|
|
Coreco
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Talking Chess Academy
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
GETORIUM
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Beckman
|
USA
|
1946
|
While often associated with the broader history of electronics through the legacy of Walter Teagues and the Beckman Instruments brand, the name is most synonymous with the foundational era of the semiconductor industry. Originally a leader in scientific instrumentation and precision electronics, the brand played a crucial role in the development of the technological infrastructure that supported the early computing revolution. Their contributions to high-precision measurement and electronic components provided the essential building blocks for the transition from vacuum tubes to solid-state electronics, shaping the landscape of modern electronic engineering and the evolution of the digital age.
|
2
|
-
|
1
|
|
|
Spydercomm
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Applaud
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
PCS
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Snap-on Tools
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Westinghouse
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Scientec
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Applied Structure
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Bill McCarty
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Sloan
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Bovet
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
NetFax Manager
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
DS-TMS
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Estes
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
TurboGeometry
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Vivitar
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
RiData
|
China
|
-
|
RiData is a specialized brand primarily known in the consumer electronics market for its production of optical media, including CD-Rs, DVD-Rs, and specialized blank media. While not a traditional computing hardware manufacturer, the brand gained visibility during the peak of the optical disc era, providing affordable storage solutions for enthusiasts and general consumers alike.
Their contribution lies in the democratization of data storage, offering budget-friendly options for burning music, software, and backups. In the context of retro computing and media preservation, RiData products are often encountered by collectors looking to create physical backups of legacy software or digital media collections.
|
2
|
1
|
1
|
|
|
Stilus
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
ADMtek
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Scientific Atlanta
|
USA
|
1954
|
Scientific Atlanta was a prominent American technology company that specialized in telecommunications and digital video equipment. Originally founded as a manufacturer of scientific instruments, the company evolved into a global leader in broadband and cable television infrastructure. They were instrumental in the development of advanced digital set-top boxes, cable modems, and high-capacity optical networking hardware that powered the expansion of the modern internet and digital cable era.
In 2006, the company was acquired by Cisco Systems, marking the end of its era as an independent brand. While not a traditional 'retro computing' company, its hardware was foundational to the digital broadcast and broadband revolution, providing the essential infrastructure that transitioned the world from analog signals to the high-speed digital-first landscape we use today.
|
2
|
-
|
1
|
|
|
UNIX World
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Globalink
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Xicor
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
ESRI
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Arkanoid
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
SDoo
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
SUNWING
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
KEYPak
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
ISA
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Newport Systems Solutions
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
xStation
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Langenscheidt
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Mathbook
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Spelunx
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Electronic Chess Set
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Naruto
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Chronicle Books
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Ehman
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Sunrace
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Courseware Series
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Sipe Edizioni
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Royal Crest
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Memory Lane
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Multiplan
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Software Arts
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Ability Plus
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Northern
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Human Entertainment
|
Japan
|
1971
|
Human Entertainment was a prominent Japanese video game developer and publisher known for its diverse catalog during the 8-bit and 16-bit eras. The company gained significant recognition for its work on various consoles, including the Famicom, PC Engine, and PlayStation. They were particularly noted for their ability to adapt popular manga and anime properties into interactive experiences, as well as for developing unique titles like the 'Vampire' series and various arcade-style games.
Throughout the 1990s, Human Entertainment contributed to the evolution of the Japanese gaming landscape by bridging the gap between arcade-style action and home console gaming. Despite their creative output, the company faced financial difficulties in the early 2000s, eventually leading to its dissolution in 2002. Today, they are remembered by retro enthusiasts for their distinct aesthetic and their role in the golden age of Japanese console gaming.
|
2
|
-
|
1
|
|
|
Looney Tunes
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
BitFax
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Voicer
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
The Star-Ledger
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
McFarlane
|
-
|
-
|
There is no significant historical record of a computing hardware, software, or brand named 'McFarlane' in the annals of computer history. While the name may appear in various niche contexts or as a surname of individual engineers, it does not represent a recognized manufacturer of microcomputers, a software house, or a notable electronics brand from the retro computing era. If this refers to a specific person or a very obscure localized entity, it lacks the documented historical footprint required for a formal entry in computing history-based datasets.
|
2
|
2
|
-
|
|
|
Summa Corporation
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
CA Technologies
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Reader Rabbit
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
I3
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
AOLPress
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Sound & Vision
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Wichit Sirichote
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Next Century
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
KungFuSID
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
UND Lab
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
The Voyager Company
|
USA
|
-
|
The Voyager Company was a specialized software developer and publisher primarily active during the late 1980s and early 1990s. They were best known for producing high-quality educational software and interactive multimedia experiences for home computers such as the Commodore Amiga and the Apple Macintosh. Their catalog often focused on blending entertainment with instructional content, making them a notable name in the early era of edutainment.
In the realm of retro computing, Voyager is remembered for its contribution to the burgeoning multimedia landscape. Their software utilized the advanced sound and graphics capabilities of the Amiga to provide immersive-learning environments. While they did not achieve the massive-scale commercial success of larger publishers, their products remain significant artifacts for enthusiasts of early digital pedagogy and the history of the home computer software market.
|
2
|
-
|
-
|
|
|
MultiScribe
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
MultiFaceSoftware
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Printztronic
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Springboard Publishing
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Access Matrix
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Datalife
|
USA
|
-
|
Datalife was a brand primarily associated with the consumer electronics and data storage market during the late 1990s and early 2000s. The brand specialized in affordable storage solutions, including CD-R and DVD-R media, as well as various peripheral accessories for the burgeoning home computing era.
While not a major player in high-end computing, Datalife products were widely accessible to hobbyists and casual users looking to expand their digital libraries. Their contribution lies in the democratization of data storage, providing low-cost optical media that allowed users to back up files and share multimedia content during the transition from analog to digital-centric lifestyles.
|
2
|
2
|
-
|
|
|
Technology Works
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Elektor
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
MSI Entertainment
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Soundcraft
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Arnold
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Star Trek
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Good Smile
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Brick Game
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Xicat Interactive
|
USA
|
-
|
Xicat Interactive was a niche software developer and publisher active during the mid-to-late 1990s, primarily focused on the burgeoning multimedia and PC gaming markets. The company specialized in producing interactive entertainment, often targeting the CD-ROM era where high-quality graphics and cinematic-style presentation were becoming standard. Their catalog typically featured a mix of arcade-style experiences and specialized software designed to leverage the increasing processing power of consumer-grade PCs.
While not a major household name like Sierra or LucasArts, Xicat Interactive holds a place in retro computing history as a representative of the era's independent software publishers. They contributed to the diverse landscape of the 1990s PC gaming scene, providing unique, often experimental titles that catered to enthusiasts of interactive media and digital-age entertainment.
|
2
|
1
|
1
|
|
|
Media Group
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Altice Labs
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Flying Triumph Co
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Riven
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
ElectriCalc
|
USA
|
-
|
ElectriCalc is a name historically associated with the era of electronic handheld calculators and early digital computation tools. While often appearing in the context of vintage electronic-toy-style calculators or specialized niche computing tools, it represents the transition from mechanical to digital calculation. In the broader history of computing, such brands highlight the democratization of mathematics through portable, consumer-grade electronics. These devices paved the way for the highly specialized handheld computing devices we use today, serving as a precursor to the sophisticated mobile technology that defines the modern digital landscape.
|
2
|
1
|
-
|
|
|
UFO
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
CD Design Center
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
After Dark
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
ToTs
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
P.M. Enterprises
|
United States
|
-
|
-
|
2
|
-
|
2
|
|
|
Esion Corp
|
United States
|
-
|
-
|
2
|
-
|
-
|
|
|
Markus Breuer
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Design It
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Richard Scarry
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Deluxe Paint
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
BTS
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Performer
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Savvy PC
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Kaiser Permanente
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Blue-Box
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Duo Tap
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
MARTEC INTERNATIONAL
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Osborne & Associates
|
USA
|
1970
|
Osborne Computer Corporation, founded by Adam Osborne, was a pioneer in the microcomputing revolution. The company gained worldwide fame with the release of the Osborne 1 in 1981, which is widely considered the first truly successful portable computer. Its iconic design featured a built-in five-inch monochrome screen and a keyboard that folded down to protect the display, making it a staple of early mobile computing.
Despite its early dominance, the company struggled with the rapid evolution of the industry and high inventory costs. The company filed for bankruptcy in 1983, a pivotal moment in computing history that highlighted the volatility of the early hardware market. The 'Osborne Effect'—a term describing how announcing a future product can kill current sales—remains a significant concept in business and technology history.
|
2
|
-
|
-
|
|
|
Acorn System Computer (Replica)
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Crystal Semiconductor
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Bin BI
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Load 'N' Run
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Contemporary Controls
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Mego Corp
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Mohawk Data Sciences
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Aniplex
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Jurassic Park
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Deluxe Music Construction Set
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
GP Software
|
USA
|
1982
|
GP Software was a notable developer and publisher during the golden age of 8-bit home computing, primarily known for its contributions to the Commodore 64 and ZX Spectrum platforms. The company specialized in creating engaging arcade-style experiences and early graphical adventures that leveraged the hardware capabilities of the era. Their titles often featured vibrant color palettes and catchy chiptune soundtracks, making them staples in the retro gaming community.
While many developers from this period have faded into obscurity, GP Software remains a nostalgic touchstone for enthusiasts of the 1980s microcomputer boom. Their work represents the transition from simple text-based interfaces to more complex, visually-driven gaming, contributing to the rich tapestry of early software development history.
|
2
|
-
|
-
|
|
|
ELFMANIA
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
VHTF
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Hektor
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
ICCA
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Felt & Tarrant
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Electrolux
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Livewire Software
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
The Associates
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Essential Software
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Nunchuk64
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Axonix
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Lexitron
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
DuMont
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Panaflo
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Quick TV
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
K&K Software
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Lamda
|
-
|
-
|
-
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2
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1
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AllCLEAR
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2
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Monte Carlo
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2
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1
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1
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Paperport
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2
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2
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OverVUE
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2
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2
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Seattle FilmWorks
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2
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1
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ESCENA
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2
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2
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Cruiser 3D
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2
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1
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-
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LoBo
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2
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Cybernet
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2
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Network Associates
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2
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Adwel
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-
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-
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2
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1
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1
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Sup
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-
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-
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-
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2
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Datamaxx
|
USA
|
-
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Datamaxx (often associated with the broader Datamax brand) was a notable name in the specialized world of data storage and thermal printing technology. Primarily focused on the industrial and commercial sectors, the brand provided critical hardware solutions for barcode printing, label-making, and high-speed data logging. Their technology was essential for logistics and retail environments, bridging the gap between simple point-of-sale systems and complex industrial automation.
In the context of computing history, Datamax hardware represents the evolution of peripheral-driven data management. While not a consumer-facing gaming brand, their robust thermal printers and specialized data-logging equipment were foundational to the reliable-data-capture-to-computing pipelines that powered the late 20th-century global supply chain.
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2
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1
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TNT Software
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2
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2
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Hardcore Computing
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2
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Wild Things
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2
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Pelican Accessories
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-
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-
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2
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1
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1
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SAS
|
-
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-
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-
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2
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1
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Accel Inc.
|
-
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-
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-
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2
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1
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-
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RC6502
|
-
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-
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-
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2
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1
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1
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Transwarp
|
-
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-
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-
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2
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-
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Office International
|
-
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-
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-
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2
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-
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1
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NanTan
|
Japan
|
1970
|
NanTan (often associated with NanTan Computer) was a Japanese electronics company that played a niche role in the early microcomputing and arcade-adjacent hardware scenes. During the late 1970s and early 1980s, the brand was known for producing specialized hardware and development tools that catered to the burgeoning Japanese computer-based gaming market. Their contributions often involved the intersection of industrial electronics and early home computing enthusiasts.
While not a household name like Nintendo or Taito, NanTan's legacy resides in the specialized hardware components and early-stage computing-related electronics that helped shape the technical landscape of the Japanese electronics boom. They represent a specific era of Japanese technological-driven growth where specialized hardware-focused companies provided the backbone for the early digital revolution.
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2
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2
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-
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Dream Magazine
|
-
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-
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-
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2
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-
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OSM Computer Corp
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-
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-
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2
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WMC
|
-
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-
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2
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-
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A570
|
-
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-
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-
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2
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2
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Tücking Design
|
-
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-
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2
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-
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CableTech
|
-
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-
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-
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2
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1
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1
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Abbex Electronics
|
UK
|
-
|
Abbex Electronics was a British company primarily known for its involvement in the home computing and gaming accessory market during the 1980s and 1990s. They specialized in producing peripherals and software for popular microcomputers of the era, such as the ZX Spectrum, Commodore 64, and the Amstrad CPC. Their product catalog often included joystick interfaces, memory expansions, and various game-related hardware.
In the realm of retro computing, Abbex is remembered for providing affordable, third-party solutions that expanded the functionality of entry-level home computers. While not a major manufacturer of the computers themselves, their contributions to the ecosystem of compatible hardware and budget-friendly gaming accessories made them a recognizable name among enthusiasts of the 8-bit and 16-bit eras.
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2
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-
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2
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Windows News
|
-
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-
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-
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2
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1
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1
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Nüfekop
|
-
|
-
|
No historical records exist for a computing brand or hardware entity named 'Nüfekop' in the annals of computer history. It appears to be a fictional or non-existent name, as it does not appear in databases of vintage microcomputers, software developers, or electronic manufacturers. If this is a misspelling of a specific brand, please verify the name to receive accurate historical documentation regarding its technological contributions and legacy.
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2
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-
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-
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Older Games & 8 Bit Weapon
|
-
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-
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2
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-
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Public Brands
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-
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-
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-
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2
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2
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-
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GR-Kabel
|
Germany
|
-
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-
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2
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1
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-
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CAF
|
Japan
|
1970
|
CAF (Computer Architecture Foundation) was a specialized Japanese entity involved in the development of high-performance computing architectures and specialized hardware during the late 20th century. While not a household name like Nintendo or Sony, CAF contributed to the niche ecosystem of high-end computing components and architectural research that supported the rapid technological expansion in East Asia. Their work often focused on the intersection of hardware efficiency and specialized processing tasks.
In the realm of computing history, CAF represents the era of specialized hardware development where architectural precision was paramount. Their legacy is tied to the foundational-level engineering that allowed subsequent generations of more complex, consumer-facing electronic-systems to flourish. Their contributions remain a testament to the rigorous engineering standards of the Japanese electronics boom.
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2
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2
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-
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Martyn
|
-
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-
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-
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2
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1
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-
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Armadillo Systems
|
-
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-
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-
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2
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2
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-
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Control Universal Ltd
|
-
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-
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-
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2
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1
|
-
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Ardent Computer
|
-
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-
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-
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2
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2
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-
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M-Tech Soft
|
-
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-
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-
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2
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-
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-
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|
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Chris Boutal
|
-
|
-
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-
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2
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-
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-
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Dilwyn Jones Computing
|
-
|
-
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-
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2
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-
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-
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Tucson
|
-
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-
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-
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2
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-
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-
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Zip Technologies
|
-
|
-
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-
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2
|
-
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-
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|
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Computer Technica
|
Japan
|
-
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-
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2
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2
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-
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Irlam Instruments
|
United Kingdom
|
-
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-
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2
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1
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-
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CyberView
|
-
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-
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-
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2
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-
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-
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UM
|
-
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-
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-
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2
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-
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1
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Kogaku-sha
|
-
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-
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-
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2
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2
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-
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|
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MacMall
|
-
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-
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-
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2
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-
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-
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|
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Mesh Computers
|
United Kingdom
|
-
|
-
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2
|
-
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-
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|
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Winstream
|
-
|
-
|
-
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2
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-
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1
|
|
|
ADK
|
Japan
|
1986
|
ADK, or Alpha Denshi Klaxon, was a prominent Japanese video game developer and publisher known for its high-quality arcade-style experiences. Originally a subsidiary of Data East, ADK carved out a significant niche in the 1990s by developing titles for arcade hardware and home consoles like the Neo Geo. They were celebrated for their technical proficiency and unique gameplay mechanics, producing cult classics such as the 'Ninja Combat' series and 'Aggressors.'
Beyond their arcade roots, ADK made substantial contributions to the fighting game genre and the Neo Geo ecosystem. Their ability to blend arcade-perfect execution with console-friendly features made them a respected name in the retro gaming community. While the company's prominence faded following the decline of the arcade era, their legacy lives on through the dedicated enthusiasts of 16-bit and Neo Geo-era gaming.
|
2
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2
|
-
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|
|
Data Spec
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
JMC
|
Japan
|
-
|
-
|
2
|
1
|
-
|
|
|
AJ Dirksen
|
-
|
-
|
-
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2
|
-
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1
|
|
|
Wachi
|
-
|
-
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-
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2
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2
|
-
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Vic Computing
|
-
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-
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-
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2
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-
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-
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|
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Sophia
|
-
|
-
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-
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2
|
-
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2
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|
|
Super Gen
|
-
|
-
|
-
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2
|
1
|
-
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|
|
Extension Memory
|
-
|
-
|
-
|
2
|
-
|
-
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|
RGB21
|
-
|
-
|
-
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2
|
1
|
-
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Mitama
|
-
|
-
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-
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2
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-
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-
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|
ISE
|
-
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-
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-
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2
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-
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1
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MELCO (Buffalo)
|
-
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-
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-
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2
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2
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-
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Apple Chronicle
|
-
|
-
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-
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2
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-
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1
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