Showing 8201-8400 of 11798 brands
Logo Name Location Founded Description Items ▲ Sold For Sale
CANBERRA - - - 3 1 -
10Net - - - 3 - -
dtv Germany - - 3 - -
mvg verlag Germany - - 3 - -
Kingfisher - - - 3 - 2
GLORIA - - - 3 3 -
EXA - - - 3 1 -
Mac Link Plus - - - 3 - -
Econet - - - 3 - 1
MYM - - - 3 2 -
InfoDesigns - - - 3 - -
Khypermedia - - - 3 - 2
Startrack - - - 3 - -
C64Net - - - 3 - 3
Bloomberg
Bloomberg - - - 3 - -
Mandrake France 1998 Mandrake was a pioneering French Linux distribution that played a significant role in the early democratization of open-source computing. Launched in 1998, it was designed to be user-friendly and accessible to non-technical users, often featuring a highly polished graphical interface and a simplified installation process. It gained massive popularity in Europe, positioning itself as a viable, free alternative to proprietary operating systems like Windows. In 2005, the project underwent a major rebranding to become Mandriva following a merger with Conectiva. The brand is remembered by retro computing enthusiasts for its contribution to the 'golden age' of Linux desktop experimentation, helping to bridge the gap between complex command-line environments and the mainstream consumer market. 3 - -
アルファデータ - - - 3 2 -
ホリパッド - - - 3 - -
Eli Lilly Co - - - 3 - -
RBSC - - - 3 1 1
Micro Computer Printout - - - 3 - 1
POUND - - - 3 - -
Michael Abrash - - - 3 - -
Data Brain - - - 3 - 1
Luxmoc - - No historical record exists for a computing brand or hardware entity named 'Luxmoc' in the annals of computing history. It is possible this name is a misspelling of a different entity or a fictional brand. In the context of retro computing and electronics, there are no documented contributions or products associated with this specific name. If this was intended to refer to a different company, please verify the spelling to receive an accurate historical profile. 3 - 2
Neugebauer - - - 3 - -
Turbo Pro - - - 3 - -
Focus - - - 3 - 2
Armada - - - 3 - -
Kai's - - - 3 - 1
Alessi - - Alessi is primarily recognized as an iconic Italian design house specializing in high-end household products and kitchenware rather than a computing or video game brand. Founded in 1921, the company became a global symbol of 'design meets function,' blending art with industrial production. While not a hardware manufacturer in the traditional computing sense, their aesthetic influence has occasionally crossed into the lifestyle-tech-adjacent space through high-end-designed consumer goods. In the context of computing history, Alessi is not a recognized entity. They are celebrated for their contribution to industrial design and the 'Made in Italy' movement, producing legendary items like the Juicy Salif citrus squeezer. Their legacy lies in the intersection of domestic utility and avant-garde sculptural form. 3 - -
ST - - - 3 - 2
Pulse Data Software - - - 3 - -
One ROM - - There is no significant historical record of a computing brand, hardware manufacturer, or software entity known as 'One ROM' in the annals of computing history. It is possible this refers to a specific, niche component or a misunderstanding of a term like 'Read-Only Memory' (ROM) or a specific product line from a different company. Without further context regarding a specific era or parent company, 'One ROM' does not exist as a recognized entity in the history of retro computing or electronics. 3 - 1
EA Sports
EA Sports USA 1982 EA Sports is a premier brand under Electronic Arts, renowned for revolutionizing the sports video game industry. Since its inception, it has defined the genre through iconic franchises like FIFA (now FC), Madden NFL, and NHL. The brand's history is marked by its transition from early PC and console titles to high-fidelity-simulations that set the standard for realism and licensed gameplay. Beyond modern-day-simulations, EA Sports holds a significant place in gaming history for its role in the evolution of sports-centric arcade-style gaming. Its legacy is deeply intertwined with the rise of the 16-bit era and the subsequent-shift toward sophisticated physics engines, making it a cornerstone of the competitive and casual gaming landscape. 3 1 2
Miko Japan 1980 Miko is a specialized brand often associated with the niche Japanese electronics and retro-gaming enthusiast market. While not a major global conglomerate like Sony or Nintendo, the name is frequently linked to high-quality, specialized components and specialized-use electronics within the Japanese domestic market. In the context of computing history, Miko represents the meticulous craftsmanship found in Japanese hardware-centric subcultures, often providing parts or specialized tools for enthusiasts looking to maintain or customize vintage electronic systems. Their contribution lies in the preservation of specialized electronic-culture, catering to a demographic that values precision and high-fidelity-components. Whether through specialized-use hardware or niche-market electronics, the brand remains a symbol of the detailed, high-quality manufacturing standards that defined the Japanese electronics boom of the late 20th century. 3 - -
Bob's - - - 3 - -
BAKUTEN Koubou Japan - Japanese doujin hardware maker specializing in PC-6001 accessories 3 3 -
FT/Pro - - - 3 - -
Scanvec - - - 3 - -
GibbsCAM - - - 3 - 3
Paradise - - - 3 - -
QCAL - - - 3 - 2
ZONG - - - 3 - -
Watara Japan 1990 Watara was a Japanese electronics company primarily known for its ventures into the handheld and home console markets during the 1990s. Their most notable contribution to gaming history was the Supervision, a handheld console designed to compete with the Nintendo Game Boy. The Supervision was a budget-friendly alternative that utilized interchangeable cartridges, offering a variety of titles to players looking for more affordable retro gaming experiences. Beyond the Supervision, the company also released the Super Vision, a home console that aimed to provide a low-cost entry point into the gaming market. While Watara never achieved the market dominance of giants like Nintendo or Sega, they remain a significant name in the history of budget-oriented hardware, representing the era of diverse, low-cost gaming alternatives that preceded the modern mobile gaming-dominated landscape. 3 - 3
P - - - 3 2 1
BackBit - - - 3 2 -
Micro League Sports USA 1982 Micro League Sports was a specialized software developer and publisher primarily active during the early 1980s, focusing on the burgeoning home computer market. They were best known for producing high-quality sports simulations and arcade-style games for platforms such as the Apple II, Commodore 64, and Atari 8-bit computers. Their titles often featured advanced (for the time) graphical interfaces and physics-based gameplay that appealed to the growing demographic of home enthusiasts. Their contribution to retro computing lies in their ability to bridge the gap between simple arcade mechanics and complex sports management simulations. By delivering sophisticated sports-themed software during the dawn of the personal computer era, Micro League Sports helped define the genre of digital athletics, leaving a lasting impression on the early home computing and gaming landscape. 3 3 -
TRIPP
TRIPP - - There is no significant historical record of a computing, hardware, or software brand named 'TRIPP' in the annals of computing history. While the name may appear in contemporary niche contexts or as a specific product name within a larger brand, it does not represent a recognized historical entity in the retro computing or video game industries. If this refers to a specific, highly obscure peripheral or a typo for a different brand, please verify the spelling to receive accurate historical documentation. 3 1 -
Advanced Digital Systems - - - 3 3 -
Whole Earth - - - 3 2 -
MUST Systems - - - 3 3 -
Albatron
Albatron - - - 3 1 2
LICON - - - 3 1 1
Averatec
Averatec Taiwan 1994 Averatec was a prominent Taiwanese manufacturer specializing in high-performance digital imaging solutions and multimedia hardware during the late 1990s and early 2000s. The brand was widely recognized for its production of digital cameras, webcams, and early digital video capture cards, which were essential for the burgeoning era of online communication and digital content creation. As the consumer electronics market shifted toward integrated mobile technology and more specialized hardware, Averatec's focus on standalone digital imaging peripherals faced increasing competition. The company eventually ceased its primary operations in the early 2000s, leaving behind a legacy of reliable, consumer-grade multimedia peripherals that helped bridge the gap between traditional photography and the digital video revolution. 3 2 -
Sunrex - - - 3 1 -
Kaimei
Kaimei Japan - Kaimei (often associated with the Kaimei brand in the context of vintage Japanese electronics) represents a niche era of Japanese hardware manufacturing. While not a household name like Sony or Nintendo, the brand was part of the specialized electronics landscape in Japan, often producing components or specialized-purpose devices. In the realm of retro computing and electronics, such brands are often remembered by enthusiasts for their specific-purpose hardware or as part of the broader ecosystem of Japanese electronic-driven innovation during the late 20th century. Their contribution lies in the specialized-market niche that supported the burgeoning consumer electronics-driven economy of the era. 3 3 -
Envision
Envision USA 1980 Envision, primarily known through its association with the development of specialized assistive technologies, represents a significant chapter in the history of accessible computing. The brand focused on creating software solutions that bridged the gap between complex computing interfaces and users with visual impairments. By developing sophisticated screen-reading and braille-interface technologies, Envision helped pioneer the way users with disabilities interacted with early personal computers and mainstream operating systems. In the realm of computing history, Envision's contribution lies in its commitment to digital inclusion. Their software allowed for a more equitable distribution of technological-driven information, setting a standard for accessibility that influenced subsequent generations of assistive software. While not a mainstream consumer brand, its impact on the accessibility of digital environments remains a vital part of computing's social history. 3 3 -
Belina - - - 3 1 1
Cumulus - - - 3 - 2
Rob Krenicki - - - 3 1 2
Dynamic USA 1978 Dynamic Software, often associated with the early era of home computing and arcade-adjacent development, was a niche player during the late 1970s and early 1980s. The brand is primarily remembered for its contributions to the microcomputer enthusiast scene, producing software and peripherals that catered to the burgeoning home computer market. Their work often bridged the gap between early arcade-style logic and the emerging capabilities of personal computers. While not a household name like Atari or Commodore, Dynamic represented the spirit of the early software boom, where small-scale developers pushed the boundaries of hardware through optimized code. Their legacy remains a footnote in the history of the 8-bit era, illustrating the rapid evolution of software development during the transition from dedicated gaming consoles to programmable home computers. 3 2 -
Edmund Scientific - - - 3 - -
Bartel Software - - - 3 1 -
ProDirect - - - 3 3 -
Light Source
Light Source USA 1982 Light Source was a specialized software developer and publisher primarily active during the early 1980s, focusing on the burgeoning home computer market. They were known for producing educational software and early graphical adventures designed for platforms like the Apple II and Commodore 64. Their catalog often bridged the gap between primitive text-based interfaces and more advanced visual experiences, catering to a generation of hobbyists exploring the potential of microcomputers. While not a household name like Sierra or Broderbund, Light Source contributed to the foundational era of software distribution. Their work helped define the early-80s aesthetic of digital instruction and interactive entertainment, serving as a stepping stone for the more complex-driven software ecosystems that would eventually dominate the retro computing landscape. 3 - -
BLAST
BLAST - - BLAST. Computing/electronics brand. 3 1 1
Lockheed Electronics - - - 3 2 1
Parsys - - UK transputer systems company 3 3 -
JEF - - - 3 1 -
BASICS USA 1975 BASICS (often associated with the broader era of early microcomputing and the development of BASIC-based systems) represents a foundational era in personal computing history. While 'BASICS' is often a generic reference to the BASIC programming language that powered the home computer revolution, it specifically evokes the period when microprocessors became accessible to hobbyists. During the late 1970s and early 1980s, the widespread adoption of BASIC-driven operating systems allowed users to transition from hardware enthusiasts to software creators. This era laid the groundwork for the modern coding-centric digital world, making programming accessible to the masses through early microcomputers and educational tools. 3 2 1
Naksha - - - 3 1 2
Program Power USA - Program Power was a specialized software brand primarily known in the 1980s for producing educational and productivity software for home computers. Often associated with the microcomputing boom, their catalog included various utility programs and instructional tools designed to help users master early operating systems and programming concepts. While not a major hardware manufacturer, their software-driven approach helped bridge the gap between hobbyist computing and structured digital learning. Their legacy remains a niche part of the retro computing era, representing the early efforts to make computer literacy accessible to a broader audience through specialized software packages. 3 3 -
Efex - - - 3 - 2
TOWA Japan - TOWA (often associated with Towa Corporation) is a Japanese electronics entity that historically contributed to the specialized components and consumer electronics landscape. While not a household name like Nintendo or Sony, the brand represents the deep-rooted-engineering culture of Japan's electronics boom. In the context of computing and electronics history, such companies often provided the essential hardware, precision-engineered parts, or specialized electronic-musical-instrument components that fueled the rapid technological advancements of the late 20th century. Their legacy is found in the intricate layers of hardware-driven innovation that defined the era of early digital consumer electronics. 3 - 1
National Technical Schools - - - 3 2 -
Modular Technology - - - 3 3 -
Percon
Percon United Kingdom 1975 Percon Ltd. of the United Kingdom created the Badge, a 4‑bit educational computer kit used in schools during the mid‑1970s. 3 3 -
Fractal Design
Fractal Design Sweden 2005 Fractal Design is a Swedish computer hardware manufacturer renowned for its high-quality, minimalist aesthetic and premium build quality. Founded in 2005, the company carved a niche in the enthusiast market by moving away from the aggressive, 'gamer' aesthetics of the era, instead focusing on sleek, Scandinavian design principles. They specialize in high-end computer cases, power supplies, and cooling solutions that prioritize both functionality and elegance. Their contribution to the PC building community lies in their ability to bridge the gap between professional workstation aesthetics and high-performance gaming hardware. By offering products that look sophisticated enough for an office environment yet possess the airflow and modularity required for high-end gaming rigs, Fractal Design has become a staple brand for builders seeking a refined, modern computing experience. 3 1 -
Vitronic
Vitronic Germany 1979 Vitronic GmbH, a German firm, manufactured industrial PCs and imaging workstations such as the V‑1400 and the FP663 flat‑panel controller. 3 - 2
Starfish
Starfish United States 1994 Starfish was a US company that supplied low‑cost graphics accelerator cards for IBM‑compatible PCs in the early 1990s. 3 1 1
Oak Solutions - - Oak Solutions is not a recognized entity within the established annals of computing history, retro gaming, or significant electronics manufacturing. While the name may appear in various modern business registries for contemporary consulting or software services, it lacks a historical footprint in the eras of microcomputing, early personal computing, or the development of classic video game hardware. Consequently, there is no documented legacy regarding contributions to the evolution of computing or electronic-based consumer technology to report. 3 3 -
Chang Labs USA 1982 Chang Labs was a specialized software development company active during the early 1980s, primarily known for its contributions to the Apple II ecosystem. The company focused on creating high-quality utility software and educational tools that pushed the boundaries of early home computing. Their most notable works included sophisticated disk management utilities and advanced programming aids that were highly regarded by the enthusiast community. In the realm of retro computing, Chang Labs is remembered for its technical proficiency and its role in the vibrant software scene of the early microcomputer era. Their products often showcased a deep understanding of hardware-level optimization, making them a significant, albeit niche, player in the development of software for early personal computers. 3 1 1
Palit
Palit - - - 3 1 2
Microcomputer Managers Association - - - 3 1 -
Rexel - - - 3 1 1
Office Solutions - - There is no significant historical record of a major computing hardware, software, or electronics brand named 'Office Solutions' in the context of retro computing or the history of technology. The term is a generic descriptor used by thousands of small businesses globally for administrative services and office supplies. Because it lacks a distinct identity as a specific technological entity or a notable brand in the history of computing, there are no verifiable details regarding its founding year or historical contributions to the industry. 3 - -
Profil - - - 3 1 -
Cheyenne USA - In the context of computing history, 'Cheyenne' most notably refers to the specialized hardware and software ecosystems associated with early high-performance computing and simulation-driven environments. While not a mainstream consumer brand like Apple or Commodore, the name is often linked to the development of sophisticated modeling systems used in aerospace and defense-related simulations during the late 20th century. These systems were instrumental in advancing the capabilities of real-time data processing and complex algorithmic execution. These niche technologies contributed to the broader evolution of high-performance computing by pushing the boundaries of how hardware could interface with complex mathematical models. For enthusiasts of retro-computing and specialized industrial hardware, the legacy of such systems represents a critical era of transition from purely mechanical calculations to the highly integrated, digital simulation-driven architectures that define modern computational science. 3 - 1
Pico Computer West Germany 1984 - 3 - 1
UniPress Software - - - 3 1 -
Relational Strategies - - - 3 2 -
Intellicom - - - 3 1 1
Entex
Entex United States 1970 Entex Industries was an American electronics company that became a notable player in the late 1970s and early 1980s consumer electronics market. They were particularly well-known for their handheld electronic games and tabletop-style electronic games, which bridged the gap between traditional board games and the burgeoning video game industry. Their products, such as the Aquarius home computer and various handheld LCD games, catered to a demographic looking for affordable home entertainment. While they are often remembered by retro gaming enthusiasts for their unique tabletop-style hardware and early attempts at home computing, Entex's legacy is defined by their ability to bring electronic-based gaming to a wider consumer audience. Their hardware often featured distinctive, colorful designs that made them stand out in the early era of electronic entertainment. 3 1 2
Font Foundry - - - 3 2 1
Collins Software - - - 3 - 1
Vanilla - - - 3 3 -
Humongous Entertainment
Humongous Entertainment USA 1992 Humongous Entertainment was a pioneering developer of edutainment software, specializing in high-quality, interactive children's games. They became a household name in the 1990s through their iconic 'Putt-Putt' and 'Freddi Fish' series, which utilized bright animations and engaging storytelling to teach problem-solving skills. Their software was a staple of the early PC multimedia era, often bundled with CD-ROM-equipped computers. The company's success made them a leader in the digital learning space before they were acquired by Vivendi Universal in 1997. Following several shifts in ownership and the declining popularity of standalone educational software, the brand eventually ceased operations in the early 2000s, leaving a lasting legacy in the history of digital children's media and retro PC gaming. 3 3 -
Dacomex - - - 3 - 1
Micrografix - - - 3 1 -
Cryptronics - - - 3 2 -
Garmin USA 1989 Garmin is a prominent American technology company specializing in GPS technology, wearable devices, and aviation electronics. Founded by Min W. Kao and Jerry உள்ளூர் (Jerry Beck) in Olathe, Kansas, the company revolutionized the way humans navigate the world. Originally focused on providing high-precision GPS receivers for the automotive and marine industries, Garmin successfully transitioned into the consumer electronics market with advanced handheld devices and sophisticated smartwatches. Today, Garmin is a leader in the fitness and outdoor-oriented wearable market, producing high-end multisport watches and specialized tools for athletes. Their contribution to electronics lies in their mastery of miniaturization and the integration of complex geospatial data into consumer-friendly hardware, making them a cornerstone of modern navigation and outdoor-tech-enabled lifestyles. 3 - 1
GameWare
GameWare - - There is no significant historical record of a major computing or video game brand named 'GameWare' in the annals of computing history. While the name may appear in various small-scale contemporary contexts or as a generic placeholder, it does not correspond to a notable historical entity that contributed to the development of retro computing, hardware, or software. Consequently, there are no established founding or discontinuation dates to provide for this specific name in a historical context. 3 2 -
Kantronics - - - 3 3 -
My Retro Computer - - Modern manufacturer of retro-styled computer cases and accessories 3 2 -
Initio - - SCSI controllers 3 2 1
Sakata
Sakata Japan 1947 Japanese electronics firm known for manufacturing computer monitors and video display hardware. 3 2 -
Google
Google USA 1998 Founded by Larry Page and Sergey Brin while they were Ph.D. students at Stanford University, Google revolutionized the digital landscape with its sophisticated PageRank algorithm. Originally a search engine designed to organize the world's information, the company rapidly expanded into a massive ecosystem of products, including the Android mobile operating system, the Chrome web browser, and the YouTube video platform. Google's contribution to computing history lies in its ability to scale complex data processing and its pivotal role in the transition to cloud-based computing and mobile-first internet usage. By democratizing access to information through advanced indexing and machine learning, Google fundamentally changed how humans interact with technology and the global web. 3 1 1
NCE Japan 1970 NCE (Nippon Computer Engineering) is a notable name in the history of Japanese computing and arcade hardware. While often overshadowed by larger giants, NCE contributed to the specialized development of arcade-based systems and specialized electronic components during the golden age of Japanese arcade gaming. Their work often focused on the intersection of hardware engineering and software-driven entertainment, providing the foundational logic for various arcade-style experiences. In the realm of retro computing and gaming enthusiasts, NCE is remembered for its role in the technical evolution of Japanese electronic-driven entertainment. Their legacy resides in the robust engineering standards that helped define the high-performance requirements of the 1980s arcade scene, contributing to the rapid technological advancements seen in Japan's burgeoning gaming industry. 3 1 -
1st-Class Expert Systems - - - 3 - 1
Leaguer International
Leaguer International USA - Leaguer International was a niche entity primarily associated with the early era of computer-based gaming and software distribution. While not a major hardware manufacturer, the name is often linked to the distribution and branding of specialized software and early digital entertainment-related products. In the context of retro computing, it represents the era of small-scale software publishers that helped bridge the gap between hobbyist programming and commercialized digital entertainment. Due to its limited historical footprint in mainstream computing-standard databases, much of its specific operational timeline remains obscure. However, it serves as a reminder of the diverse, often ephemeral companies that emerged during the rapid expansion of the software industry in the late 20th century. 3 1 1
Marpet Developments - - - 3 3 -
Corvallis USA 1973 American computer company made Compucolor II. 3 3 -
The Hit Squad
The Hit Squad UK 1988 British budget game label. Ocean Software re-releases. 3 - -
Tall Tree Systems USA 1983 American company known for JRAM memory expansion cards for early IBM PCs. 3 3 -
MPI USA 1983 American manufacturer of floppy disks and magnetic recording media. 3 3 -
Gremlin Graphics
Gremlin Graphics UK 1982 British game publisher founded 1982. Batman, Monty Mole series. 3 - -
Dandanator Spain 2016 Modern ZX Spectrum expansion cartridge. 3 1 -
RAD USA 1984 Company producing computer hardware and software. 3 1 -
ATTO Technology USA 1988 American company known for high-performance SCSI and Fibre Channel host adapters for professional storage. 3 3 -
Incentive Software UK 1983 British game publisher founded 1982. Driller, Castle Master. 3D pioneers. 3 2 -
Kingsoft Germany 1982 German video game publisher known for games for Amiga and C64. 3 - 1
Wagner Computer Austria 1983 Austrian company producing Amiga expansion hardware. 3 3 -
Advanced Gravis
Advanced Gravis Canada 1985 Canadian joystick company founded 1985. Gravis PC GamePad, UltraSound audio. 3 - 1
Aegis Development USA 1984 American software company known for Amiga productivity software including Aegis Draw and Aegis Sonix. 3 - -
Millers Graphics USA 1982 American company known for TI-99/4A peripherals and software. Produced disk controllers, memory expansion, and software. 3 2 -
MEMO
MEMO USA 1986 Memory products company. 3 2 -
Peachpit Press USA 1986 American computer book publisher. 3 1 -
Leisure Genius UK 1983 British video game publisher known for licensed board game adaptations including Scrabble and Risk for home computers. 3 1 1
Melody Hall USA 1965 Music software publisher. 3 2 -
NuVision
NuVision USA 1990 American company producing computer monitors and displays. 3 1 -
Sight & Sound USA 1984 American company producing audio and multimedia hardware for personal computers. 3 3 -
SimpleTech USA 1992 Memory and storage products manufacturer 3 1 1
Keelog USA 1985 Company producing keyboard logging and input devices. 3 2 -
Cinemaware USA 1985 American game company founded 1985. Defender of Crown, cinematic games. 3 - 1
Retro Innovations USA 2008 Modern Commodore peripherals (SD2IEC, 1541 alternatives) 3 1 -
Addictive Games
Addictive Games UK 1983 British video game developer known for Soccer Boss and Football Manager. 3 - -
Electric Dreams UK 1985 British video game publisher known for games for 8-bit and 16-bit computers. 3 2 -
JUKO Taiwan 1986 Taiwanese PC clone manufacturer. 3 2 -
Office Data USA 1985 American company producing office equipment and computer peripherals. 3 3 -
SUNTAC Japan 1985 Japanese PCMCIA card manufacturer 3 2 1
SAVO USA 1983 Computer hardware company. 3 1 2
HK-Computer Germany 1985 German computer hardware company. 3 1 1
Mac Zone USA 1988 Mac software retailer. 3 1 1
Chartech USA 1985 Software publisher. 3 1 2
TASC USA 1966 American company known for chess software and computer chess programs. 3 - 1
Synapse Software
Synapse Software USA 1983 American game company founded 1981. Blue Max, Shamus. 3 1 -
DesignWare USA 1979 American educational software publisher. 3 1 2
Thunder Mountain USA 1986 American video game publisher known for budget-priced games for 8-bit home computers in the 1980s. 3 3 -
Macronix Taiwan 1989 Taiwanese semiconductor manufacturer 3 2 -
Quadtel USA 1983 BIOS and system software developer 3 1 -
Perkin Elmer
Perkin Elmer USA 1937 American company producing scientific instruments and computer systems. 3 1 -
Plus Development Corporation
Plus Development Corporation USA 1983 American company known for Hardcard, a hard drive on an expansion card. 3 1 1
Marjac USA 1985 Software publisher. 3 2 1
Insignia Solutions USA 1986 American company known for SoftWindows and RealPC, software for running Windows on Macintosh computers. 3 1 1
BitCom USA 1986 Communications software company. 3 2 1
Europress UK 1988 British publisher of budget games and magazines for home computers. 3 1 1
Scarborough Systems USA 1983 American software company known for educational software including MasterType typing tutor for Apple II. 3 2 1
RetroPassion France 2016 French company producing modern retro hardware and accessories for vintage computers. 3 2 1
AVerMedia
AVerMedia Taiwan 1990 Taiwanese multimedia and capture card manufacturer. 3 1 2
Unique
Unique USA 1985 Brand of computer products. 3 - 1
Winners Only Inc USA 1983 Software and publishing company. 3 3 -
64'er Germany 1984 German C64 magazine. Type-in programs, disk editions. 3 2 -
Omni Tech USA 1988 Electronics company. 3 2 -
Copam Taiwan 1986 Taiwanese computer manufacturer. 3 2 1
PiSCSI USA 2020 Open-source SCSI emulator for Raspberry Pi. Allows vintage computers to use modern storage. 3 3 -
Micro Innovations USA 1989 Computer accessories company. 3 2 -
BBC Multimedia UK 1990 BBC educational multimedia publisher. 3 2 -
Commodore Magazine
Commodore Magazine USA 1978 American magazine for Commodore computer users. 3 1 -
CSS USA 1985 Computer software and services company. 3 3 -
Super Stik USA 1984 Joystick manufacturer 3 3 -
Prime Computer USA 1972 Minicomputer manufacturer (acquired by Computervision) 3 2 -
BlueLynx USA 2015 Computer retailer. 3 2 -
Data Products USA 1982 Printer manufacturer. 3 1 1
First Star Software USA 1983 American video game publisher. 3 3 -
IPC UK 1985 British magazine publisher. 3 2 -
Kurta USA 1984 American company known for graphics tablets and digitizers. 3 2 1
SMT France 1974 Company producing computer hardware. 3 3 -
Ultrastor USA 1990 SCSI controller manufacturer 3 2 1
Kimtron USA 1984 American computer terminal manufacturer. 3 1 -
Great Wave USA 1984 American company producing educational and creative software for Macintosh. 3 2 1
H45 Technology International 2010 Modern retro hardware maker. 3 1 2
Connect Tech Canada 1985 Serial communications hardware manufacturer. 3 2 -
Platinum USA 1990 Mac software publisher 3 - 1
Thinking Machines
Thinking Machines USA 1983 American company known for Connection Machine massively parallel supercomputers. 3 2 -
Alaris USA 1991 Brand of computer and media products. 3 1 1
tinkerBOY Philippines 2012 Modern Game Boy and retro hardware mods 3 - 3
SunExpert USA 1991 Sun Microsystems technical magazine 3 2 -
Proteon
Proteon USA 1972 Networking equipment manufacturer 3 2 1
Microbee Australia 1982 Australian home computer manufacturer. 3 3 -
General Computer Corporation USA 1981 American computer company, made early Mac peripherals. 3 1 -
Applied Digital Data Systems (ADDS) USA 1969 American computer terminal manufacturer. 3 3 -
Artic Computing UK 1982 British software publisher for 8-bit computers. 3 1 -
Sprague USA 1926 Electronic components manufacturer 3 1 -
Boardwatch USA 1987 ISP and internet magazine. 3 3 -
80-U.S. Magazine USA 1978 American magazine for TRS-80 computer users. Published software listings, reviews, and technical articles. 3 3 -
OnComputing USA 1985 Computing magazine. 3 2 -
Identity USA 1986 Software publisher. 3 2 1
Spry USA 1990 Internet software suite publisher 3 1 2
The Book Company USA 1983 Computer book publisher 3 3 -
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