|
|
Josty UK
|
-
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-
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-
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1
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1
|
-
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|
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RetroFloppy
|
-
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-
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-
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1
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1
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-
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|
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QuickStart
|
-
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-
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-
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1
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-
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-
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|
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Magic Combo
|
-
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-
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-
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1
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1
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-
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Software Infinity
|
-
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-
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-
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1
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1
|
-
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|
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CTC Computers
|
-
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-
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-
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1
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1
|
-
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|
|
Elpina
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Cadkey
|
USA
|
1971
|
Cadkey was a pioneer in the field of Computer-Aided Design (CAD), emerging during the early 1970s as a vital tool for engineers and designers. Originally developed to run on minicomputers, it became a staple in industrial environments, bridging the gap between manual drafting and digital precision. The software was instrumental in the evolution of 2D and 3D modeling, providing a foundational platform for technical drafting before the dominance of modern CAD giants.
Throughout its history, Cadkey transitioned through various iterations, adapting to the shift from mainframe-based systems to the personal computer revolution. Its legacy is defined by its role in democratizing high-end engineering tools for smaller-scale workstations, making it a significant chapter in the history of computer-aided engineering and industrial design software.
|
1
|
-
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1
|
|
|
Garrett Comptronics
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
DreamWorks Interactive
|
USA
|
1995
|
DreamWorks Interactive was a pioneering multimedia company formed through a high-profile joint venture between DreamWorks SKG and Microsoft. The company aimed to revolutionize the intersection of Hollywood storytelling and interactive entertainment, focusing on high-end CD-ROM multimedia experiences and early digital animation. They were instrumental in the mid-1990s push for interactive encyclopedias and educational software, leveraging cinematic-quality graphics and storytelling techniques.
Despite its ambitious goals, the company struggled to find a consistent footing in the rapidly evolving gaming market. Following the restructuring of DreamWorks SKG and a shift in corporate strategy at Microsoft, the venture was eventually wound down. DreamWorks Interactive remains a notable footnote in computing history, representing the first major attempt to bridge the gap between traditional Hollywood studio-driven content and the burgeoning digital-interactive era.
|
1
|
-
|
-
|
|
|
Moretec Electronics
|
-
|
-
|
-
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1
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1
|
-
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|
|
Applied Physics
|
-
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-
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-
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1
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1
|
-
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|
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Barco
|
-
|
-
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-
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1
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1
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-
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|
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Bitz
|
-
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-
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-
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1
|
1
|
-
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|
|
Juiced.GS
|
-
|
-
|
-
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1
|
1
|
-
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|
|
S100Computers
|
-
|
-
|
-
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1
|
1
|
-
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|
|
Kiplinger
|
-
|
-
|
-
|
1
|
1
|
-
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|
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Amquest
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Starlight
|
-
|
-
|
There is no significant historical record of a major computing brand, hardware manufacturer, or software company named 'Starlight' in the annals of retro computing or mainstream electronics. While the name may appear in various niche contexts, such as small-scale software projects, fictional entities, or specific modern peripherals, it does not represent a documented historical entity with a defined origin or impact on the computing industry. Consequently, no specific historical data regarding its founding, discontinuation, or technological contributions can be accurately provided.
|
1
|
-
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-
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|
|
Artici
|
-
|
-
|
-
|
1
|
1
|
-
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|
|
Stor Wares
|
-
|
-
|
-
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1
|
1
|
-
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|
|
ak tronic
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
American Systec
|
USA
|
-
|
-
|
1
|
-
|
-
|
|
|
Golden Hawk Technology
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Rectron
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
PicoMac
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Global Win
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Suntronics
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
U.S. Logic
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Falcon Technology
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
APCO
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Weekly Reader Family Software
|
USA
|
1970
|
Weekly Reader Family Software was a specialized educational division of the Weekly Reader Company, designed to bring literacy and computer skills to children through the emerging home computing-revolution of the 1980s. They produced a variety of educational software titles and 'edutainment'-style programs specifically tailored for home computers like the Apple II, Commodore 64, and early IBM PCs. These programs often combined reading comprehension exercises with interactive-graphics-based gameplay to engage young learners.
As a pioneer in the home-learning market, the brand played a crucial role in bridging the gap between traditional print-based education and the digital frontier. Their software helped normalize the presence of computers in the domestic environment, setting a precedent for the educational software-boom of the 1990s. Today, their legacy is a nostalgic touchstone for a generation of users who first encountered digital-learning through these early-era-educational-tools.
|
1
|
1
|
-
|
|
|
Visioneer
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Green Tree Press
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
RMS International
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Mindcraft
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Synic
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
DATAX
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
ACECAD
|
-
|
-
|
-
|
1
|
1
|
-
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|
|
ISPCON
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Precision Methods
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Tom Mix Software
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Star-Kits
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
MicroGen
|
-
|
-
|
There is no significant historical record of a major computing hardware, software, or electronics brand named 'MicroGen' in the annals of retro computing or mainstream technology history. While the name may appear in various small-scale industrial contexts or as a generic brand name for modern micro-generation technologies, it does not correspond to a recognized entity in the history of personal computing, video games, or early electronics. Consequently, there are no specific details regarding its founding year, country of origin, or historical contribution to the computing industry.
|
1
|
1
|
-
|
|
|
Alf Products
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Berlioz
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Power Tap
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Leadman
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Mainframe
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Lotsa Bytes
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Plume/NAL
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Micromax
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Signalman
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
WATCOM
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Sound Source
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
STAZ Software
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Boris FX
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Kaftsle
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Quadronics
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Winner Products USA
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
First Éditions
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Interand
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Pluster
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
AVLab
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
UltraSoft
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Four-Phase Systems
|
United States
|
1974
|
Four‑Phase Systems, Inc. was a Silicon Valley company that built early 16‑bit microcomputers and development systems for the Intel 8086.
|
1
|
-
|
1
|
|
|
TMK
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Children's Television Workshop
|
USA
|
1968
|
The Children's Television Workshop (CTW), now known as Sesame Workshop, is a non-profit organization famous for creating Sesame Street. While primarily a media production entity, CTW played a significant role in the early intersection of educational media and interactive technology. During the late 1970s and 1980s, the organization pioneered the use of educational software and early computer-assisted learning tools to expand their pedagogical reach.
Their contribution to the history of computing lies in the development of early educational software and the integration of digital-age learning principles. By bridging the gap between traditional television and interactive media, they helped lay the groundwork for the educational software boom of the 1990s, influencing how digital literacy and instructional design were approached in early consumer computing.
|
1
|
1
|
-
|
|
|
Stealth Corporation
|
Canada
|
-
|
-
|
1
|
1
|
-
|
|
|
Cadillac Computer
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Alsop
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Good Software Corporation
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Energy+
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Medal Electronics
|
Hong Kong
|
-
|
-
|
1
|
1
|
-
|
|
|
Datex
|
United Kingdom
|
-
|
-
|
1
|
1
|
-
|
|
|
Schroff
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Prospero Software
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
7th Level
|
USA
|
1994
|
7th Level was an influential American software developer and publisher during the mid-to-late 1990s, primarily known for its high-quality multimedia-driven games and educational software. The company specialized in leveraging the burgeoning CD-ROM technology of the era, producing titles that featured high-fidelity audio and rich, interactive graphics. Their catalog often blended entertainment with educational elements, catering to the growing demand for interactive learning on the PC.
One of their most notable contributions was the development of highly polished, genre-bending titles that pushed the boundaries of early multimedia capabilities. While they achieved success in the niche of interactive entertainment, the company eventually ceased operations in the early 2000s as the landscape of digital media and gaming shifted toward more complex, high-speed internet-based experiences.
|
1
|
1
|
-
|
|
|
Lothlorien
|
USA
|
-
|
Lothlorien is a specialized name primarily associated with the niche-interest retro computing and software preservation community rather than a major commercial hardware manufacturer. In the context of computing history, the name is often linked to enthusiasts and developers involved in the preservation of older software ecosystems or specific home computer hobbyist circles. While not a mainstream tech giant, the name represents the deep-rooted culture of digital archiving and the passion of independent developers who maintain the legacy of early computing through specialized software projects and emulation-friendly tools.
|
1
|
1
|
-
|
|
|
Rockstar Games
|
USA
|
1998
|
Rockstar Games is a premier video game publisher and a subsidiary of Take-Two Interactive, renowned for producing some of the most influential and commercially successful open-world titles in gaming history. Founded in 1998, the brand rose to global prominence through its Rockstar Games Productions and Rockstar North studios, delivering groundbreaking franchises such as Grand Theft Auto, Red Dead Redemption, and Max Payne.
Their contribution to the industry lies in their commitment to cinematic storytelling, high-fidelity graphics, and complex, systemic-driven gameplay. By pushing the boundaries of technical execution and cultural impact, Rockstar Games has redefined the standards of the action-adventure genre and set a benchmark for production value in the modern gaming era.
|
1
|
1
|
-
|
|
|
Bambino
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
VersaForm
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
K & H Products
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Triga
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Richard Shepherd Software
|
UK
|
-
|
Richard Shepherd Software refers to the specialized software-driven era of the 1980s microcomputing scene, primarily centered around the UK's home computer boom. During this period, independent developers and small-scale software houses were instrumental in creating niche utilities and games for platforms like the ZX Spectrum and BBC Micro. While often operating as a boutique or individual-led entity, such names represent the grassroots coding culture that defined the British computing landscape. These developers contributed to the rich legacy of retro computing by pushing the limits of low-memory hardware through clever optimization and creative programming.
|
1
|
-
|
-
|
|
|
Edward Arnold
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
HackJunk
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
NetFRAME Systems
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Top Search
|
Taiwan
|
-
|
-
|
1
|
-
|
-
|
|
|
Data Cell
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
National Education Corporation
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Odin Computer Graphics
|
USA
|
-
|
Odin Computer Graphics was a specialized software entity primarily active during the late 1980s and early 1990s, focusing on the burgeoning field of digital art and computer-aided design. The brand is most notably remembered within the retro computing and demoscene communities for its contributions to high-end graphics-intensive software and tools designed for early personal computers.
Their work often bridged the gap between professional-grade computer graphics and the enthusiast market, providing tools that pushed the visual boundaries of hardware available at the time. While their footprint remains niche, they represent a specific era of software development where specialized graphics utility and aesthetic experimentation were paramount in the evolution of digital art.
|
1
|
1
|
-
|
|
|
Tronic Verlag
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
CPX
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
DOW Chemical Company
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
EPO
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Logistics Research Inc.
|
USA
|
-
|
-
|
1
|
1
|
-
|
|
|
Treasure
|
Japan
|
1992
|
Treasure is a legendary Japanese video game developer renowned for its high-octane action games and exceptional technical craftsmanship. Founded by former Sega employees, the studio quickly established a reputation for pushing hardware to its absolute limits, particularly on the Sega Genesis and later the Saturn and Dreamcast. They are celebrated for creating highly polished, skill-based experiences that emphasize precision and kinetic energy.
Throughout their history, Treasure has delivered iconic titles such as Gunstar Heroes, Radiant Silvergun, and Ikaruga. Their contribution to retro computing and gaming history lies in their ability to blend complex, deep gameplay mechanics with breathtaking visual spectacle, making them a cornerstone of the 16-bit and 32-bit eras.
|
1
|
1
|
-
|
|
|
Apple Press
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
StorageTek
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
NECC
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
OCP
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Polytron
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Applied Intelligent Systems
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Grandslam
|
UK
|
-
|
Grandslam refers to a notable era in the UK's 8-bit computing scene, specifically associated with the high-performance software and hardware peripherals of the early 1980s. While often used in the context of specialized arcade-style software or specific peripheral brands, it represents the vibrant, high-energy culture of the British microcomputer revolution. During this period, developers pushed the limits of machines like the ZX Spectrum and Commodore 64 to deliver complex, arcade-quality experiences to home users.
In the realm of retro computing, the name evokes the era of 'bedroom coders' who transitioned into professional studios. These developers contributed significantly to the evolution of the UK software industry, setting the stage for the global dominance of British game development. Their ability to optimize limited hardware for intense, high-speed gameplay remains a cornerstone of computing history.
|
1
|
1
|
-
|
|
|
DCS
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Ahanix
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Lorimar
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Rabbit Software
|
USA
|
-
|
Rabbit Software was a small-scale software development entity primarily active during the late 1970s and early 1980s, a period defined by the rapid expansion of home computing and microcomputers. The brand is most frequently associated with the distribution of software-based games and utility programs for early 8-bit systems, such as the Apple II and various TRS-80 models.
While not a major industry titan, Rabbit Software represents the era of 'bedroom coders' and small-scale software houses that helped populate the early home computer market. Their contributions were part of the foundational ecosystem that allowed hobbyist computing to transition into a commercially viable industry, providing accessible entertainment and basic tools to early adopters of personal technology.
|
1
|
-
|
-
|
|
|
Weitek
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Ultimarc
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Xwave
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
LMS Technologies
|
USA
|
1984
|
Technology company.
|
1
|
1
|
-
|
|
|
Polk Audio
|
USA
|
1972
|
American audio company known for speakers and audio equipment.
|
1
|
1
|
-
|
|
|
Tri Star
|
USA
|
1985
|
Electronics and accessories brand
|
1
|
1
|
-
|
|
|
Megabyte
|
USA
|
1982
|
Electronics and software company.
|
1
|
1
|
-
|
|
|
Axlon
|
USA
|
1980
|
American electronics company founded by Nolan Bushnell.
|
1
|
1
|
-
|
|
|
Achieve
|
USA
|
1983
|
Software publisher.
|
1
|
-
|
-
|
|
|
X-Pander
|
UK
|
1985
|
Expansion hardware for vintage computers
|
1
|
1
|
-
|
|
|
Universal Automatic Computer (UNIVAC)
|
USA
|
1946
|
American mainframe company founded 1946. UNIVAC I, first commercial computer.
|
1
|
1
|
-
|
|
|
PSI Diffusion
|
France
|
1984
|
French software publisher. Thomson games.
|
1
|
-
|
-
|
|
|
DrawBridge
|
USA
|
2014
|
Open-source software for copying and analyzing Amiga floppy disks.
|
1
|
-
|
1
|
|
|
Interleaf
|
USA
|
1981
|
American document publishing software.
|
1
|
-
|
-
|
|
|
Interceptor Software
|
UK
|
1983
|
British video game publisher known for games for 8-bit home computers including Sentinel and Kerb Crawler.
|
1
|
1
|
-
|
|
|
Labarthe
|
France
|
1985
|
French software publisher.
|
1
|
1
|
-
|
|
|
ComTec
|
USA
|
1985
|
Computer equipment manufacturer.
|
1
|
1
|
-
|
|
|
Light Fantastic
|
UK
|
1987
|
British video game publisher.
|
1
|
-
|
-
|
|
|
Palace Software
|
UK
|
1984
|
British video game developer known for Cauldron and The Sacred Armour of Antiriad. Major 8-bit era game publisher.
|
1
|
-
|
-
|
|
|
Kixx
|
UK
|
1988
|
British budget game label. US Gold budget re-releases.
|
1
|
1
|
-
|
|
|
Hi-Tec Software
|
UK
|
1988
|
British budget video game publisher known for games for 8-bit and 16-bit computers.
|
1
|
1
|
-
|
|
|
Llamasoft
|
UK
|
1982
|
British video game developer founded by Jeff Minter. Known for games like Tempest 2000 and Gridrunner.
|
1
|
1
|
-
|
|
|
GFA Systemtechnik
|
Germany
|
1985
|
German software and book publisher, known for GFA BASIC programming language for Atari ST and Amiga.
|
1
|
-
|
-
|
|
|
Microtom
|
France
|
1984
|
Electronics manufacturer.
|
1
|
-
|
-
|
|
|
Bluechip
|
Germany
|
1988
|
German computer manufacturer.
|
1
|
-
|
1
|
|
|
Alberici
|
Italy
|
1986
|
Italian company producing computer peripherals and accessories.
|
1
|
1
|
-
|
|
|
Electronic Memories
|
USA
|
1969
|
Memory manufacturer.
|
1
|
1
|
-
|
|
|
ASKA
|
Japan
|
1986
|
Japanese electronics company.
|
1
|
1
|
-
|
|
|
Hi-Tech Peripherals
|
USA
|
1985
|
Peripherals manufacturer.
|
1
|
1
|
-
|
|
|
ReadySoft
|
Canada
|
1985
|
Canadian video game developer known for Dragons Lair and Space Ace laser disc game ports.
|
1
|
-
|
-
|
|
|
Scholar By Brown Disc
|
USA
|
1985
|
Educational software publisher
|
1
|
1
|
-
|
|
|
Balance
|
USA
|
1986
|
Software company.
|
1
|
1
|
-
|
|
|
Michtron
|
USA
|
1984
|
American company producing software for Atari ST and other platforms.
|
1
|
1
|
-
|
|
|
Chromasette
|
USA
|
1981
|
American software publisher. Type-in programs on cassette.
|
1
|
-
|
-
|
|
|
Forethought
|
USA
|
1983
|
American software company, created PowerPoint.
|
1
|
1
|
-
|
|
|
Loran
|
USA
|
1986
|
Electronics company.
|
1
|
1
|
-
|
|
|
MME
|
Hungary
|
1986
|
Electronics manufacturer.
|
1
|
-
|
-
|
|
|
Zetek
|
USA
|
1983
|
Electronics manufacturer
|
1
|
-
|
1
|
|
|
Tebl
|
UK
|
1985
|
Modern retro computing hardware developer
|
1
|
1
|
-
|
|
|
Retronics
|
Poland
|
2011
|
Polish company producing modern retro computing hardware and accessories.
|
1
|
1
|
-
|
|
|
TAM
|
Taiwan
|
1984
|
Technology and accessories manufacturer
|
1
|
1
|
-
|
|
|
Eyetech
|
UK
|
1996
|
British Amiga hardware manufacturer.
|
1
|
-
|
-
|
|
|
Geloso
|
Italy
|
1931
|
Italian electronics manufacturer.
|
1
|
1
|
-
|
|
|
Comtech
|
USA
|
1985
|
Electronics manufacturer.
|
1
|
1
|
-
|
|
|
BANNSAN
|
Japan
|
1985
|
Electronics company.
|
1
|
1
|
-
|
|
|
c64lover.com
|
Germany
|
2015
|
Online community and store for Commodore 64 enthusiasts.
|
1
|
-
|
1
|
|
|
Electric Gems
|
UK
|
2016
|
British Amiga magazine CD coverdisk.
|
1
|
1
|
-
|
|
|
The8BitBox
|
UK
|
2018
|
British company producing modern retro computing hardware.
|
1
|
1
|
-
|
|
|
Mega Tronic
|
Taiwan
|
1988
|
Electronics manufacturer.
|
1
|
1
|
-
|
|
|
ONE Technologies
|
Germany
|
1985
|
German company producing computer motherboards.
|
1
|
1
|
-
|
|
|
Penguin Software
|
USA
|
1982
|
American software company known for games for Apple II including Transylvania and The Graphics Magician.
|
1
|
-
|
1
|
|
|
MAG InnoVision
|
Taiwan
|
1986
|
Taiwanese monitor manufacturer.
|
1
|
-
|
-
|
|
|
Altair Mini
|
USA
|
2016
|
Modern miniature replica project of the MITS Altair 8800, designed for collectors and enthusiasts.
|
1
|
-
|
1
|
|
|
Cryo Interactive
|
France
|
1990
|
French video game developer.
|
1
|
-
|
1
|
|
|
Anirog
|
UK
|
1982
|
Software publisher
|
1
|
-
|
-
|
|
|
Acid Software
|
New Zealand
|
1983
|
New Zealand software company known for Amiga games and demos.
|
1
|
-
|
-
|
|
|
HI-LO SYSTEM
|
Taiwan
|
1983
|
Computer systems manufacturer.
|
1
|
1
|
-
|
|
|
Waters
|
USA
|
1958
|
Scientific instruments manufacturer
|
1
|
1
|
-
|
|
|
Primo
|
Hungary
|
1985
|
Hungarian home computer manufacturer
|
1
|
1
|
-
|
|
|
XPert
|
USA
|
1988
|
Computer accessories brand
|
1
|
1
|
-
|
|
|
IBIPRO
|
Germany
|
1985
|
Producer of modern retro computing products.
|
1
|
1
|
-
|
|
|
Asem
|
Italy
|
1984
|
Italian industrial computer manufacturer.
|
1
|
1
|
-
|
|
|
VEB Mikroelektronik
|
East Germany
|
1961
|
East German state enterprise producing microelectronics and integrated circuits.
|
1
|
1
|
-
|
|
|
AKUA
|
USA
|
1986
|
Atari ST accessories and peripherals.
|
1
|
1
|
-
|
|
|
SKC
|
South Korea
|
1953
|
Korean media storage manufacturer
|
1
|
1
|
-
|
|
|
Imperator
|
Germany
|
1987
|
Hardware manufacturer.
|
1
|
-
|
1
|
|
|
microspot
|
UK
|
1989
|
UK CAD and graphics software developer
|
1
|
-
|
1
|
|
|
Wodem
|
Germany
|
2005
|
Modern WiFi modem for retro computers
|
1
|
1
|
-
|
|
|
Laney Systems
|
USA
|
1983
|
Computer systems company.
|
1
|
1
|
-
|
|
|
Benson-Lehner
|
USA
|
1972
|
Plotter and graphics equipment company.
|
1
|
1
|
-
|
|
|
NKK Lab
|
Japan
|
1986
|
Japanese electronics company.
|
1
|
1
|
-
|
|
|
Delta Tao Software
|
USA
|
1990
|
American video game developer.
|
1
|
1
|
-
|
|
|
Optosys
|
USA
|
1986
|
Electronics manufacturer.
|
1
|
1
|
-
|
|
|
Noax
|
Germany
|
1987
|
German manufacturer of industrial panel PCs and HMI systems
|
1
|
1
|
-
|
|
|
Premiere
|
USA
|
1984
|
PC motherboard manufacturer from the 486/Pentium era
|
1
|
1
|
-
|
|
|
Albatros
|
USA
|
1984
|
Software and hardware company.
|
1
|
1
|
-
|
|
|
FTL
|
UK
|
1984
|
British game publisher founded 1984. Dungeon Master, Chaos Strikes Back.
|
1
|
-
|
-
|
|
|
Arcana
|
USA
|
1985
|
Software publisher.
|
1
|
1
|
-
|
|
|
Data Transforms
|
USA
|
1979
|
American software company known for Fontographer font creation software.
|
1
|
-
|
1
|
|
|
Baudville
|
USA
|
1982
|
American educational software publisher.
|
1
|
1
|
-
|
|
|
Loriciels
|
France
|
1983
|
French video game publisher known for games on Amstrad CPC, Atari ST, and Amiga. Published titles like Grand Prix 500cc.
|
1
|
-
|
-
|
|
|
BSG Electronics
|
UK
|
1984
|
British electronics company.
|
1
|
-
|
1
|
|
|
RBM
|
USA
|
1984
|
Electronics manufacturer
|
1
|
1
|
-
|
|
|
First Class Peripherals
|
USA
|
1985
|
Amiga peripheral manufacturer.
|
1
|
1
|
-
|
|
|
PeopleTalk Associates
|
USA
|
1985
|
Software publisher.
|
1
|
1
|
-
|
|
|
DINOSOFT
|
USA
|
1986
|
Software publisher.
|
1
|
-
|
1
|
|
|
Micro Development
|
USA
|
1983
|
Software development company.
|
1
|
1
|
-
|
|
|
Boomerang
|
Australia
|
1984
|
Software publisher.
|
1
|
-
|
-
|
|
|
S3 Graphics
|
USA
|
1989
|
American graphics chip company founded 1989. ViRGE, Savage, Chrome.
|
1
|
1
|
-
|
|
|
Syntron
|
USA
|
1983
|
Industrial automation company
|
1
|
1
|
-
|
|
|
Computer Boards Inc
|
USA
|
1970
|
American company producing data acquisition hardware for scientific computing.
|
1
|
1
|
-
|