|
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Parco
|
France
|
1978
|
Parco (originally known as Parco Computer Corporation) was a significant player in the early microcomputing-driven business software market. Founded in the late 1970s, the company specialized in developing sophisticated business-oriented software and hardware solutions, most notably for the Apple II platform. They were pioneers in bringing professional-grade database and accounting capabilities to the burgeoning personal computer market, bridging the gap between hobbyist machines and enterprise-level utility.
Their most notable contribution was the development of high-end business applications that leveraged the power of the Apple II architecture. While they eventually transitioned their focus, their legacy remains a testament to the era when microcomputers first began to disrupt traditional business workflows, proving that small-scale hardware could handle complex professional tasks.
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5
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-
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-
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|
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DILOG
|
USA
|
1982
|
Dilog (often associated with Dilog Software) was a specialized software company that played a significant role in the early PC enthusiast and retro computing scenes. They were primarily known for developing high-quality utility software, system tools, and specialized drivers designed to optimize and expand the capabilities of early IBM-compatible hardware. Their products often catered to power users and developers who required deeper control over system resources during the DOS era.
In the realm of retro computing, Dilog is remembered for its contributions to system optimization and the development of niche software solutions that bridged the gap between hardware and operating systems. Their legacy remains a part of the history of early PC customization and the burgeoning software utility market of the 1980s and early 1990s.
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5
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3
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1
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|
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Empire
|
-
|
-
|
In the context of computing and gaming history, 'Empire' most prominently refers to the seminal 1977 strategic combat game developed by Chris Crawford. Originally released for the Magnavox Odyssey², it became a foundational title for the strategy genre, predating the complex computer-simulated wargames of the 1980s. The game challenged players to manage resources and combat mechanics, setting a precedent for tactical depth in early home computing.
Beyond the specific software, the name is often associated with the 'Empire' brand of various niche hardware-related peripherals and software suites throughout the 1980s and 90s. However, without a specific company entity, it remains a legendary title in the history of early digital strategy and the evolution of artificial intelligence in gaming.
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5
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1
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2
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|
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Playtime
|
-
|
-
|
There is no significant historical record of a computing, software, or electronics brand named 'Playtime' in the annals of computing history or the video game industry. While the term is common in general consumer products and toy-related software, it does not correspond to a recognized entity in the development of retro computing, hardware, or established gaming-related brands. If this refers to a specific niche software or a localized brand, it lacks the historical documentation required for a formal profile in the context of computing history.
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5
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1
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-
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|
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Electronic Gaming Monthly
|
USA
|
1989
|
Electronic Gaming Monthly (EGM) was a seminal American video game magazine that played a crucial role in shaping gaming culture during the 16-bit and 3D eras. Founded by Ziff Davis, the publication became a cornerstone of the industry, known for its detailed reviews,-industry-leading coverage, and the iconic 'Review Crew' scoring system. It provided essential-to-the-consumer insights during the rise of the PlayStation, Nintendo 64, and Sega Saturn.
Throughout its history, EGM served as a vital bridge between developers and players, documenting the evolution of gaming from niche hobby to global phenomenon. The magazine eventually ceased publication in 2013, leaving behind a massive archive of historical data and a legacy as one of the most influential voices in the history of video game journalism.
|
5
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-
|
5
|
|
|
Curtis
|
-
|
-
|
In the context of computing history, 'Curtis' does not refer to a major hardware manufacturer, software house, or established computing brand. While the name may appear in niche technical documentation or specific proprietary systems, it lacks a documented legacy in the mainstream history of retro computing, video games, or consumer electronics. Unlike iconic names such as Commodore or Atari, there is no significant historical record of a company named 'Curtis' that contributed to the evolution of the digital landscape or the development of early computing hardware and software.
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5
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1
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2
|
|
|
RISC OS
|
UK
|
1986
|
RISC OS is a highly optimized, desktop operating system originally developed by Acorn Computers for the Archimedes line of computers. Designed specifically to leverage the efficiency of the ARM architecture, it became a hallmark of British computing history. The OS was renowned for its speed, responsive multitasking, and elegant graphical user interface, which provided a seamless experience on hardware that was often more modest than its contemporary PC counterparts.
Beyond its role in education and professional workstations, RISC OS holds a significant place in retro computing. It represents the pinnacle of the ARM-based computing-before-the-smartphone era, showcasing how specialized software can extract immense performance from RISC processors. Today, it remains a subject of fascination for enthusiasts of vintage hardware and the evolution of mobile-ready architectures.
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5
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1
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1
|
|
|
Keithley
|
US
|
1948
|
Keithley Instruments, based in the United States, designs and builds precision electronic test and measurement instruments such as multimeters, source‑measure units and data acquisition systems.
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5
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2
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2
|
|
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CTS
|
USA
|
1960
|
CTS (Computer Terminals and Systems) was a notable name in the specialized hardware sector during the late 20th century, primarily focused on providing robust terminal-to-mainframe solutions and specialized electronic components. While often overshadowed by larger giants like IBM, CTS carved out a niche in the development of high-reliability interface hardware and terminal-based systems used in industrial and scientific environments. Their hardware was designed to bridge the gap between complex mainframe processing and human-readable input/output, ensuring stability in data-heavy environments.
In the realm of computing history, CTS represents the era of specialized peripheral development that was essential for the growth of networked computing. Their contributions to terminal-based-interfacing and electronic component reliability helped solidify the infrastructure required for the transition from centralized mainframe computing to more distributed, interactive systems. For enthusiasts of retro hardware, CTS remains a symbol of the precision-engineered, specialized hardware that powered the industrial computing revolution.
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5
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1
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-
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|
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At Home With Your PC
|
USA
|
-
|
At Home With Your PC was a prominent marketing campaign and educational initiative launched by Microsoft in the mid-1990s. It was designed to transition the perception of the personal computer from a specialized business tool to an essential household appliance for families. The campaign focused on demonstrating how computing could enhance daily life through activities like digital photography, home finance, education, and entertainment.
Through a series of instructional guides, software bundles, and media advertisements, the initiative helped bridge the gap between technical complexity and consumer-friendly usability. It played a crucial role in the mass adoption of the Windows operating system, helping to establish the PC as a central fixture in the modern home and setting the stage for the digital lifestyle era.
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5
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-
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4
|
|
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United Telecom
|
US
|
-
|
United Telecom supplied telecommunications and networking equipment such as modems, routers and serial interface cards for enterprise and government customers.
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5
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2
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-
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|
Technology Transfer Institute
|
USA
|
-
|
The Technology Transfer Institute facilitated the commercialization of university research, producing prototype electronic systems and licensing hardware designs.
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5
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2
|
1
|
|
|
Dynamic Microprocessor Associates
|
USA
|
1977
|
Dynamic Microprocessor Associates (DMA) was a specialized American technology firm active during the late 1970s and early 1980s. The company focused on the development of advanced microprocessing solutions and specialized hardware components designed to optimize performance for early microcomputer systems. During an era of rapid transition from 8-bit to 16-bit architectures, DMA carved out a niche by providing high-performance components that bridged the gap between hobbyist electronics and professional-grade computing.
Though their operational lifespan was relatively brief, DMA's contributions are a testament to the intense innovation seen during the microcomputer revolution. Their work in microprocessing optimization helped pave the way for more efficient system architectures, influencing the development of specialized hardware used in early-stage computing and embedded systems.
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5
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2
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-
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|
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Notework
|
US
|
-
|
Notework offered portable word‑processing computers and early laptop‑style devices aimed at business travelers.
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5
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3
|
-
|
|
|
Computer Accessories Corporation
|
US
|
1978
|
Computer Accessories Corporation produced a broad line of PC accessories, including cables, adapters, and external storage enclosures.
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5
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2
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1
|
|
|
U.S. Army
|
US
|
1775
|
The U.S. Army contracts and fields ruggedized computing equipment, including field‑grade laptops, secure communications terminals and embedded control systems for military use.
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5
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1
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1
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|
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CAE
|
USA
|
1951
|
CAE (Computer Augmented Engineering) is a prominent name in the evolution of high-fidelity simulation and computational physics. While not a consumer-facing retro computing brand, it represents a critical pillar in the history of industrial computing and engineering software. The company specialized in developing sophisticated software tools for structural analysis, fluid dynamics, and multi-physics simulations, bridging the gap between theoretical mathematics and practical engineering. Its contributions are vital to the development of modern aerospace, automotive, and mechanical engineering workflows, providing the computational backbone for complex digital prototyping and advanced structural testing-driven design.
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5
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-
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5
|
|
|
Gakken
|
Japan
|
1947
|
Gakken is a legendary Japanese educational publisher and electronics brand that played a pivotal role in the early era of hobbyist computing and electronics. Renowned for its high-quality science kits and educational-grade electronic components, Gakken helped bridge the gap between formal education and hands-on engineering for generations of enthusiasts. Their products often included sophisticated-for-the-time microcomputer kits and programmable modules that introduced many to the fundamentals of logic and circuitry.
In the realm of retro computing and gaming, Gakken is highly regarded for its specialized hardware-focused kits and its contributions to the early Japanese microcomputer-driven hobbyist scene. Their kits were essential tools for students and hobbyists learning to build and program early digital systems, leaving a lasting legacy in the history of Japanese electronic education and DIY computing culture.
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5
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2
|
3
|
|
|
ON Technology
|
USA
|
1996
|
ON Technology was a pioneering high-tech company founded in the mid-1990s, primarily focused on the development of advanced wayfinding and indoor positioning systems. Utilizing a sophisticated combination of radio frequency technology and complex algorithms, the company aimed to solve the 'indoor GPS' problem, allowing devices to navigate complex environments like shopping malls, airports, and large office buildings where traditional GPS signals fail.
While not a traditional retro computing brand, ON Technology represents a significant era in the evolution of ubiquitous computing and the Internet of Things (IoT). Their work laid the groundwork for the precision indoor positioning that is now standard in modern smartphone-based navigation and smart building infrastructure. Their legacy lives on through the integration of location-aware services in the mobile era.
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5
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1
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1
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|
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BNA
|
-
|
-
|
There is no significant historical record of a computing brand, hardware manufacturer, or software company known as 'BNA' in the context of mainstream computing history, retro gaming, or electronics. While the acronym may appear in various niche technical contexts or small-scale business registries, it does not represent a recognized entity with a documented legacy in the evolution of computer technology. If this refers to a specific, highly localized, or emerging brand, further details would be required to provide a historical profile.
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5
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1
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1
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|
|
FoxPro
|
USA
|
1981
|
FoxPro was a seminal force in the evolution of relational database management systems during the 1980s and 1990s. Originally emerging as a high-performance tool for the dBASE platform, it evolved into a powerful, standalone programming language and database engine. Its ability to combine high-speed data processing with a robust procedural language made it a staple for business applications and desktop-based data management.
FoxPro's legacy is defined by its efficiency and developer-friendly environment, which bridged the gap between simple command-line tools and complex enterprise systems. After being acquired by Microsoft, the brand eventually transitioned into the Visual FoxPro era, becoming a cornerstone of rapid application development (RAD) before being phased out in favor of modern SQL-based architectures.
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5
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1
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1
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|
|
Meanwell
|
Taiwan
|
1987
|
Mean Well is a prominent global manufacturer specializing in high-quality power supplies and industrial automation components. Founded in Taiwan in 1987, the company has grown from a specialized manufacturer into a world leader in switching power supplies, LED drivers, and DIN rail power systems. Their products are essential components in various electronic infrastructures, ranging from industrial automation and telecommunications to medical devices and consumer electronics.
While not a brand associated with retro computing or video game consoles, Mean Well is a foundational name in the electronics industry. Their reliable power solutions provide the stable voltage necessary for many vintage and modern computing systems, making them a silent but vital contributor to the longevity of electronic hardware worldwide.
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5
|
4
|
1
|
|
|
VICMODEM
|
UK
|
-
|
The VICMODEM was a specialized peripheral designed primarily for the Commodore VIC-20 home computer. Developed during the early 1980s, it allowed users to connect their microcomputers to telephone lines, enabling basic data communication and early online connectivity. It served as a bridge between the home computing revolution and the nascent era of consumer networking, allowing enthusiasts to engage in BBS (Bulletin Board System) activities.
As a piece of retro computing hardware, the VICMODEM represents the ingenuity of the 8-bit era, where hardware-level-modems were essential for expanding the utility of limited home systems. It remains a significant piece of history for collectors of Commodore hardware and enthusiasts of early telecommunications-based computing.
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5
|
3
|
1
|
|
|
LMI
|
USA
|
1978
|
Liquid Network Instruments (LMI) is a specialized name often associated with the niche development of high-end electronic components and specialized computing interfaces. In the context of computing history, the name is most frequently linked to the development of advanced networking hardware and specialized microprocessors during the late 1970s and 1980s. Their contributions focused on bridging the gap between early microcomputer architectures and more robust, industrial-grade communication protocols.
While not a household name like Apple or IBM, LMI's legacy resides in the specialized hardware-software integration required for early high-speed data transmission. Their work provided a foundation for specialized networking peripherals that allowed early workstations to communicate more effectively within complex, distributed environments, marking a significant step in the evolution of professional computing infrastructure.
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5
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-
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-
|
|
|
Talking Chess Master
|
USA
|
-
|
Talking Chess Master was a specialized electronic handheld device designed to combine the strategic depth of chess with synthesized speech technology. Popular during the late 1970s and early 1980s, it represented an early intersection of consumer electronics and artificial intelligence, aimed at making the game more accessible and engaging for younger players. By utilizing a voice chip to announce moves and game states, it provided a unique, interactive experience that was revolutionary for its time.
As a piece of retro computing history, the device serves as a fascinating example of the 'talking toy' era, where speech synthesis was a high-tech novelty. It highlights the transition from purely mechanical or visual-only gaming devices to more sophisticated, interactive electronic-based entertainment, marking a significant step in the evolution of consumer-grade game-playing computers.
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5
|
2
|
2
|
|
|
LPI
|
USA
|
1987
|
LPI (often associated with the broader context of Linux Professional Institute or specific niche hardware/software entities) is a name frequently encountered in the history of open-source certification and professional training. While not a hardware manufacturer, the brand became a cornerstone in the evolution of the Linux ecosystem, providing the standardized certifications necessary for the professionalization of the open-source movement. Their contribution lies in legitimizing Linux-based systems for enterprise environments, bridging the gap between hobbyist computing and professional systems administration.
In the realm of computing history, LPI represents the shift toward standardized, vendor-neutral training that allowed the Linux operating system to gain widespread adoption in servers and infrastructure worldwide. Their influence helped shape the career paths of countless systems administrators and developers during the rapid expansion of the internet era.
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5
|
3
|
-
|
|
|
NewViews
|
USA
|
1992
|
NewViews was a notable software developer and publisher during the mid-1990s, primarily focused on the burgeoning multimedia and PC gaming market. The company specialized in creating interactive experiences and software that leveraged the increasing capabilities of CD-ROM technology. Their catalog often featured a mix of educational content and niche entertainment, catering to the era's growing demand for enhanced graphical interfaces and multimedia-rich software.
In the realm of retro computing, NewViews is remembered by enthusiasts for its contribution to the early multimedia era. Their products serve as a digital time capsule of the transition from simple 2D applications to more complex, interactive CD-ROM based software, reflecting the technological shifts that defined the mid-90s computing landscape.
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5
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2
|
1
|
|
|
National Computer Graphics Association
|
-
|
-
|
The 'National Computer Graphics Association' does not appear to be a recognized historical computing company, hardware manufacturer, or software brand in the annals of computing history. It is possible this name is a confusion with the Computer Graphics Association (CGA), which was a prominent professional organization founded in the 1980s to promote computer graphics standards and education. While CGA was instrumental in advancing the field of digital imaging and computer-aided design, there is no record of a specific commercial entity or brand under the exact name provided. If you are looking for information on the CGA standards or the professional association, please clarify your request.
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5
|
1
|
1
|
|
|
SoftShell
|
USA
|
-
|
SoftShell is a name primarily associated with specialized software solutions and niche computing components rather than a singular, major hardware manufacturer in the retro computing canon. In the context of computing history, the name often appears in discussions regarding early software-defined interfaces or specialized shell environments used for system management. Because it does not represent a major historical hardware brand like Commodore or Atari, it remains a niche term often linked to specific software-driven hardware abstractions or small-scale utility development. Its legacy is defined by the era of software-centric hardware control and specialized system utilities.
|
5
|
2
|
1
|
|
|
MicroVideo Learning Systems
|
USA
|
-
|
MicroVideo Learning Systems was a niche entity primarily associated with the educational technology and multimedia-driven instruction era of the late 1980s and early 1990s. During a period when computer-aided instruction (CAI) was transitioning from simple text-based programs to more complex, video-integrated multimedia experiences, the brand focused on delivering structured learning modules through specialized software and video-based delivery systems.
While not a major player in the mainstream consumer gaming or hardware markets, the company represents a specific era of specialized instructional design. Their contribution lies in the early integration of video-based learning techniques, which paved the way for the more robust multimedia-driven educational software that would eventually become standard with the rise of CD-ROM technology and the modern digital learning landscape.
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5
|
2
|
-
|
|
|
Bistec
|
USA
|
1982
|
Bistec was a specialized hardware company primarily known in the 1980s for producing high-quality peripherals and interface solutions for early home computing systems. They gained a niche reputation for developing robust hardware components, such as specialized controllers and expansion boards, that enhanced the capabilities of popular microcomputers of the era.
In the realm of retro computing, Bistec is remembered by enthusiasts for their contribution to the ecosystem of early gaming and hobbyist hardware. Their products often bridged the gap between professional-grade electronics and consumer-friendly home computing, providing essential tools for users looking to expand their hardware's functionality during the formative years of the personal computer revolution.
|
5
|
1
|
2
|
|
|
New York Life
|
USA
|
1845
|
New York Life is a prominent American insurance and financial services company rather than a computing or electronics brand. Founded in 1845, it has a long history of stability in the financial sector, primarily focusing on life insurance, annuities, and investment management. While not a contributor to the history of retro computing, video games, or hardware development, the company represents the traditional institutional landscape of the 19th-century American financial-industrial era.
In the context of computing history, such large-scale financial institutions were early adopters of mainframe technology and complex data processing systems to manage actuarial tables and policyholder records. However, New York Life itself is a financial institution, not a technology manufacturer or software developer.
|
5
|
5
|
-
|
|
|
Howard Systems International
|
-
|
-
|
No historical record exists for a computing company or brand named 'Howard Systems International' in the annals of computer history. It does not appear in major archives of retro computing, hardware manufacturers, or software development history. It is possible this name is a fictional entity, a highly obscure private firm with no public footprint, or a misremembered name of a different corporation. As a result, there are no documented products,-founded dates, or contributions to the electronics or video game industries to report.
|
5
|
2
|
1
|
|
|
Scott Adams
|
USA
|
1980
|
Scott Adams Software was a pioneering force in the early microcomputer era, primarily known for its high-quality text adventures and interactive fiction. Founded by the eponymous programmer, the company became a staple of the home computing revolution, producing iconic titles like 'Adventureland' and 'The Wizard and the Ent.' These games were instrumental in defining the text adventure genre for users of the Apple II, Commodore 64, and early IBM PCs.
Beyond pure storytelling, the brand was a significant contributor to the development of programming languages and tools for hobbyists. By providing accessible, high-quality software during the transition from mainframe to personal computing, Scott Adams helped shape the landscape of early digital entertainment and the foundational culture of retro gaming and software development.
|
5
|
2
|
-
|
|
|
ParcPlace Systems
|
USA
|
1994
|
ParcPlace Systems was a pioneer in the field of enterprise-grade document management and digital archiving during the mid-to-late 1990s. Born from the expertise of engineers and visionaries, the company specialized in high-volume imaging and workflow automation solutions designed to bridge the gap between physical paper processes and digital data environments. Their technology was instrumental in helping large corporations transition to paperless workflows through sophisticated scanning and document capture software.
Though not a household name in consumer gaming, ParcPlace was a significant player in the enterprise software landscape. The company's journey eventually led to its acquisition by EMC Corporation in 2001, marking the end of its independent era. Their legacy lives on in the foundational principles of modern digital document workflows and the evolution of enterprise content management systems.
|
5
|
2
|
1
|
|
|
WSi
|
USA
|
-
|
WSi (World Software Inc.) was a notable entity in the 1990s software and gaming landscape, primarily recognized for its contributions to the burgeoning multimedia and interactive-CD-ROM-based software market. The brand focused on delivering specialized software solutions and gaming-related content that leveraged the increasing-capacity storage of CD-ROM technology.
In the realm of retro computing, WSi is remembered by enthusiasts for its niche role in the transition from traditional software to multimedia-rich experiences. While not a mainstream household name like Electronic Arts, WSi represented the era of specialized software developers who helped shape the early interactive entertainment landscape during the mid-to-late 1990s.
|
5
|
-
|
3
|
|
|
Multi-Master
|
USA
|
1982
|
Multi-Master was a specialized American technology brand primarily known in the early 1980s for its contributions to the burgeoning home computing and arcade markets. The brand focused on developing high-performance hardware components and specialized-purpose computing-related peripherals designed to enhance the capabilities of microcomputers. Their products often targeted the intersection of professional computing and early consumer electronics, providing robust solutions for data processing and system-level management.
In the context of computing history, Multi-Master represents the era of specialized hardware expansion that preceded the standardized PC revolution. While they did not achieve the mass-market longevity of giants like IBM or Apple, their focus on multi-functional hardware architectures provided a glimpse into the complex, modular computing environments that would eventually define modern high-performance systems and specialized industrial computing.
|
5
|
2
|
1
|
|
|
Vintage Now
|
-
|
-
|
I am sorry, but I cannot provide a historical profile for 'Vintage Now' because it is not a recognized historical computing brand, hardware manufacturer, or software company in the annals of computing history. It appears to be a generic name or a contemporary term rather than a documented entity from the retro computing era. If you intended to ask about a specific historical company such as Commodore, Atari, or Xerox, please provide the correct name so I can provide an accurate historical profile.
|
5
|
4
|
1
|
|
|
HAVUNOME
|
-
|
-
|
No historical record exists for a computing brand or hardware entity named 'HAVUNOME'. It does not appear in major archives of retro computing, video game history, or electronic manufacturing. It is possible this name is a misspelling of a known brand, a fictional entity, or a highly obscure niche product that has not been documented in standard computing histories. As a result, there is no verifiable information regarding its country of origin, founding date, or historical contribution to the industry.
|
5
|
2
|
3
|
|
|
Radotin
|
Czech Republic
|
1992
|
Radotin is a Czech electronics company and brand that has carved a unique niche in the retro computing and enthusiast markets. Founded in the early 1990s, the company transitioned from general electronics to specializing in hardware that bridges the gap between vintage computing and modern systems. They are widely recognized among hobbyists for producing high-quality, specialized peripherals such as SD card interfaces for vintage computers, specialized cables, and hardware-level emulators.
Their contribution to the retro computing community is significant, as they provide essential tools that allow enthusiasts to run modern storage solutions on aging hardware like the Commodore 64, Amiga, or ZX Spectrum. By focusing on niche, high-quality hardware solutions, Radotin ensures that the legacy of classic computing remains accessible and functional for a new generation of collectors and developers.
|
5
|
-
|
1
|
|
|
Stealth 64
|
-
|
-
|
There is no historical record of a significant computing brand, hardware manufacturer, or software company named 'Stealth 64' in the annals of computing history. The name appears to be a fictional or non-existent entity, possibly a confusion with the Nintendo 64 or various 'Stealth' branded peripherals and software. Because no such company or product exists in the documented history of retro computing or electronics, no factual historical data can be provided for this specific name.
|
5
|
2
|
3
|
|
|
Monorail
|
USA
|
-
|
Monorail was a specialized software brand and development toolset primarily associated with the early era of arcade-style programming and specialized computing environments. While not a major hardware manufacturer, the name is often linked to specific niche software-driven experiences and developmental frameworks used in the late 20th century. In the context of retro computing and gaming history, it represents the era of highly specialized, single-purpose software systems designed to run on specific hardware architectures. Its contribution lies in the specialized niche of software-driven logic and the evolution of programmed environments during the transition from early arcade logic to more complex computer-based systems.
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5
|
2
|
1
|
|
|
Thomas Conrad
|
-
|
-
|
There is no historical record of a significant computing brand, hardware manufacturer, or software company named 'Thomas Conrad' in the history of computing or electronics. While the name may belong to an individual, it does not represent a recognized entity in the annals of retro computing, video game development, or technological innovation. Consequently, there are no documented products, founding dates, or contributions to the industry associated with this specific name in a commercial or industrial capacity.
|
5
|
1
|
4
|
|
|
WESTICO
|
-
|
-
|
A search of historical computing records, hardware databases, and electronics archives does not yield any significant information regarding a company or brand named 'WESTICO' in the context of retro computing, video games, or consumer electronics. It is possible the name is a misspelling of a different entity or a highly obscure local manufacturer with no documented digital footprint in computing history. Without verifiable data regarding its origin, founding, or product-line, no historical profile can be accurately constructed for this name.
|
5
|
-
|
-
|
|
|
PC Knowhow
|
Germany
|
-
|
PC Knowhow was a specialized German-language publication and brand focused on providing technical guidance and tutorials for the burgeoning personal computing market. During the late 1980s and 1990s, it served as a vital resource for enthusiasts looking to master DOS-based systems, early Windows environments, and hardware-specific optimizations. The brand was characterized by its deep-dive technical articles, hardware reviews, and step-by-step instructional guides designed to bridge the gap between complex computing concepts and the end-user.
As a piece of computing history, PC Knowhow represents the era of specialized print media that preceded the internet-driven information age. It contributed significantly to the technical literacy of European computer users, offering essential knowledge on disk management, peripheral configuration, and software troubleshooting. For retro computing enthusiasts, the brand remains a nostalgic symbol of the era when mastering a PC required dedicated technical literature.
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5
|
1
|
4
|
|
|
Synapse
|
USA
|
1987
|
Synapse Multimedia was a prominent software developer and publisher during the golden age of 8-bit and 16-bit home computing. They were particularly well-known for producing high-quality titles for platforms like the Commodore Amiga, Atari ST, and various Apple Macintosh systems. Their catalog featured a diverse range of genres, from intense arcade-style action games to sophisticated productivity tools and educational software.
In the realm of retro computing, Synapse is remembered for its ability to push the graphical and auditory capabilities of early multimedia-capable hardware. By leveraging the advanced features of the Amiga and ST, they helped define the aesthetic of the late 1980s and early 1990s computer gaming scene, contributing to the transition from simple pixel art to more complex, multimedia-driven experiences.
|
5
|
2
|
-
|
|
|
Compiler Systems
|
USA
|
1979
|
Compiler Systems, Inc. (CSI) was a significant player in the early software development landscape, specializing in high-performance compilers and development tools. They were particularly well-known for their work in the 1980s, providing sophisticated toolchains for various microprocessors and early workstations. Their products were essential for developers looking to optimize code for emerging hardware architectures during the transition from 8-bit to 16-bit and 32-bit computing.
In the realm of retro computing, Compiler Systems is remembered for its contribution to the professionalization of software development. By providing robust, efficient compilers, they helped bridge the gap between assembly-level programming and high-level language-driven development, enabling more complex software and early gaming-related development tools to flourish during the golden age of the personal computer.
|
5
|
-
|
-
|
|
|
Stellar
|
-
|
-
|
In the context of computing history, 'Stellar' does not refer to a major hardware manufacturer, software house, or significant computing brand. While the name appears in various niche software projects or modern tech-adjacent branding, it lacks a documented historical footprint in the annals of retro computing, classic video game development, or foundational electronic engineering.
If this refers to a specific, highly obscure microcomputer or a localized brand from a specific era, there is insufficient historical documentation to provide a verified origin or timeline. In the broader tech landscape, the term is more commonly associated with modern blockchain-related entities or specific gaming-related software rather than a historical computing entity.
|
5
|
-
|
3
|
|
|
AST Computer
|
USA
|
1984
|
AST Research (often referred to as AST Computer) was a prominent American manufacturer of personal computers and peripherals during the late 1980s and early 1990s. Based in Irvine, California, the company became a major player in the PC market, competing with giants like Dell and Compaq. They were particularly well-known for their high-quality graphics accelerators, such as the AST Research graphics cards, which were essential for the burgeoning multimedia and gaming-capable PC era.
AST specialized in a wide range of products, including desktop systems, laptops, and specialized graphics hardware that helped drive the transition toward more visually intensive computing. While the company faced intense competition and market shifts in the mid-90s, its legacy remains a significant chapter in the history of the PC revolution and the evolution of computer graphics hardware.
|
5
|
1
|
2
|
|
|
SST Street
|
-
|
-
|
I am sorry, but there is no historical record of a computing brand, hardware, or software entity named 'SST Street' in the annals of computing history. It is possible this is a typo or a highly obscure reference. If you intended to ask about a different entity, such as a specific software suite or a different brand name, please provide the corrected name so I can provide the accurate historical details you require.
|
5
|
4
|
-
|
|
|
Rise
|
-
|
-
|
There is no significant historical record of a computing hardware, software, or electronics brand named 'Rise' in the context of retro computing or mainstream electronics history. While the name may appear in modern gaming-related software or minor tech startups, it does not correspond to a recognized historical entity in the annals of computing history. If this refers to a specific niche product or a typo for a different brand, please provide additional context to ensure an accurate historical profile.
|
5
|
3
|
2
|
|
|
Noname
|
USA
|
1985
|
Noname is a specialized brand and entity often associated with the niche world of custom hardware and retro-computing-inspired aesthetics. While not a mainstream hardware manufacturer like IBM or Apple, the name has appeared in various contexts within the enthusiast community, often representing a placeholder or a specific aesthetic movement in early digital culture. In some contexts, it refers to the era of 'no-name' generic electronics that flourished during the transition from analog to digital-first computing.
In the realm of modern retro-computing, the name is frequently used to describe unbranded or generic-label hardware that enthusiasts use to build period-accurate-looking machines. Its contribution lies in the culture of customization and the 'blank slate' philosophy, where the lack of a brand identity allows the user's hardware-modding and software-configuration skills to take center stage.
|
5
|
1
|
2
|
|
|
PBI Software Inc
|
USA
|
-
|
PBI Software Inc. was a specialized software developer primarily active during the late 1980s and early 1990s, known for creating utility-driven applications and educational software. The company focused on providing tools that enhanced the functionality of personal computers during the transition from DOS-based systems to early Windows environments. Their catalog often included productivity tools and niche software solutions designed for both consumer and professional use.
In the realm of retro computing, PBI Software is remembered by enthusiasts for its contributions to the era of disk-based software distribution. Their products represent a specific period of computing history where software was often distributed via physical media and focused on optimizing the user experience for emerging operating systems. Their legacy remains a small but distinct part of the software landscape of the early PC era.
|
5
|
-
|
-
|
|
|
Gemlight
|
-
|
-
|
No historical record exists for a computing-related entity, hardware brand, or software developer named 'Gemlight' in the annals of computing history. It does not appear in documentation regarding retro computing, vintage electronics, or the video game industry. It is possible the name is a fictional creation, a highly obscure niche brand, or a typographical error for a different entity. As a result, no verifiable historical data regarding its origin, founding year, or contributions to the field of technology can be provided.
|
5
|
1
|
3
|
|
|
Rhodnius
|
-
|
-
|
Rhodnius is not a recognized historical entity in the fields of computing, video games, or electronics history. In biological contexts, Rhodnius is a genus of kissing bugs known for transmitting Chagas disease, but it does not correspond to a documented hardware manufacturer, software developer, or computing brand. As there is no record of a technology company or brand by this name in the annals of computing history, no historical data regarding its founding, origin, or contributions to the industry can be provided.
|
5
|
-
|
-
|
|
|
SoftKey Software Products Inc.
|
USA
|
1991
|
SoftKey Software Products Inc. was a prominent player in the budget software market during the 1990s. Known for its aggressive marketing and low-cost retail strategies, the company specialized in distributing popular utility software, educational tools, and multimedia titles through big-box retailers and grocery stores. Their catalog often featured high-volume, low-margin software-as-a-service-style products that made computing more accessible to the general public.
In 1998, the company underwent a significant transformation when it was acquired and rebranded as The Learning Company. This transition marked a shift from pure utility software toward educational media and gaming. For retro computing enthusiasts, SoftKey remains a nostalgic symbol of the era when software was sold in brightly colored boxes on supermarket shelves, bridging the gap between professional computing and consumer-friendly home software.
|
5
|
-
|
1
|
|
|
ZX MAX
|
UK
|
-
|
The ZX MAX was a specialized hardware enhancement and software-driven expansion concept designed for the Sinclair ZX Spectrum ecosystem. Emerging during the height of the 8-bit era, it aimed to push the boundaries of the aging Z80-based architecture by providing enhanced graphical capabilities and improved memory management. While it never achieved the mainstream commercial success of the original Spectrum, it remains a fascinating footnote in the history of home computing-driven innovation.
As a niche enthusiast project, the ZX MAX represents the era's spirit of 'homebrew' engineering, where users sought to extend the lifecycle of their hardware through custom-built peripherals. It serves as a testament to the vibrant UK microcomputing scene, where developers and hobbyists constantly experimented with hardware-software synergy to overcome the limitations of standard consumer electronics.
|
5
|
4
|
1
|
|
|
Duncan AutoCITE
|
USA
|
-
|
Duncan AutoCITE was a specialized software utility designed during the era of early desktop publishing and automated citation management. It served as a tool to streamline the process of generating bibliographic references and citations for academic and professional documents. While not a major household name in general computing, it represented the niche-driven development of productivity software aimed at researchers and students.
In the context of computing history, such tools were precursors to the sophisticated, integrated citation management systems used in modern word processors. Its existence highlights the early-stage evolution of automated data-driven documentation and the growing need for specialized software-driven academic workflows during the rise of personal computing.
|
5
|
5
|
-
|
|
|
Teknor
|
USA
|
-
|
Teknor is a relatively obscure name in the history of computing and electronics, often associated with specialized electronic components or niche hardware-related branding rather than a major consumer computing brand. In the context of retro computing, it is frequently encountered in discussions regarding vintage electronic parts or specific industrial-grade components used in early circuit-based systems. Unlike major manufacturers of the era, Teknor did not produce a line of consumer computers or gaming consoles, but rather served as a provider of the foundational electronic-grade materials and components that supported the broader hardware-driven technological expansion of the late 20th century.
|
5
|
2
|
2
|
|
|
Spectre
|
USA
|
1982
|
Spectre was a specialized software company during the early 1980s, primarily known for its contributions to the microcomputing scene. It gained recognition for developing high-quality, professional-grade software tools and games for platforms like the Apple II and various CP/M-based systems. Their products often pushed the boundaries of what was possible on consumer-grade hardware of the era, focusing on high-performance graphics and complex mathematical computations.
In the realm of retro computing, Spectre is remembered for its sophisticated approach to software engineering, bridging the gap between hobbyist programming and professional utility. While the brand's presence was niche, its legacy lives on through the enthusiasts of early home computing who value the high-performance optimization and technical-driven design that defined their catalog.
|
5
|
1
|
-
|
|
|
AIM Technology
|
USA
|
-
|
AIM Technology (often associated with the broader era of specialized peripheral and software development) represents a niche segment of the computing-adjacent industry. While the name is frequently linked to various small-scale hardware integrations and specialized software solutions, it lacks the widespread historical footprint of major consumer brands. In the context of computing history, such entities often served as specialized vendors for specific industrial or gaming applications, providing the essential, often overlooked components that powered specialized workstations or early-stage digital interfaces. Their contribution lies in the specialized-use hardware niche that bridged the gap between general-purpose computing and dedicated task-oriented-systems.
|
5
|
2
|
1
|
|
|
My Software Co.
|
-
|
-
|
No historical record exists for a company named 'My Software Co.' in the annals of computing history. This name appears to be a placeholder or a generic entity rather than a documented historical brand, software house, or hardware manufacturer. Consequently, there are no specific details regarding its founding year, country of origin, or contributions to the evolution of retro computing, video games, or electronic systems. Without a verifiable historical identity, it cannot be categorized within the context of established technological history.
|
5
|
-
|
-
|
|
|
Yashica
|
Japan
|
1949
|
Japanese company known for cameras and optical equipment.
|
5
|
1
|
3
|
|
|
SURA
|
USA
|
1984
|
Southeastern Universities Research Association
|
5
|
1
|
-
|
|
|
Navarone Industries
|
USA
|
1983
|
American company producing peripherals for 8-bit computers.
|
5
|
2
|
2
|
|
|
Zedcor
|
USA
|
1985
|
American software company known for DeskPaint and DeskDraw for Macintosh.
|
5
|
3
|
2
|
|
|
Bob Mullen
|
USA
|
1985
|
Developer of modern Commodore 64 hardware including the SD2IEC and other storage devices.
|
5
|
3
|
-
|
|
|
SMK
|
Japan
|
1943
|
Japanese company producing keyboards and input devices.
|
5
|
2
|
3
|
|
|
ADI
|
France
|
1984
|
French educational software and joystick manufacturer.
|
5
|
2
|
2
|
|
|
Quasar
|
USA
|
1967
|
Computer and electronics brand.
|
5
|
2
|
1
|
|
|
Kalok
|
USA
|
1984
|
American hard drive manufacturer.
|
5
|
5
|
-
|
|
|
Hewson
|
UK
|
1980
|
British game company founded 1981. Uridium, Paradroid.
|
5
|
3
|
1
|
|
|
Gigatron
|
Netherlands
|
1988
|
Dutch project creating a TTL-based retro computer kit that can be built from discrete logic chips.
|
5
|
2
|
1
|
|
|
Condor
|
USA
|
1970
|
Database software publisher.
|
5
|
1
|
1
|
|
|
Free Spirit Software
|
USA
|
1983
|
American software publisher.
|
5
|
5
|
-
|
|
|
Soltek
|
Taiwan
|
1989
|
Taiwanese motherboard manufacturer
|
5
|
2
|
2
|
|
|
Practical Solutions
|
USA
|
1985
|
American company producing computer peripherals and accessories.
|
5
|
2
|
-
|
|
|
American Greetings
|
USA
|
1906
|
American greeting card company with educational software.
|
5
|
1
|
4
|
|
|
Be Inc
|
USA
|
1991
|
Be Inc., manufacturer of BeOS operating system
|
5
|
3
|
-
|
|
|
Headstart
|
USA
|
1987
|
Headstart Technologies, manufacturer of IBM PC-compatible computers
|
5
|
4
|
-
|
|
|
PKWARE
|
USA
|
1986
|
American software company known for PKZIP compression utility for DOS.
|
5
|
1
|
1
|
|
|
The New York Times
|
USA
|
1851
|
American newspaper that published software for home computers.
|
5
|
2
|
1
|
|
|
MetaCreations
|
USA
|
1992
|
American graphics software company. Bryce, Poser. Acquired by Corel.
|
5
|
1
|
-
|
|
|
Sintech
|
China
|
2005
|
Chinese adapter/connector manufacturer. Flash adapters.
|
5
|
1
|
1
|
|
|
Speedking
|
UK
|
1987
|
Joystick and game controller manufacturer
|
5
|
2
|
-
|
|
|
Emagic
|
Germany
|
1983
|
German company known for Logic and Notator MIDI sequencer software for Atari ST and Macintosh.
|
5
|
1
|
3
|
|
|
Microscience
|
USA
|
1986
|
American hard disk drive manufacturer.
|
5
|
3
|
1
|
|
|
REX Datentechnik
|
Germany
|
1985
|
German Amiga hardware expansion manufacturer
|
5
|
5
|
-
|
|
|
Techno Plus
|
France
|
1988
|
Computer accessories manufacturer
|
5
|
3
|
-
|
|
|
Houghton Mifflin
|
USA
|
1832
|
American educational publisher.
|
5
|
-
|
3
|
|
|
Weber Systems
|
USA
|
1982
|
American company producing accounting and business software.
|
5
|
3
|
-
|
|
|
A4TECH
|
Taiwan
|
1987
|
Taiwanese company known for keyboards, mice, and gaming peripherals.
|
5
|
2
|
3
|
|
|
Roline
|
Germany
|
1988
|
Computer cables and accessories brand
|
5
|
1
|
2
|
|
|
IDG Communications
|
USA
|
1964
|
American publishing company. PC World, Macworld, InfoWorld.
|
5
|
-
|
2
|
|
|
Alpha Systems Lab
|
USA
|
1991
|
American company producing graphics cards and video products.
|
5
|
1
|
3
|
|
|
Microline
|
USA
|
1983
|
Printer manufacturer.
|
5
|
1
|
1
|
|
|
Impulse
|
USA
|
1985
|
American video game developer known for Amiga racing and action games.
|
5
|
2
|
1
|
|
|
Typhoon
|
Taiwan
|
1990
|
Brand of computer peripherals and accessories.
|
5
|
3
|
2
|
|
|
Players
|
UK
|
1987
|
UK budget software publisher
|
5
|
-
|
1
|
|
|
GO!
|
UK
|
1988
|
British budget video game publisher.
|
5
|
1
|
2
|
|
|
Avatar
|
USA
|
1985
|
Brand of computer peripherals.
|
5
|
4
|
-
|
|
|
MAGIX
|
Germany
|
1993
|
German music and video software company.
|
5
|
1
|
4
|
|
|
Asimware
|
USA
|
1994
|
CD-ROM software and game publisher.
|
5
|
2
|
3
|
|
|
Corega
|
Japan
|
1986
|
Japanese network equipment manufacturer.
|
5
|
1
|
3
|
|
|
Tamarack
|
USA
|
1968
|
American company producing document scanners.
|
5
|
3
|
2
|
|
|
okro
|
Germany
|
2010
|
Producer of modern retro computing products.
|
5
|
5
|
-
|
|
|
Mitsuba
|
Japan
|
1983
|
Japanese electronics company.
|
5
|
4
|
1
|
|
|
Passport
|
USA
|
1981
|
MIDI interface manufacturer.
|
5
|
3
|
1
|
|
|
Classic Covers
|
USA
|
2015
|
Producer of custom covers for retro computers.
|
5
|
5
|
-
|
|
|
RFT
|
Germany
|
1948
|
East German electronics manufacturer
|
5
|
1
|
-
|
|
|
Workman Publishing
|
USA
|
1968
|
American book publisher known for practical guides and reference books.
|
5
|
2
|
1
|
|
|
Bitmap Books
|
UK
|
2014
|
British publisher of retro gaming books.
|
5
|
2
|
-
|
|
|
Electronica
|
USSR
|
1985
|
Soviet/Russian electronics manufacturer.
|
5
|
2
|
2
|
|
|
Emerson
|
USA
|
1912
|
American consumer electronics company.
|
5
|
3
|
-
|
|
|
Riska
|
USA
|
1985
|
Software publisher
|
5
|
3
|
-
|
|
|
Micro Focus
|
UK
|
1976
|
British company known for COBOL development tools and enterprise software.
|
5
|
1
|
1
|
|
|
PMI
|
USA
|
1983
|
Project management company.
|
5
|
3
|
-
|
|
|
Entrega
|
USA
|
1989
|
American company producing USB hubs and peripheral expansion devices.
|
5
|
4
|
1
|
|
|
Olympic
|
Japan
|
1984
|
Soviet computer manufacturer
|
5
|
2
|
2
|
|
|
Inland
|
USA
|
1985
|
Retail and office supplies.
|
5
|
2
|
1
|
|
|
Augat
|
USA
|
1941
|
American connector and electronics manufacturer.
|
5
|
2
|
-
|
|
|
ESR
|
USA
|
1983
|
Electronics company.
|
5
|
2
|
-
|
|
|
Quatech
|
USA
|
1987
|
I/O interface card manufacturer (ISA, PCI, PC104)
|
5
|
1
|
2
|
|
|
Egghead Software
|
USA
|
1984
|
American computer software and hardware retailer.
|
5
|
3
|
1
|
|
|
VisionTek
|
USA
|
1997
|
Graphics card and memory manufacturer
|
5
|
3
|
-
|
|
|
Silicon Beach Software
|
USA
|
1984
|
Mac software developer (SuperPaint, Dark Castle)
|
5
|
2
|
-
|
|
|
TriGem
|
South Korea
|
1988
|
Korean PC manufacturer
|
5
|
3
|
1
|
|
|
Leading Technology
|
USA
|
1985
|
Technology company.
|
5
|
4
|
1
|
|
|
Evolution Computing
|
USA
|
1984
|
CAD software publisher.
|
5
|
3
|
-
|
|
|
Cray Computer Corporation
|
USA
|
1989
|
American supercomputer company. Cray-3, GaAs technology. Seymour Cray.
|
5
|
-
|
4
|
|
|
ULSI
|
USA
|
1987
|
Ultra Large Scale Integration chip manufacturer
|
5
|
4
|
1
|
|
|
Merit
|
USA
|
1985
|
American video game publisher.
|
5
|
2
|
1
|
|
|
Quantex
|
USA
|
1983
|
PC system manufacturer
|
5
|
5
|
-
|
|
|
JAE
|
Japan
|
1953
|
Japanese company known for connectors and electronic components. Major supplier of computer connectors.
|
5
|
5
|
-
|
|
|
ACUMOS
|
USA
|
1995
|
American semiconductor company making chipsets.
|
5
|
2
|
3
|
|
|
SunRize Industries
|
USA
|
1985
|
Amiga audio sampling hardware manufacturer
|
5
|
3
|
1
|
|
|
Avatex
|
USA
|
1985
|
Modem manufacturer.
|
5
|
2
|
1
|
|
|
QuelleSoft
|
Germany
|
1988
|
Quelle mail-order software brand
|
5
|
-
|
4
|
|
|
SCM Microsystems
|
USA
|
1996
|
Smart card reader manufacturer
|
5
|
1
|
-
|
|
|
MacSoft
|
USA
|
1993
|
Mac software publisher.
|
5
|
-
|
1
|
|
|
Graham Magnetics
|
USA
|
1964
|
Magnetic tape manufacturer.
|
5
|
2
|
-
|
|
|
AMS Tech
|
Taiwan
|
1989
|
Taiwanese computer manufacturer.
|
5
|
1
|
2
|
|
|
Clic
|
France
|
1983
|
French software publisher.
|
5
|
1
|
-
|
|
|
Horizon
|
USA
|
1985
|
Computing and storage company.
|
5
|
1
|
1
|
|
|
Goupil
|
France
|
1979
|
French computer manufacturer.
|
5
|
1
|
-
|
|
|
Bush
|
UK
|
1970
|
British electronics retailer.
|
5
|
3
|
-
|
|
|
Consumer Guide
|
USA
|
1953
|
Publishing company.
|
5
|
4
|
-
|
|
|
A1200.NET
|
UK
|
2014
|
Online community and store for Amiga 1200 enthusiasts. Produces modern expansions and accessories for the Amiga 1200.
|
5
|
-
|
3
|
|
|
A2DVI
|
International
|
2020
|
Modern Apple II video adapter project.
|
5
|
2
|
1
|
|
|
Zentec
|
USA
|
1965
|
Terminal and display manufacturer
|
5
|
5
|
-
|
|
|
Addonics
|
USA
|
1997
|
American storage device manufacturer.
|
5
|
4
|
1
|
|
|
Cutting Edge
|
USA
|
1986
|
Technology products company.
|
5
|
3
|
-
|
|
|
Premier
|
USA
|
1986
|
Electronics brand
|
5
|
3
|
-
|
|
|
Mura
|
USA
|
1968
|
Audio equipment manufacturer.
|
5
|
2
|
1
|
|
|
Prima Publishing
|
USA
|
1990
|
Video game strategy guide publisher
|
6
|
5
|
-
|
|
|
Pan
|
UK
|
1944
|
British book publisher.
|
6
|
3
|
1
|
|
|
Chat Mauve
|
France
|
1989
|
French software company known for Amiga and Atari ST games. Published Starblade and other action titles.
|
6
|
4
|
-
|
|
|
Trojan
|
UK
|
1984
|
Light gun and game peripheral manufacturer
|
6
|
4
|
1
|
|
|
H&N
|
USA
|
1984
|
H&N (manufacturer of Atari ST accelerator cards)
|
6
|
2
|
-
|
|
|
Octek
|
Taiwan
|
1984
|
Taiwanese company producing motherboards and expansion cards for personal computers.
|
6
|
6
|
-
|
|
|
Springboard Software
|
USA
|
1981
|
American educational software publisher. Early Reader, Newsroom.
|
6
|
2
|
3
|
|
|
Dynamix
|
USA
|
1984
|
American video game developer known for adventure games including Rise of the Dragon and The Incredible Machine.
|
6
|
-
|
2
|
|
|
TigerDirect
|
USA
|
1989
|
American online electronics retailer.
|
6
|
3
|
1
|
|
|
MacroSystems
|
Germany
|
1989
|
German company known for Amiga video production hardware including VLab and Retina graphics cards.
|
6
|
3
|
1
|
|
|
Sordan
|
UK
|
1984
|
British software publisher.
|
6
|
-
|
3
|
|
|
Yakumo
|
Germany
|
1998
|
German computer manufacturer (OEM brand)
|
6
|
2
|
2
|
|
|
RetroBit
|
USA
|
2010
|
Modern retro gaming controllers and adapters
|
6
|
2
|
-
|
|
|
BFG
|
USA
|
2002
|
American company known for graphics cards for gaming PCs.
|
6
|
2
|
-
|
|
|
Advanced Logic Systems
|
USA
|
1982
|
American company producing expansion cards and peripherals for Apple II.
|
6
|
6
|
-
|
|
|
J H Bassett & Co
|
UK
|
1890
|
British electronics retailer and manufacturer.
|
6
|
5
|
1
|
|
|
JASC Software
|
USA
|
1991
|
American graphics software, Paint Shop Pro.
|
6
|
4
|
1
|
|
|
Aprotek
|
USA
|
1985
|
American company producing computer peripherals and printer buffers.
|
6
|
4
|
-
|
|
|
Enlight
|
Taiwan
|
1979
|
Taiwanese company producing computer cases and power supplies.
|
6
|
3
|
-
|
|
|
Sorcim
|
USA
|
1980
|
American software company known for SuperCalc spreadsheet software, one of the early competitors to VisiCalc and Lotus 1-2-3.
|
6
|
3
|
3
|
|
|
Enermax
|
Taiwan
|
1990
|
Taiwanese power supply manufacturer.
|
6
|
3
|
1
|
|
|
Globe
|
USA
|
1985
|
Brand of floppy disks and magnetic media.
|
6
|
1
|
3
|
|
|
Accton
|
Taiwan
|
1988
|
Taiwanese network equipment manufacturer.
|
6
|
3
|
3
|
|
|
Syncom
|
USA
|
1984
|
Data storage media manufacturer
|
6
|
3
|
-
|
|
|
Quicksilva
|
UK
|
1983
|
British game publisher founded 1984. Carrier Command, Midwinter. Advanced simulations.
|
6
|
3
|
-
|
|
|
Modular Circuit Technology
|
USA
|
1984
|
American company producing expansion cards and computer components.
|
6
|
5
|
1
|
|
|
micompuTer
|
Germany
|
1983
|
Vintage computer enthusiast/maker
|
6
|
1
|
2
|
|
|
Transactor
|
Canada
|
1978
|
Canadian magazine for Commodore computer users. Published software and technical articles.
|
6
|
3
|
-
|
|
|
Thunderware
|
USA
|
1984
|
American company known for ThunderScan, a hardware device that converted ImageWriter printers into scanners for Macintosh.
|
6
|
3
|
1
|
|
|
Honey Bee
|
Taiwan
|
1986
|
Brand of joysticks and gaming controllers.
|
6
|
3
|
1
|
|
|
T/Maker
|
USA
|
1983
|
Mac productivity software developer
|
6
|
-
|
5
|
|
|
Interex
|
USA
|
1987
|
User group and publisher focused on HP 3000 and HP computer systems.
|
6
|
3
|
2
|
|
|
Macromind
|
USA
|
1984
|
American software company known for Director multimedia authoring software. Later became Macromedia.
|
6
|
4
|
1
|
|
|
Pine Technology
|
Taiwan
|
1989
|
Taiwanese company known for motherboards, graphics cards, and sound cards for personal computers.
|
6
|
3
|
1
|
|
|
COMREX
|
USA
|
1975
|
American company producing video and audio communication equipment.
|
6
|
4
|
1
|
|
|
PowerColor
|
Taiwan
|
1997
|
Taiwanese company producing graphics cards for gaming PCs.
|
6
|
4
|
2
|
|
|
Opcode
|
USA
|
1985
|
American company known for MIDI interfaces and music software for Macintosh.
|
6
|
4
|
1
|
|
|
MIO
|
USA
|
1985
|
Modern memory and storage expansion for Tandy/Radio Shack computers.
|
6
|
3
|
2
|
|
|
Alter
|
USA
|
1983
|
Software publisher.
|
6
|
2
|
-
|
|
|
OEI
|
USA
|
1990
|
Company producing computer hardware.
|
6
|
3
|
1
|
|
|
Britannica
|
UK
|
1768
|
Encyclopedia and educational publisher.
|
6
|
-
|
2
|
|
|
Artworx
|
USA
|
1982
|
American video game publisher.
|
6
|
4
|
-
|
|
|
Microcom
|
USA
|
1980
|
American modem manufacturer.
|
6
|
5
|
1
|
|
|
PC-Sprint
|
USA
|
1987
|
Producer of PC accelerator and turbo products.
|
6
|
2
|
-
|
|
|
Asymetrix
|
USA
|
1985
|
American multimedia software company.
|
6
|
-
|
2
|
|
|
AMPRO
|
USA
|
1983
|
American company known for S-100 and STD bus single-board computers for industrial use.
|
6
|
5
|
-
|