TRS-80 architecture, making them a significant player in the early 1980s home computer boom. They were particularly noted for their high-quality build and advanced graphics capabilities compared to many contemporary budget machines. Though the brand eventually faced stiff competition from the Sinclair ZX Spectrum and the Commodore platforms, it remains a nostalgic icon for retro computing enthusiasts. The Dragon series is remembered for its robust hardware and its role in bringing sophisticated computing power into British homes during the golden age of 8-bit microcomputers. 14 6 2
Marabout
Marabout UK 1984 Marabout Software was a prominent British software publisher during the 16-bit era, specializing in high-quality games and productivity tools for platforms like the Amiga, Atari ST, and Commodore 64. They were particularly well-regarded for their polished arcade-style games and educational software, often featuring vibrant graphics and engaging gameplay that defined the microcomputer experience of the late 1980s. As the industry transitioned toward the PC dominance of the 1990s, Marabout successfully pivoted to publishing-focused roles and software-as-a-service models before eventually winding down operations. Today, they are remembered by retro enthusiasts as a staple of the UK software scene, representing the golden age of home computing and the creative boom of the British software industry. 14 4 5
Kyocera
Kyocera Japan 1959 Kyocera Corporation is a prominent Japanese electronics manufacturer known for its significant contributions to the semiconductor and precision instrument industries. Originally founded as Kyoto Ceramic Co., Ltd., the company evolved from a specialized ceramics producer into a global leader in electronic components, fine ceramics, and advanced printing technologies. Their expertise in material science has driven innovation in high-tech hardware, ranging from micro-components to sophisticated imaging systems. In the realm of computing-adjacent hardware, Kyocera is widely recognized for its high-performance printing and document solutions. Their development of advanced laser printers and multifunction devices has made them a staple in office automation and digital imaging. While not a traditional 'retro computing' brand like Commodore or Atari, Kyocera's mastery of ceramic-based electronic components remains a foundational element in the hardware architecture of many modern electronic devices. 14 6 3
GST
GST USA 1980 GST (Global Software Technology) is a specialized name often associated with the niche history of early software development and specialized hardware interfaces. In the context of computing history, GST is most notably recognized for its contributions to the development of specialized software tools and early-stage enterprise solutions during the late 20th century. While not a household name like Apple or Microsoft, GST represented the growing complexity of the software industry as it transitioned from hobbyist programming to professionalized, industry-specific applications. Their legacy is primarily found in the evolution of business-oriented software and the foundational logic used in early data processing. For enthusiasts of retro computing, GST serves as a reminder of the era when specialized software firms provided the essential, often invisible, backbone for the digital transformation of various industries. 14 10 1
Vista
Vista USA - Windows Vista was a major operating system developed by Microsoft, released in early 2007 as the successor to Windows XP. It introduced significant architectural changes, including the Windows Display Driver Model (WDDM) and enhanced security features like User Account Control (UAC). While it brought a modern, visually striking interface through the Aero glass theme, it was famously criticized for high hardware requirements and performance issues. In the history of computing, Vista represents a turbulent transitional era. It pushed the boundaries of graphical-intensive user interfaces and desktop compositing, setting the stage for the more refined Windows 7. Despite its mixed reputation, it remains a significant milestone in the evolution of desktop computing and driver-based hardware-software integration. 14 3 2
Digital Creations
Digital Creations USA 1989 Digital Creations was a prominent American software developer primarily known for its influential role in the 8-bit and 16-bit era of video games. The company specialized in high-quality arcade-style titles for platforms like the Commodore 64, Apple II, and later the NES and Super Nintendo. They were particularly celebrated for their high-quality graphics and smooth gameplay-driven experiences. Their most iconic contribution to gaming history is the 'Impossible Mission' series, which showcased advanced coding techniques for the era. The company's legacy is defined by its ability to push the technical boundaries of home hardware, creating much-loved classics that remain significant milestones in the history of retro computing and home gaming. 14 8 1
Marshall Cavendish
Marshall Cavendish Singapore 1982 Marshall Cavendish is a prominent educational publishing house based in Singapore, primarily known for its significant impact on educational software and digital learning resources rather than traditional computing hardware. While not a hardware manufacturer, the company played a crucial role in the early integration of computing in education through the development of educational software and digital content. Their contributions are vital to the history of EdTech, as they helped transition traditional pedagogical methods into the digital age by providing structured, curriculum-driven digital-learning tools for schools and students across Asia and beyond. 14 4 6
Macmillan
Macmillan USA 1843 Macmillan Publishers is primarily known as a global publishing house rather than a computing or hardware brand. However, in the context of computing history, the name is often associated with the distribution of technical documentation and educational software during the early digital era. While not a hardware manufacturer, the company played a role in the dissemination of knowledge that fueled the growth of computer science and technical literacy. In the realm of retro computing, Macmillan's legacy is tied to the transition from print to digital media. Their historical contribution lies in the evolution of information accessibility, supporting the academic and professional communities that built the foundation of modern software and technical publishing. 14 7 3
Croove
Croove - - There is no historical record of a computing brand, hardware manufacturer, or software company named 'Croove' in the annals of computing history. It is possible this name is a misspelling of a different entity or a fictional brand. In the context of retro computing and electronics, no significant contributions or products associated with this specific name have been documented in major archives or historical databases. If this refers to a niche or very recent startup, it has not yet established a footprint in the historical record of the industry. 14 3 3
L'Ordinateur Individuel
L'Ordinateur Individuel France 1978 L'Ordinateur Individuel (often associated with the broader movement of early personal computing in France) refers to the conceptual and commercial push to bring microcomputers to the French public during the late 1970s and early 1980s. This era was defined by a transition from large-scale institutional mainframes to accessible, single-user machines. While not a single monolithic brand, the term encapsulates the era of early French microcomputing, characterized by the rise of local hardware enthusiasts and the development of specialized software for the domestic market. This period laid the groundwork for the French computing landscape, influencing the popularity of machines like the Thomson TO series and the Minitel system. These early systems were crucial in establishing a unique European computing identity, blending educational utility with early home entertainment, and serving as a precursor to the more sophisticated digital-first culture that followed in the 1980s. 14 7 3
Fisher-Price
Fisher-Price USA 1930 Fisher-Price is an iconic American toy company that transitioned from producing wooden hand-crafted toys to becoming a pioneer in electronic and educational play. While not a traditional computing company, they played a significant role in the early history of consumer electronics and 'edutainment' through their development of sophisticated electronic learning toys and early programmable electronic playthings. In the realm of retro electronics, Fisher-Price is often remembered for their high-quality, durable electronic handhelds and early digital learning tools that introduced children to basic logic and electronic interaction. Their products bridged the gap between traditional mechanical toys and the digital age, laying the groundwork for how electronic-based educational tools are designed for early childhood development. 14 7 5
Quantum Link
Quantum Link USA 1985 Online service for Commodore 64 computers, later became America Online. Pioneer in consumer online services. 14 11 -
Ithaca Audio USA 1976 American S-100 bus audio manufacturer. 14 3 -
Archive USA 1980 American tape backup drive manufacturer. 14 6 3
Interton Germany 1974 German video game console maker. 14 7 2
Hartnell USA 1984 Computer book author. 14 9 -
Prism USA 1986 Computer display and monitor company. 14 9 -
Acculogic USA 1992 American company producing diagnostic and testing equipment for personal computers. 14 9 -
Imagic USA 1981 American video game developer known for Atlantis, Demon Attack, and other Atari 2600 games. 14 10 3
PowerQuest USA 1994 Disk partitioning software (PartitionMagic) 14 3 2
CMS USA 1983 Computer memory systems company. 14 5 6
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