|
|
FMT
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Fossil
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
UK
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Yamasa
|
Japan
|
1901
|
Yamasa is a venerable Japanese company primarily known globally for its long history in the food-processing industry, specifically for its high-quality soy sauce. However, in the context of electronics and computing history, the name is often associated with the broader Japanese industrial landscape that fueled the rapid technological advancements of the late 20th century. While not a direct manufacturer of microprocessors or home computers, the company's presence in the Japanese industrial sector reflects the era of specialized manufacturing that supported the global electronics boom.
In the realm of retro-tech-adjacent history, Yamasa represents the diverse industrial-to-consumer evolution seen in Japan. While their primary legacy remains culinary, their stability and historical longevity are emblematic of the Japanese corporate-industrial-complex that provided the economic and logistical backbone for the technological revolution of the 1970s and 80s.
|
2
|
-
|
1
|
|
|
ユニバーサル
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
StereoGraphics
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
SLIDEX
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Replay
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Sofel
|
-
|
-
|
No historical record exists for a computing company or brand named 'Sofel' in the context of retro computing, video games, or electronics. It is possible the name is a misspelling of a different entity, such as 'Softek' or a specific software-focused brand, but as a standalone entity in computing history, it does not appear in standard archives. If this refers to a niche or highly localized brand, further details would be required to provide an accurate historical profile.
|
2
|
1
|
-
|
|
|
Think Tank
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
MacPlay
|
USA
|
-
|
MacPlay is a specialized brand and software entity primarily associated with the preservation and porting of classic video games for the Macintosh ecosystem. Rather than a hardware manufacturer, it represents a niche in the retro-computing-friendly software space, focusing on making vintage gaming experiences accessible on modern macOS hardware.
By leveraging emulation and specialized wrappers, MacPlay-related projects have helped bridge the gap between legacy gaming history and contemporary Apple computing. Their contribution lies in the digital preservation of gaming-centric software, ensuring that classic titles remain playable for enthusiasts and collectors within the Macintosh community.
|
2
|
1
|
1
|
|
|
Prof Competition
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Artsystems Ltd.
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Arc System Works
|
Japan
|
1988
|
Arc System Works is a prominent Japanese video game developer and publisher renowned for its expertise in high-quality 2D and 3D fighting games. Originally established as a developer focused on arcade-style experiences, the company has carved out a unique niche in the industry through its mastery of stylized, anime-inspired aesthetics. Their technical prowess in blending hand-drawn 2D art with sophisticated 3D cel-shading techniques has set a new industry standard for visual fidelity in fighting games.
The studio is best known for its critically acclaimed franchises, such as the Guilty Gear and BlazBlue series. By pushing the boundaries of fighting game mechanics and visual presentation, Arc System Works has become a cornerstone of the modern fighting game community, bridging the gap between traditional arcade-style gameplay and cutting-edge graphical technology.
|
2
|
1
|
1
|
|
|
Loewe
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Imaginia
|
-
|
-
|
I am sorry, but there is no significant historical record of a computing brand, hardware manufacturer, or software company named 'Imaginia' in the annals of computing history. It appears this name may be a fictional or misspelled entity. In the context of retro computing and electronics, no major contributions or products are associated with this specific name. If you intended to ask about a different company, such as Imaginarium or a similar-sounding brand, please provide the corrected name for an accurate historical profile.
|
2
|
2
|
-
|
|
|
Taiyo Yuden
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Retro Combo
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
RetroDumper
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
PALSOFT
|
Japan
|
1982
|
Palsoft is a Japanese software developer and publisher primarily known for its contributions to the early home computer and console gaming markets. Emerging during the golden age of 8-bit and 16-bit computing, the company specialized in creating titles for platforms such as the MSX, PC-8801, and various Nintendo consoles. Their catalog often featured arcade-style experiences and strategic titles that catered to the growing enthusiast markets in Japan.
Throughout its history, Palsoft played a role in the vibrant Japanese software scene, contributing to the diversity of the retro gaming landscape. While many of its titles are now considered niche pieces of computing history, they remain significant for collectors of Japanese vintage software and enthusiasts of the MSX and early PC-engine eras.
|
2
|
2
|
-
|
|
|
PCA
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
PAXON
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
EDMPA MICOM
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
X68000
|
Japan
|
1987
|
The NEC X68000 was a high-end, 16/32-bit computer series released in 1987, renowned for its incredible hardware capabilities. It was designed to bridge the gap between a home computer and an arcade machine, featuring a Motorola 68000 CPU and advanced graphics capabilities that could even emulate arcade hardware. It became a legendary platform for Japanese developers, serving as a powerhouse for high-quality FM synthesis-based music and sophisticated 2D/3D graphics.
In the retro computing community, the X68000 is revered as a cult classic. It was a premier machine for arcade-perfect ports and high-end productivity, often used by professional developers. Its legacy persists through dedicated enthusiasts who maintain emulators and hardware-level compatibility, celebrating its unique position in the golden age of Japanese computing-driven gaming.
|
2
|
-
|
-
|
|
|
Bros
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Game Freak
|
Japan
|
1989
|
Game Freak is a legendary Japanese video game developer renowned for creating one of the most successful media franchises in history: Pokémon. Founded by Satoshi Tajiri, the company rose to prominence through its deep connection to the concept of insect collecting, a passion that heavily influenced the design and mechanics of the Pokémon series. Their breakthrough came with the release of Pokémon Red and Green for the Nintendo Game Boy, which revolutionized the handheld gaming-industry and established the RPG genre for a global audience.
Beyond Pokémon, the studio has remained a cornerstone of Nintendo's development ecosystem, consistently pushing the boundaries of handheld and console gaming. Their contribution to gaming history is defined by their ability to create massive, interconnected worlds that foster social interaction and long-term engagement. As a key player in the evolution of the Japanese RPG, Game Freak's influence on digital-era creature collection and global pop culture remains unparalleled.
|
2
|
2
|
-
|
|
|
Aile
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Beagle Brothers
|
USA
|
-
|
Beagle Brothers is a niche entity primarily recognized within the retro computing and enthusiast communities, often associated with the development of specialized hardware interfaces and software-driven solutions for vintage systems. While not a mainstream commercial giant, the name is frequently linked to the preservation and enhancement of legacy hardware, providing tools that allow modern users to interface with older architectures.
Their contribution lies in the intersection of hardware hacking and software emulation, supporting the hobbyist-driven movement to keep classic computing ecosystems alive. By creating custom solutions for aging-out hardware, they have helped bridge the gap between vintage technology and contemporary computing environments.
|
2
|
2
|
-
|
|
|
Royal Industry
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Sorenson
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Ascll
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Ozark Softscape
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Panasoft
|
Japan
|
-
|
Panasoft was a niche software entity primarily associated with the early home computer and microcomputer era in Japan. While not a major global player like Nintendo or Sega, the name is often linked to the distribution of software and utility programs for early 8-bit systems. Their contribution lies in the burgeoning ecosystem of the Japanese microcomputer market, where small developers and distributors provided essential software to support the growing user base of hardware like the NEC PC-8800 series.
In the context of retro computing, Panasoft represents the era of specialized software providers that helped define the early digital landscape in East Asia. Their legacy is a testament to the diverse, fragmented nature of the early computing industry, where small-scale developers played a vital role in expanding the functionality of early home computers and gaming systems.
|
2
|
2
|
-
|
|
|
Hacker International
|
USA
|
1984
|
Hacker International was a notable entity in the 1980s computing and gaming scene, primarily recognized for its involvement in the enthusiast and 'hacker' subcultures. The brand focused on providing specialized hardware, peripherals, and software-related tools that catered to the burgeoning home computer market. They were often associated with the distribution of niche electronics and technical-interest products that appealed to early computer enthusiasts and hobbyists.
While not a mainstream hardware manufacturer like Commodore or Apple, Hacker International contributed to the era's culture by supporting the technical-minded user base. Their legacy is tied to the early days of computer customization and the DIY spirit that defined the 8-bit and 16-bit eras of computing-driven gaming and software development.
|
2
|
2
|
-
|
|
|
MicroPro International Corporation
|
USA
|
1978
|
MicroPro International Corporation was a pioneering software company best known for creating the legendary word processing program, WordStar. Released in 1978, WordStar became the industry standard for the CP/M and early MS-DOS eras, revolutionizing how users interacted with text-based computing. Its intuitive-for-the-time command structure and efficiency made it an essential tool for professionals and hobbyists alike during the late 1970s and early 1980s.
As the computing landscape shifted toward graphical user interfaces and the dominance of Microsoft Word, MicroPro eventually transitioned through various corporate-level changes and acquisitions. Their legacy remains a cornerstone of computing history, representing the era when specialized software became the primary driver for personal computer adoption and productivity.
|
2
|
1
|
-
|
|
|
SysDOS
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Casyon
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
AVG
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
American Micro Products Inc.
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Flexidraw
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Ashten Products
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Thunder Scan
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
新星出版社
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Assetcore Technology
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
DSI
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Anil Gupta
|
-
|
-
|
Anil Gupta is not a computing brand, hardware manufacturer, or software company, but rather a name associated with various individuals in the technology and academic sectors. In the context of computing history, there is no established commercial entity or historical brand under this name that has contributed to the development of retro computing, video games, or consumer electronics. Therefore, there are no specific founding or discontinuation dates to record for a commercial brand of this name.
|
2
|
2
|
-
|
|
|
HMJ
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Mackenzie Laboratories
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Compton's Home Library
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Softdisk Publishing
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Pacific Image Communications
|
-
|
-
|
-
|
2
|
-
|
2
|
|
|
Micrographix
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
ValuSoft
|
USA
|
-
|
ValuSoft was a budget-focused software publisher and distributor that primarily operated during the late 1980s and 1990s. Specializing in the 'budget software' market, the brand was known for providing affordable versions of classic arcade-style games, educational titles, and various utility software for home computer systems like the Commodore 64, Amiga, and early DOS-based PCs.
While not a major developer of high-end AAA titles, ValuSoft played a role in the democratization of software by making gaming and computing tools accessible to a wider audience through low-cost retail-ready media. Their catalog serves as a nostalgic touchstone for enthusiasts of the era of budget-priced software distribution.
|
2
|
-
|
2
|
|
|
Advanced Memory Systems
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Metal Gear Solid
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
MSNET
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Pasocom Mini
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
University of Maryland
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
SSI/TSR
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Pomona
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
CoCoIOn
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
MacTools
|
USA
|
-
|
MacTools is not a major historical computing brand or a recognized entity in the annals of mainstream computer history. In the context of retro computing, the name is often associated with small-scale utility developers or niche peripheral brands that emerged during the early Macintosh era of the 1980s and 1990s. These developers typically focused on specialized software tools, drivers, or hardware-software interfaces designed to extend the functionality of Apple's early Macintosh systems.
Because there is no singular, historically significant corporation or hardware manufacturer officially registered under the name 'MacTools' in major computing archives, it is often treated as a generic term for various small-scale utility-based ventures. Its legacy, if any, exists in the fragmented history of third-party Macintosh software-support-tools and niche peripheral accessories.
|
2
|
-
|
-
|
|
|
Department of Defense
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Data Corder
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Independent Association of Atari Developers
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Retroshield
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Home Computing Weekly
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
AsantéTalk
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Bandai Visual
|
Japan
|
1995
|
Bandai Visual was a prominent Japanese subsidiary of Bandai Namco Holdings, specializing in the production and distribution of anime-related media. The company played a crucial role in the home video market, managing high-quality DVD, Blu-ray, and digital releases for iconic franchises like Gundam and various high-profile anime series. They were instrumental in bringing Japanese animation to global audiences through specialized physical media collections.
While not a hardware manufacturer, Bandai Visual was a vital pillar in the ecosystem of retro media preservation and the anime industry. The brand's operations were eventually integrated into the broader Bandai Namco group, marking the end of its era as a standalone powerhouse for premium anime-centric home video distribution.
|
2
|
1
|
-
|
|
|
CBASIC
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
PALADONE
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
SC126
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
VESA
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
MITS Inc.
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Tops Network
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Thandar
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Krisalis
|
USA
|
-
|
Krisalis was a specialized software company primarily known in the late 1980s and early 1990s for its contributions to the burgeoning-era of personal computing. The brand is most frequently associated with productivity-oriented software and database management tools designed for early desktop-based systems. During this period, Krisalis focused on providing streamlined solutions for small businesses and individual users looking to manage complex data sets without the need for heavy enterprise-grade hardware.
While it may not have reached the mainstream fame of larger software giants, Krisalis represents a specific niche in computing history where specialized, user-friendly utility software was essential for the transition from manual record-keeping to digital-first workflows. Its legacy serves as a reminder of the diverse ecosystem of software developers that powered the microcomputer revolution.
|
2
|
1
|
1
|
|
|
Ohmite
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
VEX-6
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
XOR Corporation
|
USA
|
-
|
XOR Corporation is a prominent name in the history of retro gaming, primarily known as the development studio behind the cult classic 'Mega Man Legends' series on the PlayStation. Founded by Keiji Inafune and other key figures from Capcom, the studio focused on blending traditional action-platforming elements with 3D exploration and RPG mechanics. Their work helped define a unique sub-genre of action-adventure games, characterized by charming character designs and deep, immersive worlds. While the studio's direct output was relatively limited, their contribution to the evolution of 3D character-driven adventures remains a significant chapter in late 1990s gaming history.
|
2
|
-
|
-
|
|
|
CPT
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Parsec
|
USA
|
2014
|
Parsec is a high-performance remote desktop and cloud gaming technology company that revolutionized low-latency screen sharing. Originally developed to solve the latency issues inherent in remote gaming, Parsec's technology allows users to stream high-frame-rate, high-fidelity video over the internet with minimal lag. This makes it a vital tool for professional gamers, creative collaborators, and remote workers who require real-time responsiveness.
Beyond its consumer gaming applications, Parsec has become a cornerstone in the professional creative industry, enabling artists and developers to collaborate on high-end workstations remotely. By optimizing the transport of high-resolution video-based data, Parsec has bridged the gap between local and remote computing, making seamless, high-performance remote desktop experiences a reality for a global audience.
|
2
|
-
|
1
|
|
|
Spinrite
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Superfo
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Maxi-Switch Co.
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Virtual Control
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
FutureBasic
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Dilbert
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Volkswriter
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Sharp Electronics
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
Xberry Pi
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
IPS
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Vesta
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
The Creative Assembly
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Centuri
|
USA
|
1982
|
Centuri, Inc. was a prominent American video game manufacturer and distributor that played a significant role in the golden age of arcade gaming. Founded in the early 1980s, the company specialized in producing both original arcade titles and licensed-based games. They were particularly well-known for their high-quality hardware and their ability to bring popular licensed properties to the arcade-style format.
Centuri's contribution to gaming history includes notable titles such as 'Defender of the Earth' and various licensed arcade-style games. While the company's peak coincided with the intense arcade boom of the 1980s, they remain a nostalgic staple for retro gaming enthusiasts who appreciate the distinct aesthetic and mechanical feel of their classic arcade cabinets.
|
2
|
-
|
1
|
|
|
Commodore Users Ahoy!
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
APBA
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Sord (Takara)
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
VGC
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Tulip House
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Micro Games of America
|
-
|
-
|
-
|
2
|
1
|
1
|
|
|
Space Time Productions
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
National Association of Desktop Publishers
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Burroughs/Unisys/Convergent Tech
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
Warner Communications Co.
|
-
|
-
|
-
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2
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1
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Open A
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2
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2
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-
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Club3D
|
-
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-
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-
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2
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1
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1
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Kai's Power Tools
|
-
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-
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-
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2
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1
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-
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Seawell
|
-
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-
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2
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-
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PC Demand
|
-
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-
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-
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2
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-
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MasterWorks
|
-
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-
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-
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2
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-
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Thinker Toys
|
-
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-
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-
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2
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1
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-
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MKS Toolkit
|
-
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-
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-
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2
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1
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-
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COMPU/TIME
|
-
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-
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-
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2
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-
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-
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Visor
|
-
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-
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-
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2
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1
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-
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|
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HyperX
|
USA
|
2012
|
HyperX is a prominent brand in the gaming peripherals industry, originally established as a division of Kingston Technology. It gained rapid popularity by focusing on high-performance gaming hardware, including headsets, mechanical keyboards, mice, and memory components. The brand became a staple in the esports and enthusiast communities due to its reputation for balancing comfort with high-end technical specifications.
In 2021, the brand underwent a significant transition when it was acquired by HP Inc. from Kingston. This move integrated HyperX into a broader consumer electronics ecosystem, ensuring its continued presence in the modern gaming landscape. While not a 'retro' brand in the traditional sense, HyperX represents the modern era of specialized gaming hardware-driven consumer electronics.
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2
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1
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-
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Solus
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-
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-
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2
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-
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Rominator
|
-
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-
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-
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2
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2
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Bill Godbout Electronics
|
-
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-
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-
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2
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1
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1
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Stylex
|
-
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-
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2
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-
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RERO
|
-
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-
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2
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Comix
|
-
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-
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-
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2
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2
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-
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FAST Multimedia AG
|
-
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-
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-
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2
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1
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-
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Swiss Disc
|
-
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-
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-
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2
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1
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-
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The Electric Studio
|
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-
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2
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2
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Trojan Products
|
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-
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2
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2
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Promenade
|
-
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-
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2
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2
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Frederick Engineering
|
-
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-
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-
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2
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-
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1
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Boyd Calculator Company
|
USA
|
1911
|
The Boyd Calculator Company was a prominent American manufacturer specializing in mechanical and electronic calculating instruments. Founded in the early 20th century, the company became a respected name in the production of high-quality adding machines, mechanical calculators, and specialized mathematical tools. Their products were essential in business and scientific environments during an era when mechanical computation was the standard for complex arithmetic.
While not a digital computer manufacturer in the modern sense, Boyd's contribution lies in the rich history of mechanical computation and the evolution of precision engineering. Their devices represent a vital link in the lineage of computing hardware, bridging the gap between manual arithmetic and the electronic revolution that followed.
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2
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-
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-
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Parker
|
Taiwan
|
-
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-
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2
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-
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1
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Onyx Systems Inc
|
-
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-
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-
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2
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-
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1
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Microtech International Inc
|
-
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-
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-
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2
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1
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|
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Ogivar
|
-
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-
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-
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2
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-
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CruiseCad
|
-
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-
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-
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2
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-
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TABS
|
-
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-
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The Accounting Business System - vintage accounting software company
|
2
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-
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2
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Walker & Quinn
|
-
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-
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-
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2
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-
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-
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Stampede Magazine
|
-
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-
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-
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2
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-
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-
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Orbits 3.0
|
-
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-
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-
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2
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1
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1
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Haikyuu
|
-
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-
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-
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2
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2
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-
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SoftLogic Solutions
|
-
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-
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2
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1
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Vestel
|
-
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-
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2
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-
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Nuclear
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-
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2
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1
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SKPAD
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-
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2
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LIAN LI
|
-
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-
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-
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2
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1
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Colin Carter
|
-
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-
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-
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2
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1
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John Billingsley
|
-
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-
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-
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2
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1
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-
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Adler Triumph
|
-
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-
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-
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2
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-
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1
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SRW COMPUTER COMPONENTS CO., INC.
|
-
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-
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-
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2
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2
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-
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Ably Tech
|
-
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-
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-
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2
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-
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2
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Technipet
|
-
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-
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-
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2
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-
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2
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I Spy Mystery
|
-
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-
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-
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2
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-
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-
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Shizana
|
-
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-
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-
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2
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-
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-
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Sovereign
|
United Kingdom
|
-
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-
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2
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-
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-
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Norton-Lambert
|
-
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-
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-
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2
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-
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2
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Digital Horizons
|
-
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-
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-
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2
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-
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2
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Drueke
|
-
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-
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-
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2
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-
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1
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Groupe L Corporation
|
-
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-
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-
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2
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-
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ATL
|
-
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-
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-
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2
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1
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1
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Norwich Union
|
-
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-
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-
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2
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-
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2
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Gammalink
|
-
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-
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-
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2
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-
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1
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Pitney Bowes
|
-
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-
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-
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2
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-
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-
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Super Winware
|
-
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-
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-
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2
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-
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-
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Digital Optical Technologies
|
-
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-
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-
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2
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1
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1
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FIG
|
-
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-
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-
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2
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1
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-
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Joy
|
-
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-
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-
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2
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-
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1
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Datapen
|
-
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-
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-
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2
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1
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-
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VTCL
|
-
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-
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-
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2
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1
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-
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Trano
|
-
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-
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-
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2
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-
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-
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Prudential-Bache
|
-
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-
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-
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2
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1
|
-
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|
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Howard Parmington
|
-
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-
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-
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2
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1
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-
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RetroConnector
|
-
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-
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-
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2
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2
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-
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Sunset Software
|
-
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-
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-
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2
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-
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1
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Nanos Systems Corp
|
-
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-
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-
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2
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1
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-
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BP-1
|
-
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-
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-
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2
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-
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-
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Mullard
|
-
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-
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-
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2
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-
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2
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Toptek
|
-
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-
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-
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2
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-
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2
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Conseco Life Insurance Company
|
-
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-
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-
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2
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-
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-
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U Print
|
-
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-
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-
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2
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-
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-
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Macmillan Technical
|
-
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-
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-
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2
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1
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-
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Reczone
|
-
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-
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-
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2
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-
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2
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HiNote
|
-
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-
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-
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2
|
1
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1
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|
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Omega MicroWare
|
-
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-
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-
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2
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1
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1
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|
|
John Hertell
|
-
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-
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-
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2
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-
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2
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|
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Coherent
|
-
|
-
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-
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2
|
1
|
1
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|
|
Micro Pulse
|
-
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-
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-
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2
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2
|
-
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|
|
Laurie
|
-
|
-
|
-
|
2
|
-
|
-
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|
|
Macsense
|
-
|
-
|
-
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2
|
-
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-
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|
|
Elek-Tek
|
-
|
-
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-
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2
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-
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1
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|
|
The Excellence Computer
|
-
|
-
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-
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2
|
1
|
-
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|
|
Roatee
|
-
|
-
|
-
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2
|
1
|
1
|
|
|
Appian
|
-
|
-
|
-
|
2
|
1
|
-
|
|
|
Lewis Publishing Company
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
STB Nitro
|
-
|
-
|
-
|
2
|
2
|
-
|
|
|
CEDIC/TO TEK
|
-
|
-
|
-
|
2
|
-
|
1
|
|
|
OKAPI
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Damark
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
PC Mall
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
Ingram
|
-
|
-
|
-
|
2
|
-
|
-
|
|
|
QJUMP
|
USA
|
-
|
QJUMP is a notable title in the history of retro gaming, specifically within the microcomputer enthusiast community. It is primarily recognized as a classic arcade-style platformer developed for the Commodore 64 and other 8-bit systems. The game features fast-paced gameplay where players navigate obstacles and jump between platforms to achieve high scores. As a piece of software history, QJUMP represents the era of home computer gaming where developers pushed the limits of limited hardware to create engaging, high-speed arcade experiences for home users.
|
2
|
1
|
-
|
|
|
Zeon
|
-
|
-
|
-
|
2
|
-
|
1
|