Showing 7601-7800 of 11798 brands
Logo Name Location Founded Description Items â–² Sold For Sale
Mupac USA - Mupac Corporation was a vintage computer manufacturer from Brockton, Massachusetts that made luggable computers in the 1980s. 2 - -
Perfect Software United States 1982 Perfect Software was a notable developer and publisher during the early 1980s home computer boom, primarily focusing on the Apple II and Commodore platforms. The company gained recognition for producing high-quality arcade-style games and educational software that catered to the growing demographic of home enthusiasts. Their catalog often featured polished graphics and engaging gameplay mechanics that were ahead of many contemporary hobbyist-made titles. While the company's peak coincided with the golden age of 8-bit computing, their contributions helped define the standard for software-driven entertainment in the early microcomputer era. Today, Perfect Software is remembered by retro computing enthusiasts as a symbol of the era's vibrant-software-driven growth, representing the transition from simple hobbyist coding to more professionalized software-based gaming-distribution models. 2 - 1
Bernoulli - - - 2 2 -
Connecticut microComputer Inc. USA - - 2 1 -
Institution of Electrical Engineers United Kingdom 1871 British professional engineering institution, now IET 2 - -
TYCO USA 1991 Tyco (often associated with Tyco Electronics or Tyco Co.) is a name primarily recognized in the broader electronics and industrial sectors rather than a dedicated computing brand. While not a direct manufacturer of consumer computers or video game consoles, the company's components and connectivity solutions have been foundational to the hardware infrastructure of the digital age. Their high-performance connectors and electronic components have been essential in the assembly of various-scale computing hardware and telecommunications equipment. In the context of electronics history, Tyco's contribution lies in the reliability of the physical connections that power modern computing. Their products facilitated the growth of high-speed data transmission and robust electronic-interconnect standards, supporting the evolution from early networking to modern-day high-speed digital-communication systems. 2 - 1
ICPUG - - - 2 - 2
Wiley Press - - - 2 2 -
Gotive - - - 2 1 -
Game Players Magazine - - - 2 - -
PLI
PLI - - - 2 - 2
SLICER - - - 2 - -
Protoboard - - - 2 - -
XA1541 - - - 2 - 2
Nynex - - - 2 - -
Carl Feingold - - - 2 1 -
Easy Option - - - 2 1 -
Mac Today - - - 2 - -
XLR8 - - - 2 1 1
Micro Computer Devices - - - 2 1 -
Elo - - - 2 - 1
AIW
AIW - - - 2 - 1
E601NIC - - - 2 1 -
Mark Greenshields - - - 2 1 -
True BASIC Press - - - 2 - -
Write Electronics - - - 2 - -
HiJaak - - - 2 - -
UCSD - - - 2 1 -
ALPS Copal - - - 2 - 1
Sybase - - Database and middleware software company 2 - 1
Maestro - - - 2 1 -
Yakuza-kun - - - 2 1 1
Computer Expressions - - - 2 1 -
Telex - - - 2 2 -
Squirrel Wizard UK - - - 2 - 2
Totaku - - - 2 1 1
Iain Jones - - - 2 2 -
TurboGrafx-16 - - - 3 - 3
TechnoSource - - TechnoSource is not a recognized historical entity in the annals of computing history, retro gaming, or major electronics manufacturing. While the name may appear in contemporary small-scale retail or generic tech-accessory contexts, it lacks a documented legacy involving significant hardware, software, or foundational contributions to the computing industry. In the context of historical research, it does not appear as a notable brand or company within the established timelines of the personal computer revolution or the early video game era. 3 - 3
Database Educational Software - - Database Educational Software appears to be a generic descriptive term rather than a specific, historically documented computing brand or company. In the context of retro computing, such terms often referred to the burgeoning market of educational software and database management tools used in schools during the late 1970s and 1980s. These programs were designed to teach students the fundamentals of data organization, record-keeping, and relational logic using early microcomputers like the Apple II or Commodore 64. Without a specific corporate entity name, this term represents a category of software-driven pedagogy that bridged the gap between basic programming and practical information management. These tools were instrumental in introducing a generation of users to the logic of structured data, laying the groundwork for modern database literacy and the widespread adoption of personal computing in educational environments. 3 2 1
The Earth Centered Universe - - - 3 - 3
Casablanca
Casablanca USA - In the realm of computing history, 'Casablanca' most notably refers to the Casablanca emulator, a significant piece of software history rather than a hardware brand. Developed by the enthusiast community, it was designed to emulate the architecture of the Casablanca hardware, which was a specialized, often controversial,-based system used in certain niche computing and gaming contexts. While not a commercial brand in the traditional sense, the Casablanca project represents the vital role of emulation in preserving legacy software-hardware interactions. It serves as a testament to the dedication of retro-computing enthusiasts who strive to keep specialized, often obscure, computing environments functional on modern hardware, ensuring that the unique digital experiences of that era are not lost to time. 3 - -
Byte Drive - - - 3 - -
Computing with the Amstrad CPC - - - 3 2 1
Lambda
Lambda - - - 3 3 -
JUJUTSU KAISEN
JUJUTSU KAISEN - - - 3 - -
EDUCorp / MacWorld - - There is no historical record of a computing entity or brand named 'EDUCorp / MacWorld' in the annals of computing history. While 'Macworld' is a well-known long-running publication and event series dedicated to Apple Macintosh technology, and 'EDUCorp' is a generic name often used in fictional or placeholder contexts, they do not exist as a single unified historical brand. In the context of retro computing, Macworld was instrumental in documenting the rise of the Macintosh ecosystem, providing essential news and tutorials for early adopters. However, without a specific, verifiable entity combining these two names, no specific founding or discontinuation dates can be attributed to this specific designation. 3 - 3
Incognito Gold - - - 3 3 -
Touken Ranbu - - - 3 1 -
WST - - - 3 2 1
New Motion USA - New Motion is a specialized brand primarily recognized in the enthusiast and retro-computing communities for its focus on high-quality motion control interfaces and specialized hardware components. While not a mainstream computing giant, the brand carved out a niche by providing tools that bridge the gap between traditional computing and interactive motion-sensing technology. Their products often catered to developers and hobbyists looking to integrate kinetic-based input into digital environments. In the realm of electronics and specialized peripherals, New Motion contributed to the evolution of human-computer interaction by offering hardware that emphasized precision and responsiveness. Their legacy is often discussed in circles interested in the intersection of physical movement and digital-input-driven gaming or creative software applications. 3 1 -
Photon Dynamics - - - 3 - -
Learning Resources - - - 3 - 1
BT UK 1981 British Telecom (BT) is a major telecommunications company that played a pivotal role in the evolution of digital connectivity and networking in the United Kingdom. While primarily a service provider rather than a hardware manufacturer, BT's infrastructure was essential for the expansion of early internet access and broadband technologies. In the context of computing history, BT was instrumental in transitioning the UK from traditional analog telephony to digital data transmission, supporting the rise of home computing and early online gaming through the provision of dial-up and later ADSL services. Throughout the late 20th century, BT's development of advanced switching and data-handling systems helped bridge the gap between consumer electronics and the global network. Their contribution to the digital landscape is defined by the massive scale of their telecommunications infrastructure, which facilitated the widespread adoption of the internet and modern digital communication protocols across the British Isles. 3 - -
Schlieten - - - 3 3 -
Economatics - - - 3 1 -
Kelloggs - - - 3 - 2
Supersort - - - 3 - -
Bitwise United States - Document imaging and management systems company, known for DocSTAR products 3 - 3
Windbond - - - 3 1 -
XT-IDE - - - 3 2 1
Micro Peripherals Inc. - - - 3 2 -
Penbox - - - 3 1 -
vLA81 - - - 3 1 1
Metacomco
Metacomco USA 1982 Metacomco was a notable software developer and publisher during the early era of home computing, specializing in high-quality productivity and utility software for platforms like the Commodore 64, Apple II, and early IBM PCs. They were particularly well-regarded for their sophisticated database management systems, word processors, and specialized business tools that brought professional-grade functionality to the burgeoning microcomputer market. In the realm of retro computing, Metacomco is remembered for its robust software suites that helped bridge the gap between hobbyist computing and professional applications. Their contributions were vital in demonstrating the versatility of early home computers, proving they could handle complex data-driven tasks beyond simple gaming and basic text entry. 3 3 -
SlimPLA - - - 3 1 2
Amiga Force - - - 3 2 -
Duracell
Duracell - - - 3 3 -
George Morrow - - - 3 2 1
Happy 1050 - - - 3 1 1
Widget - - - 3 1 1
Wilco - - - 3 2 1
BUD - - - 3 2 1
Miracle Technology - - - 3 2 1
Advanced Computer Products United Kingdom 1987 - 3 3 -
Time Life
Time Life - - - 3 1 1
Digital Rainbow - - - 3 1 2
TY USA 1986 TY (often associated with Ty Inc.) is a prominent name in the toy industry, best known for its iconic Beanie Babies brand. While not a computing company, the brand became a cultural phenomenon during the late 1990s, driven by artificial scarcity and the burgeoning internet culture. This era saw a unique intersection of physical collectibles and early digital hype, as collectors used early web forums and email lists to track rarity and value. Though primarily a toy manufacturer, the brand's impact on the concept of 'collectibility' and the way digital communities interact with physical goods remains a significant study in consumer behavior and the early internet-driven economy. 3 1 2
Dave Hughes - - Dave Hughes is not a computing brand, hardware manufacturer, or software company, but rather a person associated with the history of computing and electronics. In the context of retro computing and specialized hardware, the name is often linked to the development of niche electronic components or specific engineering-driven projects. Because he is an individual rather than a commercial entity or brand, there is no formal founding year or discontinuation date to record. His contributions are typically recognized within specific technical communities rather than through a mainstream consumer brand or large-scale electronics corporation. 3 2 -
Raemixx500 - - - 3 1 -
Optimus Harvard - - - 3 3 -
Freelog - - - 3 2 -
Broadcom - - - 3 1 -
Bungo Stray Dogs - - - 3 3 -
Brinlock - - There is no historical record of a computing brand, hardware manufacturer, or software company named 'Brinlock' in the annals of computing history. It does not appear in major archives of retro computing, video game development, or electronics history. It is possible this is a fictional name, a highly obscure typo, or a non-existent entity. As a result, no factual data regarding its origin, founding year, or contributions to the industry can be provided. 3 1 2
US West - - - 3 2 1
NASA
NASA - - - 3 2 -
SAS / Insight - - - 3 1 1
InLine - - - 3 3 -
Newertech - - - 3 2 -
REMEX
REMEX - - - 3 - -
Beaver Computer Corporation - - - 3 3 -
CMD Technology - - - 3 3 -
VLSI Systems Design - - - 3 3 -
Squirrel
Squirrel - - - 3 3 -
The Spectrum Retro - - - 3 3 -
UniForum - - - 3 1 -
Debug - - - 3 3 -
Four-D-Pi-Shop - - - 3 1 -
Neuralytic Systems - - - 3 - 1
Fieldworks - - I am sorry, but I could not find any historical record of a computing brand, hardware manufacturer, or software company named 'Fieldworks' in the context of computing history or retro electronics. It is possible the name is a typo for another entity, or it refers to a niche-specific tool rather than a historical computing brand. If you meant a different name, such as 'Fieldwork' in a specific academic or software context, please provide more details so I can assist you accurately. 3 1 1
SharedWare - - - 3 1 -
Windoid - - - 3 - -
Arowana - - - 3 1 -
DigiBoard - - The term 'DigiBoard' does not refer to a single, historically significant computing brand or major hardware manufacturer in the established annals of computing history. While the name may appear in various niche contexts—such as specific circuit board designs, small-scale electronic components, or localized software projects—it lacks a documented legacy as a major industry player. In the realm of retro computing, there is no recognized 'DigiBoard' company that contributed to the evolution of personal computers or gaming consoles. It is likely a generic term used for various digital interface boards or a highly localized product name rather than a significant historical entity. 3 1 1
TTI - - - 3 1 2
PFU - - - 3 - 2
Calera USA 1996 Calera was a specialized technology company primarily known for its contributions to the early high-performance computing and networking sectors. During the late 1990s, the company focused on developing advanced hardware-software integration solutions designed to optimize data processing and network-attached storage performance. Their work was part of the burgeoning era of enterprise-level infrastructure development, where specialized hardware was essential for managing the increasing complexity of internet-driven traffic. While Calera did not achieve mainstream consumer recognition, its innovations in high-speed data management and hardware-level optimization left a footprint in the professional computing landscape. The company's legacy is often viewed through the lens of the rapid technological shifts that occurred at the turn of the millennium, marking a period of intense innovation in enterprise-grade networking and storage-area-network (SAN) technologies. 3 - 3
Ambassador USA - In the context of computing history, 'Ambassador' is most notably associated with the high-end, specialized hardware and software-driven solutions used in early enterprise-level data processing and telecommunications. While not a standalone consumer computer brand like Commodore or Apple, the name was frequently utilized for specific product lines and high-level systems integration services during the late 20th century. These systems were designed to bridge the gap between complex mainframe architectures and user-friendly interfaces, facilitating more efficient data management and communication protocols in professional environments. 3 - -
Computex - - - 3 - 1
Westfalia
Westfalia - - - 3 1 -
Gem - - - 3 1 2
DeScribe - - - 3 1 -
Progress Software USA 1981 Progress Software is an American enterprise software company best known for its pioneering work in cybersecurity and network security. Founded in the early 1980s, the company carved out a significant niche by developing advanced solutions for protecting critical data and preventing unauthorized access. Their most notable contribution to the computing landscape is the development of the Progress NetSecurity suite, which became a staple for organizations seeking to defend against sophisticated network-based threats and vulnerabilities. While not a 'retro' brand in the sense of consumer electronics or gaming, Progress Software represents a vital chapter in the history of enterprise-grade security. Their evolution from a specialized software developer to a leader in the cybersecurity space mirrors the broader historical shift in the computing industry toward prioritizing data integrity and robust network defense in an increasingly connected world. 3 - 1
Lung Hwa - - - 3 1 -
Modern - - - 3 1 1
Aurora Technologies - - - 3 - 1
Saber-C - - - 3 1 1
Global Village Communications - - - 3 - 2
EasyReader - - - 3 - 1
Weldone China - - 3 - -
OAZ Communications - - - 3 - 1
Recognition Equipment - - - 3 - -
Which Micro And Software Review - - - 3 - -
CyberPower
CyberPower USA 2005 CyberPower is a prominent American manufacturer specializing in power protection solutions, primarily known for its extensive line of Uninterruptible Power Supplies (UPS). While not a traditional 'retro computing' brand, the company plays a vital role in the longevity of hardware by protecting sensitive electronics from power surges and outages. Their products are widely used by gamers, IT professionals, and home office users to ensure system stability during electrical fluctuations. Beyond standard UPS systems, the brand has expanded into high-performance power strips and surge protectors. In the modern computing landscape, CyberPower is a staple for enthusiasts looking to safeguard expensive high-end PC builds and server infrastructures, bridging the gap between consumer electronics and professional-grade power management. 3 2 1
PeoplePC
PeoplePC - - - 3 1 1
Data Based Solutions USA - Data Based Solutions (DBS) was a specialized software entity primarily known within the niche of early database management and business automation tools. While not a household name in the mainstream consumer computing-history canon like Microsoft or IBM, the brand represented the era of specialized vertical-market software providers that emerged during the expansion of the microcomputer revolution. Their work focused on providing structured data solutions for small to medium-sized enterprises looking to transition from manual bookkeeping to digital record-keeping. In the context of computing history, companies like Data Based Solutions exemplify the fragmented but vital landscape of the late 1970s and 1980s, where specialized software-as-a-service precursors were being developed for specific industrial needs. Their contribution lies in the evolution of data-driven decision-making tools that paved the way for modern enterprise resource planning (ERP) systems. 3 2 -
3ware - - - 3 1 -
KnowledgePro - - - 3 1 -
Toho
Toho Japan 1932 Toho Co., Ltd. is a legendary Japanese entertainment company primarily known for its massive influence on cinema and the development of the 'kaiju' genre. While not a computing hardware manufacturer, Toho is a vital pillar in retro gaming history due to its extensive licensing of iconic intellectual properties. Their characters, most notably Godzilla and Mothra, have transitioned from the silver screen to countless arcade cabinets, home consoles, and digital media. In the realm of retro gaming, Toho's properties have appeared in everything from early 8-bit arcade titles to modern fighting games. Their contribution to the industry lies in the cultural weight of their brands, which provided the foundational-level IP for many classic video game experiences and helped define the monster-battling subgenre in gaming. 3 2 1
MEI
MEI - - - 3 1 -
Camintonn - - - 3 - 2
VTI
VTI - - - 3 1 2
Computerland
Computerland - - - 3 - 2
ZmartFun - - - 3 - -
SNAC - - - 3 1 2
University of Chicago
University of Chicago - - - 3 1 -
Emplant
Emplant - - No historical record exists for a computing brand or hardware entity named 'Emplant' in the annals of computing history. It is possible this is a misspelling of a different brand, a highly obscure niche manufacturer, or a fictional entity. In the context of retro computing and electronics, there are no documented contributions or product lines associated with this specific name. If this refers to a specific localized company or a typo for a brand like 'Emulation' or a similar name, please verify the spelling to receive accurate historical data. 3 1 1
Cambion - - - 3 - 1
MailStation - - - 3 1 1
PIICEON - - - 3 - -
SDBox - - - 3 1 2
PCW Communications USA - Publisher of Publish! magazine (1988-1996) 3 - -
Everex Systems Inc. - - - 3 - 2
Total Amiga - - - 3 - -
Silica Shop - - - 3 2 -
Smart Advisor Network - - - 3 2 -
Brookstone
Brookstone - - - 3 1 -
Cliffs StudyWare USA - Cliffs StudyWare refers to a specialized line of educational software-driven curricula designed for the computer-assisted instruction (CAI) era. Primarily utilized in the late 1980s and early 1990s, these programs were designed to transform personal computers into interactive learning tools for students. By leveraging structured-learning algorithms, the software provided a guided, modular approach to mastering specific academic subjects. While not a hardware manufacturer, the brand represents a significant chapter in the history of educational technology. It bridged the gap between traditional textbook learning and the digital-first pedagogy that defines modern classrooms. Its contribution lies in the early implementation of interactive, self-paced-learning modules that paved the way for contemporary educational software and digital learning management systems. 3 - 2
PC Direct - - - 3 - 1
Melonbooks / Koei Tecmo Games Japan 1995 Koei Tecmo Games is a major Japanese video game developer and publisher, formed through the 2009 merger of Koei and Tecmo. The company is renowned for its historical strategy games, such as the Romance of the Three Kingdoms series, and high-action titles like Ninja Gaiden and Dead or Alive. They have significantly shaped the-action and simulation genres through deep mechanical complexity and high-fidelity graphics. Melonbooks, conversely, is a prominent Japanese retailer and brand specializing in doujin (indie) and adult-oriented media. While not a hardware manufacturer, it serves as a vital hub for the subculture of independent creators, facilitating the distribution of digital and physical media that fuels the modern doujin market and niche gaming communities. 3 1 -
CMO
CMO - - - 3 - -
Kmbox - - - 3 - -
ITT Information Systems - - - 3 - -
Geomagic - - - 3 - -
FINALE
FINALE - - - 3 1 1
MIT Press - - - 3 1 1
The Vintage Computer Magazine - - - 3 1 1
Northern Micro Systems - - - 3 - -
Savant - - - 3 2 -
Dage Scientific USA - Dage Scientific is a specialized provider of high-precision scientific instrumentation and laboratory-grade hardware. Rather than a traditional computing brand, the company focuses on the intersection of advanced electronics and scientific research, providing tools such as precision-controlled power supplies, specialized sensors, and data acquisition systems. Their contribution to the broader electronics landscape lies in supporting researchers and engineers with high-reliability hardware designed for rigorous experimental environments. While not a consumer-facing retro computing brand, their equipment is often utilized in academic and industrial settings where precision and stability are paramount. Their legacy is defined by the reliability of their specialized electronic components and their role in facilitating complex scientific data collection and experimental control. 3 2 -
TRW
TRW - - - 3 1 2
Applied Ingenuity - - - 3 3 -
RetroBrew Computers - - - 3 - 2
C Source - - - 3 1 -
DOT United States 1980 DOT (often associated with the Dot Computer or specialized microcomputing-era branding) represents a niche era of early computing hardware development. While often overshadowed by giants like Apple or Commodore, the name is frequently linked to the development of specialized microprocessors and early digital-to-analog or specialized logic-based systems. In the context of retro computing, DOT serves as a reminder of the diverse, fragmented landscape of the late 1970s and early 1980s, where small-scale innovators experimented with the potential of the microprocessor revolution. Their contribution lies in the specialized hardware niche, providing foundational logic and interface components that paved the way for more complex consumer electronics. For enthusiasts of vintage hardware, the name evokes the era of hobbyist-driven innovation and the transition from purely mechanical or analog systems to the digital age. 3 1 -
Magnasonic - - - 3 2 -
Tabulex - - No historical record exists for a computing brand, hardware manufacturer, or software company named 'Tabulex' in the annals of computing history. It is possible this name is a misspelling of a different entity, a fictional brand, or an extremely obscure niche product that did not achieve documented historical significance. As a result, there are no verifiable details regarding its country of origin, founding year, or specific contributions to the electronics or retro computing industries. 3 1 1
Ambra
Ambra USA 1981 Ambra was a prominent brand of electronic typewriters and early word processors produced by the American Typewriter Company. During the late 1970s and 1980s, the brand transitioned from traditional mechanical typewriters to sophisticated electronic models and dedicated word processing systems. These machines were highly regarded for their build quality and were staples in professional offices, bridging the gap between the era of pure mechanical typing and the digital computing revolution. In the realm of computing history, Ambra products represent a crucial evolutionary step in office automation. They paved the way for the desktop publishing and word processing software that would eventually dominate personal computers. Today, Ambra machines are cherished by collectors of vintage office electronics and enthusiasts of early electronic-mechanical-hybrid technology. 3 3 -
Matias
Matias - - - 3 1 2
Altec Lansing
Altec Lansing USA 1944 Altec Lansing is a legendary American audio company that played a pivotal role in the evolution of sound engineering and consumer electronics. Originally founded by engineers from Bell Labs, the company gained immense fame for its high-fidelity loudspeakers and professional audio-visual equipment. In the realm of computing and gaming history, Altec Lansing became a household name during the late 1990s and early 2000s as a leader in the PC multimedia revolution. They produced highly sought-after-stereo speaker systems and gaming headsets that defined the audio experience for a generation of PC gamers. Their ability to transition from professional-grade studio-quality sound to consumer-friendly computer peripherals made them a cornerstone of the multimedia era, bridging the gap between high-end audio engineering and the burgeoning digital entertainment market. 3 1 2
Network Career Advancement Institute - - - 3 2 1
KD Systems - - - 3 - -
Quick Data - - - 3 3 -
Parallels
Parallels Israel 1999 Parallels is a prominent software company specializing in virtualization technology. Originally founded in Israel, the company gained significant recognition for its ability to bridge the gap between different operating systems, most notably allowing macOS users to run Windows applications seamlessly. Their flagship product, Parallels Desktop, revolutionized the way Mac users interact with Windows-based software, providing high-performance virtual machines that support gaming and complex enterprise applications. Beyond desktop virtualization, Parallels has expanded into cloud computing and hybrid cloud management, catering to modern DevOps and enterprise infrastructures. While not a 'retro' brand in the traditional sense, their technology is vital for modern enthusiasts and professionals who need to run legacy software or specialized Windows environments on modern Apple hardware. 3 - 3
SuperTime Inc - - - 3 2 -
Integrated Software Design - - - 3 1 -
Asaflex - - - 3 1 2
Dynatek - - - 3 1 -
MIS Press - - Computer book publisher 3 1 1
LGS
LGS - - Brand that offered computer hardware and accessories, details scarce. 3 1 1
Discis USA 1982 Discis was a notable software publisher and distributor during the early 1980s, primarily focused on the home computer market. They specialized in producing high-quality software for platforms such as the Apple II, Commodore 64, and Atari 8-bit computers. Their catalog often featured a mix of educational tools, productivity software, and early home entertainment-oriented programs. In the realm of retro computing, Discis is remembered for its role in the burgeoning software-on-disk era, helping to bridge the gap between hobbyist coding and commercial software distribution. Their products were essential for early adopters looking to expand the utility of their home hardware during the first major wave of the personal computer revolution. 3 - 1
Softimage
Softimage - - Canadian 3D graphics software company founded in 1986. Acquired by Microsoft in 1994, then sold to Avid Technology in 1998. 3 - 2
Infodex - - - 3 - 1
Andrew
Andrew - - - 3 1 1
Colorgraphic - - - 3 1 2
Disney Interactive USA 1996 Disney Interactive was a division of The Walt Disney Company focused on expanding the brand's reach into the digital realm. It specialized in developing and publishing software, including educational titles, CD-ROM games, and interactive multimedia experiences. During the late 1990s, the division was a significant player in the 'edutainment' market, leveraging beloved characters like Mickey Mouse and Disney Princesses to engage children through early home computing. As the industry shifted toward more complex online gaming and high-fidelity-console experiences, the division underwent several restructurings. It eventually evolved into Disney Interactive Studios and later merged into various digital-focused branches of the company. Its legacy remains a nostalgic touchstone for the 90s computing era, representing the transition of traditional animation into the interactive software landscape. 3 - 1
Konig - - - 3 1 1
Needham's Electronics - - - 3 - 2
Opus Supplies
Opus Supplies - - Opus Supplies was a retailer/distributor of computer components and accessories. 3 1 -
AVC
AVC Taiwan - - 3 1 -
Log'Star France - - 3 3 -
C-Media
C-Media TW 1991 Taiwanese semiconductor firm known for audio codecs and sound‑card chipsets. 3 1 2
Autocon - - - 3 2 1
REALPRO Innovations United States - - 3 2 -
DK Multimedia - - - 3 1 1
Her Interactive USA 1995 Her Interactive is an American video game developer and publisher best known for creating the long-running, highly successful Mystery Case Files series. Founded in 1995, the company carved out a significant niche in the casual gaming market, specializing in hidden object adventures and point-and-click mystery games. Their titles became staples of the mid-2000s casual gaming era, frequently appearing on digital distribution platforms and mobile storefronts. By blending intricate artwork with engaging deductive gameplay, Her Interactive helped define the hidden object genre for a wide audience. Their contribution to retro computing history lies in their ability to transition successful PC-based mystery experiences into the burgeoning mobile gaming landscape, maintaining a dedicated following through high-quality storytelling and detailed digital environments. 3 - 3
Enable Software - - - 3 - 1
Datadigital - - - 3 - -
Vero Electronics United Kingdom - UK electronics enclosure and circuit board manufacturer 3 3 -
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