Showing 5201-5400 of 11798 brands
Logo Name Location Founded Description Items ▼ Sold For Sale
Commuter Software - - - 2 - -
Goldstein & Blair - - - 2 2 -
Morrow Computers - - - 2 2 -
Am386 - - - 2 1 -
Big Apple Users Group - - - 2 1 -
PARATRONICS INC - - - 2 2 -
Maxwell Systems Inc. - - - 2 1 1
Paradox - - - 2 - -
poly-COM - - - 2 1 1
maranGraphics - - - 2 1 -
A2088 - - - 2 - -
Discrete Logic - - - 2 1 -
Reply - - - 2 2 -
Sports Direct - - - 2 2 -
Clifford and Mark Ramshaw - - - 2 1 -
SunPro - - - 2 - -
GFA BASIC - - - 2 1 1
Lab-Volt Educational Systems - - - 2 1 -
DB - - - 2 - 2
Japy Hermes - - - 2 - 1
Inno3D - - - 2 - 2
Computer Data - - - 2 - 1
Nestler - - - 2 - 2
SoftCraft USA - SoftCraft was a notable name in the early software development landscape, primarily associated with the development of specialized tools and applications during the late 1970s and early 1980s. While often overshadowed by larger software giants, the brand represented the era of boutique software houses that catered to the burgeoning microcomputer market. Their contributions often focused on utility software and specialized programming tools designed to maximize the potential of early home computers. In the realm of retro computing, SoftCraft serves as a reminder of the diverse ecosystem of small-scale developers who helped shape the user experience of early personal computing. Their work helped bridge the gap between complex machine code and the more accessible, user-friendly software environments that would eventually become the industry standard. 2 - -
Abaton - - - 2 - 1
Rombo Productions - - - 2 1 1
Addimult - - - 2 - 1
PM Animator - - - 2 - -
WindoWasher - - - 2 1 -
Anchor - - - 2 - 2
AD CHIPS - - - 2 - 2
PC Paintbrush - - - 2 1 1
GOLEM - - - 2 1 1
COMPUTOR - - - 2 - -
IBM Alps Electronic - - - 2 2 -
COMMTECH FASTCOM - - - 2 2 -
NSC Novus Electronics - - - 2 1 -
Sola - - - 2 - -
QUANTEL - - - 2 - -
Franking Machine - - - 2 - -
Amazon Games USA 2016 Amazon Games is the video game publishing and development division of Amazon, established to expand the company's footprint in the interactive entertainment industry. Unlike traditional hardware-focused entities, Amazon Games focuses on high-scale online multiplayer experiences and live-service titles. Their portfolio includes significant titles such as New World and Lost Ark, showcasing their ability to manage complex, persistent digital worlds. While not a manufacturer of retro computing hardware, the brand represents a modern shift in how cloud-based infrastructure and massive data-driven ecosystems support contemporary gaming. Their contribution lies in leveraging global cloud-computing-scale infrastructure to power massive online gaming-environments, bridging the gap between traditional gaming and large-scale distributed systems. 2 1 -
Capital USA 1977 Capital Computer (often associated with the broader Capital brand in early computing) was a niche player during the late 1970s and early 1980s microcomputer boom. Primarily focused on the burgeoning home computer market, the brand specialized in providing hardware-software bundles and peripherals designed to expand the capabilities of early 8-bit systems. Their products often catered to enthusiasts looking to bridge the gap between hobbyist kits and consumer-ready electronics. While not a household name like Commodore or Apple, Capital contributed to the era's diverse ecosystem by supporting early programming-centric hardware. Their legacy is a testament to the highly fragmented and experimental nature of the early personal computing revolution, where small firms pushed the boundaries of what home users could achieve with limited processing power. 2 - -
Software Products International - - - 2 - 1
Wave Technologies Training, Inc. - - - 2 1 -
ACM/SIGAPL - - - 2 - -
RAMWORKS - - - 2 2 -
Commell - - - 2 - 2
FDSKey - - - 2 2 -
ECiCO Electronics - - - 2 - -
Design Cad - - - 2 - 1
BIT2GRAY - - - 2 - 1
AutoSoft - - - 2 - -
Altair Computer Notes - - - 2 2 -
Starshine USA 1982 Starshine was a specialized software brand and developer primarily active during the early 1980s, focusing on the burgeoning home computer market. They were best known for producing high-quality educational software and early graphical-based programs designed for platforms like the Apple II and Commodore systems. Their products often bridged the gap between pure entertainment and instructional tools, catering to the educational needs of home users and schools. In the realm of retro computing, Starshine represents the era of 'bedroom coders' and small-scale software houses that helped define the early home computing experience. Their contributions are a nostalgic reminder of a time when software was often distributed on cassette tapes or floppy disks, and where the primary goal was to make complex computing accessible and engaging for a new generation of users. 2 - -
Attitude - - - 2 - 2
Ichiban Kuji - - - 2 1 1
DS-MAX - - - 2 - 1
Cebar - - - 2 - 1
SY6502 - - - 2 - 1
Romox - - - 2 - -
Tyne & Wear - - - 2 2 -
Jet Pac - - - 2 1 1
TeleLearning Systems, Inc. - - - 2 - 2
Tiara - - - 2 - 1
CDEM - - - 2 - 2
Maxlogic - - - 2 - -
Booster - - - 2 1 -
Hachette jeunesse - - - 2 - 1
J&L - - - 2 - -
RF501C - - - 2 1 -
Guild Kelly - - - 2 - 2
Solar Equate - - - 2 1 1
Apex - - - 2 - 2
Masudaya Corporation - - - 2 - 2
Compuware - - - 2 - 2
AGATON - - - 2 - 2
TBTORRO - - - 2 - 1
KP - - - 2 - -
IAD - - - 2 - -
LITE-ON IT CORP. - - - 2 - 1
Simms - - - 2 1 1
LIS'NER - - - 2 1 -
Cache - - - 2 - 2
BCS - - - 2 1 -
Borg-Warner Educational Systems - - - 2 - 1
Dove - - - 2 1 -
Swissbit - - - 2 - -
Bizlink - - - 2 - -
HSC Software - - - 2 - 1
Mupac USA - Mupac Corporation was a vintage computer manufacturer from Brockton, Massachusetts that made luggable computers in the 1980s. 2 - -
Perfect Software United States 1982 Perfect Software was a notable developer and publisher during the early 1980s home computer boom, primarily focusing on the Apple II and Commodore platforms. The company gained recognition for producing high-quality arcade-style games and educational software that catered to the growing demographic of home enthusiasts. Their catalog often featured polished graphics and engaging gameplay mechanics that were ahead of many contemporary hobbyist-made titles. While the company's peak coincided with the golden age of 8-bit computing, their contributions helped define the standard for software-driven entertainment in the early microcomputer era. Today, Perfect Software is remembered by retro computing enthusiasts as a symbol of the era's vibrant-software-driven growth, representing the transition from simple hobbyist coding to more professionalized software-based gaming-distribution models. 2 - 1
Bernoulli - - - 2 2 -
Connecticut microComputer Inc. USA - - 2 1 -
Institution of Electrical Engineers United Kingdom 1871 British professional engineering institution, now IET 2 - -
TYCO USA 1991 Tyco (often associated with Tyco Electronics or Tyco Co.) is a name primarily recognized in the broader electronics and industrial sectors rather than a dedicated computing brand. While not a direct manufacturer of consumer computers or video game consoles, the company's components and connectivity solutions have been foundational to the hardware infrastructure of the digital age. Their high-performance connectors and electronic components have been essential in the assembly of various-scale computing hardware and telecommunications equipment. In the context of electronics history, Tyco's contribution lies in the reliability of the physical connections that power modern computing. Their products facilitated the growth of high-speed data transmission and robust electronic-interconnect standards, supporting the evolution from early networking to modern-day high-speed digital-communication systems. 2 - 1
ICPUG - - - 2 - 2
Wiley Press - - - 2 2 -
Gotive - - - 2 1 -
Game Players Magazine - - - 2 - -
PLI
PLI - - - 2 - 2
SLICER - - - 2 - -
Protoboard - - - 2 - -
XA1541 - - - 2 - 2
Nynex - - - 2 - -
Carl Feingold - - - 2 1 -
Easy Option - - - 2 1 -
Mac Today - - - 2 - -
XLR8 - - - 2 1 1
Micro Computer Devices - - - 2 1 -
Elo - - - 2 - 1
AIW
AIW - - - 2 - 1
E601NIC - - - 2 1 -
Mark Greenshields - - - 2 1 -
True BASIC Press - - - 2 - -
Write Electronics - - - 2 - -
HiJaak - - - 2 - -
UCSD - - - 2 1 -
ALPS Copal - - - 2 - 1
Sybase - - Database and middleware software company 2 - 1
Maestro - - - 2 1 -
Yakuza-kun - - - 2 1 1
Computer Expressions - - - 2 1 -
Telex - - - 2 2 -
Squirrel Wizard UK - - - 2 - 2
Totaku - - - 2 1 1
Iain Jones - - - 2 2 -
Promenade - - - 2 2 -
Frederick Engineering - - - 2 - 1
Boyd Calculator Company USA 1911 The Boyd Calculator Company was a prominent American manufacturer specializing in mechanical and electronic calculating instruments. Founded in the early 20th century, the company became a respected name in the production of high-quality adding machines, mechanical calculators, and specialized mathematical tools. Their products were essential in business and scientific environments during an era when mechanical computation was the standard for complex arithmetic. While not a digital computer manufacturer in the modern sense, Boyd's contribution lies in the rich history of mechanical computation and the evolution of precision engineering. Their devices represent a vital link in the lineage of computing hardware, bridging the gap between manual arithmetic and the electronic revolution that followed. 2 - -
Parker Taiwan - - 2 - 1
Onyx Systems Inc - - - 2 - 1
Microtech International Inc - - - 2 - 1
Ogivar - - - 2 - -
CruiseCad - - - 2 - -
TABS - - The Accounting Business System - vintage accounting software company 2 - 2
Walker & Quinn - - - 2 - -
Stampede Magazine - - - 2 - -
Orbits 3.0 - - - 2 1 1
Haikyuu - - - 2 2 -
SoftLogic Solutions - - - 2 - 1
Vestel - - - 2 - -
Nuclear - - - 2 1 -
SKPAD - - - 2 - -
LIAN LI - - - 2 - 1
Colin Carter - - - 2 - 1
John Billingsley - - - 2 1 -
Adler Triumph - - - 2 - 1
SRW COMPUTER COMPONENTS CO., INC. - - - 2 2 -
Ably Tech - - - 2 - 2
Technipet - - - 2 - 2
I Spy Mystery - - - 2 - -
Shizana - - - 2 - -
Sovereign United Kingdom - - 2 - -
Norton-Lambert - - - 2 - 2
Digital Horizons - - - 2 - 2
Drueke - - - 2 - 1
Groupe L Corporation - - - 2 - -
ATL - - - 2 1 1
Norwich Union - - - 2 - 2
Gammalink - - - 2 - 1
Pitney Bowes - - - 2 - -
Super Winware - - - 2 - -
Digital Optical Technologies - - - 2 1 1
FIG - - - 2 1 -
Joy - - - 2 - 1
Datapen - - - 2 1 -
VTCL - - - 2 1 -
Trano - - - 2 - -
Prudential-Bache - - - 2 1 -
Howard Parmington - - - 2 1 -
RetroConnector - - - 2 2 -
Sunset Software - - - 2 - 1
Nanos Systems Corp - - - 2 1 -
BP-1 - - - 2 - -
Mullard - - - 2 - 2
Toptek - - - 2 - 2
Conseco Life Insurance Company - - - 2 - -
U Print - - - 2 - -
Macmillan Technical - - - 2 1 -
Reczone - - - 2 - 2
HiNote - - - 2 1 1
Omega MicroWare - - - 2 1 1
John Hertell - - - 2 - 2
Coherent - - - 2 1 1
Micro Pulse - - - 2 2 -
Laurie - - - 2 - -
Macsense - - - 2 - -
Elek-Tek - - - 2 - 1
The Excellence Computer - - - 2 1 -
Roatee - - - 2 1 1
Appian - - - 2 1 -
Lewis Publishing Company - - - 2 2 -
STB Nitro - - - 2 2 -
CEDIC/TO TEK - - - 2 - 1
OKAPI - - - 2 - -
Damark - - - 2 - -
PC Mall - - - 2 - -
Ingram - - - 2 - -
QJUMP USA - QJUMP is a notable title in the history of retro gaming, specifically within the microcomputer enthusiast community. It is primarily recognized as a classic arcade-style platformer developed for the Commodore 64 and other 8-bit systems. The game features fast-paced gameplay where players navigate obstacles and jump between platforms to achieve high scores. As a piece of software history, QJUMP represents the era of home computer gaming where developers pushed the limits of limited hardware to create engaging, high-speed arcade experiences for home users. 2 1 -
Zeon - - - 2 - 1
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