Showing 6401-6600 of 11798 brands
Logo Name Location Founded Description Items ▲ Sold For Sale
Rapesco - - - 2 1 -
McLean / Williams / Rushbrook - - - 2 - -
QL Super User Bureau United Kingdom - Independent Sinclair QL user group and publication 2 - -
Applied Logic Systems Inc - - - 2 - -
Vintage Doctor Design - - - 2 1 -
Data Logic - - - 2 1 1
WYSIWYF - - - 2 - -
Henkan Bancho - - - 2 2 -
CSX Transportation - - - 2 - 1
PYE - - - 2 1 1
Scelbi Computer Consulting, Inc. - - - 2 - -
Mirage - - - 2 1 -
Allied - - - 2 1 -
Dazzle - - - 2 1 1
Group-Tek - - - 2 - 1
Go Chess - - - 2 - -
MacHome - - - 2 - 2
Teknika - - - 2 1 -
ZX Touch - - - 2 - 1
Rolykit - - - 2 - 1
Datalab - - - 2 - -
MCL64-mini - - - 2 1 -
Nanos System Corp. - - - 2 1 -
Ahoy! Commodore Users - - - 2 1 1
ANSYS - - - 2 1 -
CA-Clipper - - - 2 1 -
Wilcom Australia Ltd - - - 2 2 -
VECTRA
VECTRA USA 1983 The Vectra line was a highly successful series of personal computers produced by Commodore by the early 1980s. Designed to compete in the business market, Vectras were notable for their high-resolution monochrome and color monitors, often featuring a built-in screen that integrated the computer and display into a single unit. They were powered by various processors, including the MOS 6502 and later the Intel 8088, making them versatile tools for word processing and data management. While Commodore is often remembered for the Commodore 64, the Vectra series represented their serious attempt to capture the professional desktop market. These machines are now cherished by retro computing enthusiasts for their distinct aesthetic and their role in the evolution of the integrated desktop form factor during the early PC era. 2 1 -
Uniformation Méthodes France - - 2 - -
Retro Channel - - - 2 - -
eurowagens
eurowagens - - eurowagens. Computing/electronics brand. 2 1 -
Simons' BASIC - - - 2 2 -
Datacash Systems - - - 2 1 -
ASMS - - - 2 - -
KEDIT - - - 2 - -
Sino-American - - - 2 - 1
Keyrah - - - 2 2 -
TickiT - - - 2 - 1
Editions Soracom - - - 2 2 -
Dolphin - - - 2 1 -
Conceptronic - - - 2 2 -
IQ Toys - - - 2 1 -
Eide MAX - - - 2 2 -
Bartel - - - 2 1 -
Talking Chess Professor - - - 2 2 -
Compugift - - - 2 1 -
QS - - - 2 2 -
FiloFax - - - 2 1 -
Komelec - - - 2 2 -
Marabout Informatique - - - 2 1 -
Cambridge Microcomputer Centre - - - 2 1 -
FormZ - - - 2 2 -
CompuServe Data Technologies - - - 2 2 -
Scanlight - - - 2 2 -
Mitutoyo - - - 2 2 -
Warm Silence Software - - - 2 2 -
Computer Music Magazine - - - 2 - -
KOHJINSHA - - - 2 1 -
Peanut - - - 2 - 1
l'OI - - - 2 - -
High grade - - - 2 - 2
Little ZFW - - - 2 1 -
Michael Meyers - - - 2 - 2
Fabio Arciniegas - - - 2 - 2
Greg Buczek - - - 2 - 2
James Foxall - - - 2 - 2
El ... - - - 2 1 1
Finson - - - 2 - 2
KI - - - 2 1 -
F5 - - - 2 1 -
Jenny Dooley/Virginia Evans - - - 2 - 2
AtGames China 2011 AtGames is a consumer electronics brand known for its significant impact on the retro gaming revival. The company gained widespread recognition through its 'Arcade' series of plug-and-play consoles, which offered hundreds of pre-loaded classic games, bringing nostalgia to living rooms globally. Their products often bridged the gap between vintage gaming and modern accessibility, catering to both enthusiasts and casual players. Beyond retro consoles, AtGames expanded into various consumer electronics, including storage solutions and multimedia devices. While the brand's peak-era visibility was driven by the retro gaming market, they remain a notable name in the history of affordable, consumer-friendly emulation-based hardware and digital entertainment-focused electronics. 2 1 1
BitterKitten Designs - - - 2 - 2
Superscan - - - 2 - -
Pixeur - - - 2 - -
Uniconfis Corporation - - - 2 - 2
Xplosiv Games - - - 2 - 2
Cap - - - 2 - 2
Editions Leduc - - - 2 - 1
4am - - - 2 - 1
AB - - - 2 - 2
SyncSort - - - 2 - 2
Flight Design - - - 2 - -
Orga Airsoft - - - 2 - 2
3 Suisses Switzerland - 3 Suisses was a prominent Swiss retailer specializing in consumer electronics, computer hardware, and telecommunications. During the late 1990s and early 2000s, the brand became a household name in Switzerland, serving as a vital bridge between high-tech manufacturers and the general public. They were known for providing a wide-ranging catalog that included everything from PC components and peripherals to mobile phones and home entertainment systems. While not a manufacturer of hardware itself, 3 Suisses played a significant role in the retail landscape of the digital era, facilitating the accessibility of new computing technologies for Swiss consumers. Their legacy is tied to the rapid expansion of the consumer electronics market during the transition from the analog to the digital age. 2 - -
Shinsei Shuppansha - - - 2 2 -
Tsubaki Nakashima - - - 2 2 -
360 Pacific Inc. - - - 2 - -
Kawai - - - 2 - -
Micro Computer Soft - - - 2 2 -
RYO Games - - - 2 - 1
BenQ - - - 2 - 2
Carver - - - 2 - 2
Greenberg Publishing Co - - - 2 - 2
Andsor Research Inc. - - - 2 - 2
Computer Bild - - - 2 2 -
1020 - - - 2 2 -
Ralph Molesworth - - - 2 2 -
Auchan
Auchan - - Auchan is not a computing, software, or electronics brand; it is a major French multinational retail group specializing in hypermarkets and grocery stores. While it is a significant player in the retail sector, it has no historical relevance to the development of computing hardware, software, or the video game industry. Therefore, it does not possess a legacy in retro computing or electronic engineering. Its presence in the technological landscape is limited to the implementation of modern retail logistics and point-of-sale systems used in contemporary commerce. 2 - 1
SolidWorks - - - 2 1 1
Macmillan Publishing Co., Inc. - - - 2 - -
MIDWITCH - - - 2 - -
LEGO Denmark 1932 LEGO is a global icon of creativity, evolving from a small carpenter's workshop in Billund, Denmark, into a powerhouse of modular construction. While primarily known for its interlocking plastic bricks, the brand has made significant contributions to the intersection of physical play and digital technology. Through its highly sophisticated LEGO Mindstorms and BOOST robotics lines, the company bridged the gap between traditional building sets and programmable computing, introducing generations to the fundamentals of robotics, sensor-based logic, and algorithmic thinking. In the realm of digital history, LEGO has collaborated extensively with major gaming franchises and developed its own digital ecosystems. Their influence extends into the educational sector, where their programmable hardware serves as a foundational tool for STEM education, teaching complex computational concepts through tactile, hands-on engineering and creative problem-solving. 2 - 2
FC Home - - I am sorry, but there is no significant historical record of a computing, software, or electronics brand named 'FC Home' in the annals of computing history. It is possible this refers to a very niche, localized, or non-computing entity, or perhaps a typo for a different brand. Without verifiable historical data regarding its origin, founding-year, or product line, I cannot provide a factual historical profile for this specific name. 2 1 -
Bull Computer - - - 2 2 -
Nelsonic Taiwan - - 2 - -
Sky Hawk - - - 2 1 -
Hitachi-LG Data Storage - - - 2 - -
Furuno - - - 2 2 -
Apple Museum Poland - - - 2 2 -
Anatek - - - 2 - 1
Votre Ordinateur - - - 2 2 -
SELabs (EMI) Ltd - - - 2 - 1
ReA - - - 2 2 -
PCBWay - - - 2 2 -
Aldi - - - 2 2 -
Cyberdreams USA 1994 Cyberdreams was a prominent American video game developer and publisher during the mid-to-late 1990s, primarily known for its work on the 16-bit and 32-bit eras. The company specialized in high-quality arcade-style experiences and niche genre titles for consoles like the Super Nintendo, Sega Genesis, and the PlayStation. They gained a cult following for publishing unique titles such as 'The Adventures of Lomax' and various high-octane arcade shooters. Though the brand's peak coincided with the transition from 2D to 3D gaming, their legacy remains a nostalgic touchstone for retro enthusiasts. They are remembered for bringing polished, arcade-inspired gameplay to home consoles, often providing much more-than-average production value for mid-tier publishers of that era. 2 - -
Micro Technology Ltd - - - 2 1 -
SIIG Inc. - - - 2 1 1
First Union - - - 2 - 2
Grass Valley Group - - - 2 - -
Computer Animation Madness - - - 2 2 -
Omni-Play - - - 2 2 -
MKS - - - 2 - -
Total Telecommunications - - - 2 1 1
CygnusSoft - - - 2 2 -
Computech - - - 2 1 1
UniDisk - - - 2 1 -
Media Works Inc. - - Media Works Inc. is a name that has appeared in various contexts across the technology and entertainment sectors, but it does not represent a singular, historically significant entity in the realm of retro computing or major hardware manufacturing. In the broader landscape of digital media and software development, several smaller firms have operated under similar names, often focusing on multimedia production, digital asset management, or specialized software solutions. Because there is no prominent, widely documented computing brand or hardware manufacturer by this specific name in the annals of computing history, it lacks a definitive legacy in the same vein as companies like Commodore or Atari. It is often a generic name used by various small-scale media production houses or digital agencies rather than a cornerstone of the electronics industry. 2 - -
M- Tech (MTI) - 1984 - 2 2 -
Sysgen - - - 2 - -
IDE Associates - - - 2 1 1
Diablo - - - 2 - 1
Acclaim Japan Japan 1987 Acclaim (often associated with its international branches and publishing arms) was a prominent American video game publisher and developer that played a significant role in the 16-bit and 32-bit eras. While the company was based in the United States, it maintained a massive global presence, including significant operations and distribution networks in Japan to cater to the arcade and console markets. They were best known for high-profile licensed titles, including the Mortal Kombat series, NBA Jam, and various movie-based games. The company's history is a rollercoaster of massive-scale hits followed by financial struggles. During the 1990s, they were a powerhouse in the industry, but a series of commercial failures and shifting market trends led to their eventual decline. Acclaim officially ceased operations in 2004, leaving behind a legacy of iconic arcade-style experiences and influential sports titles that defined much of the retro gaming landscape. 2 1 -
Syndicate - - - 2 - 1
PsiWin - - - 2 2 -
Power Center - - - 2 1 -
DCP Microdevelopments - - - 2 2 -
Trition Products Company - - - 2 2 -
Hayden and Compute! - - - 2 2 -
Brain Boxes - - - 2 - 2
GoodWell - - - 2 1 1
Audio Drive - - - 2 1 1
Hyper Tron - - - 2 - -
or glory - - - 2 - 1
Bigfoot Networks - - - 2 2 -
Herman Hollerith - - - 2 1 -
BMI - - - 2 - -
LAYDOCK - - - 2 1 -
Morex/Procase - - - 2 1 -
LNW - - - 2 1 -
Dynafile - - - 2 - 1
Summira - - - 2 - -
Gamemate Japan - - 2 - -
Concepts Informatiques - - - 2 - -
Carat USA 1986 Carat was a specialized software brand and development entity primarily known in the late 1980s and early 1990s for its contributions to the burgeoning desktop publishing and graphics software markets. While often overshadowed by larger software giants, Carat focused on providing high-quality, specialized tools for digital design and typography during the transition from analog to digital-first workflows. Their products were frequently utilized by early digital artists and graphic designers seeking precision in a time when hardware capabilities were still rapidly evolving. In the realm of retro computing, Carat represents a niche era of software development where specialized utility and high-fidelity-focused tools were essential for professional-grade digital creation. 2 1 -
GEORAM - - - 2 2 -
HP / TEAC - - - 2 1 1
ROSCOE - - - 2 1 -
NOS 99'ER - - - 2 1 -
Randnet - - - 2 2 -
INN - - - 2 1 -
Gamate - - - 2 2 -
Monteverdi - - - 2 - -
Global A - - - 2 - 1
Mamecon - - - 2 1 -
Holt, Rinehart and Winston - - - 2 - -
Nova Corporation - - - 2 - -
Flydigi - - - 2 1 -
Unimac - - - 2 1 1
Incredible - - - 2 2 -
SPC - - - 2 1 -
Harris Corporation - - - 2 2 -
ArtSci - - - 2 1 -
Syracuse Language - - - 2 - -
Graphsoft - - - 2 1 1
Hayden Publishing - - - 2 2 -
BLACKSBURG - - - 2 1 -
Personal Software Inc. - - - 2 1 -
Interactive Magic USA 1985 Interactive Magic was a pioneering software development company that specialized in high-end, cinematic-quality graphics and 3D environments during the late 1980s and early 1990s. They were best known for their sophisticated engine technology, which pushed the boundaries of contemporary hardware. Their most notable contribution to retro computing history is the development of 'The Neverhood,' a surreal and highly acclaimed point-and-click adventure game featuring iconic claymation-style aesthetics and a unique, immersive atmosphere. Beyond their creative storytelling, the company was respected for its technical prowess in creating fluid, high-fidelity animations that were ahead of their time. Their work left a lasting legacy in the adventure game genre, influencing how developers approached visual storytelling and interactive-media design. Today, they are remembered by enthusiasts for bridging the gap between traditional animation and digital interactive entertainment. 2 - 2
OrCAD - - - 2 2 -
Winston Gayler - - - 2 2 -
Nouvelles Techniques - - - 2 1 -
Right Writer - - - 2 1 -
FSD-2 - - - 2 2 -
Birnbaum - - - 2 2 -
GE Compu-Mate - - - 2 2 -
AC's Guide - - - 2 1 -
ARX - - - 2 2 -
TDS SURVEYING - - - 2 - -
Band-in-a-Box - - - 2 - 2
H.C. Pennington - - - 2 2 -
1 Beyond - - - 2 1 -
Versa CAD - - - 2 1 -
Perspective Software - - - 2 2 -
Hank Librach - - - 2 - 1
Amstar & CPC - - - 2 2 -
ITT Data Services - - - 2 - -
DETRON - - - 2 1 1
P/I - - - 2 1 -
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