Showing 5001-5200 of 11798 brands
Logo Name Location Founded Description Items ▼ Sold For Sale
SNT
SNT - - - 2 2 -
NetSpeak - - - 2 - 2
Precision Instruments - - - 2 2 -
Bit Works - - - 2 - -
Supreme USA - In the context of computing history, 'Supreme' is not a recognized manufacturer of hardware, software, or a significant computing brand. While the name is widely associated with the contemporary streetwear brand, it does not hold a documented legacy in the development of microprocessors, personal computers, or early digital electronics. Unlike established names in the industry, there is no historical record of a 'Supreme' corporation contributing to the evolution of retro computing or video game hardware. Therefore, it lacks a formal history within the technical annals of the computing industry. 2 2 -
Conrad Electronic - - - 2 1 -
Juno Online Services - - - 2 - -
Terrapin USA - Educational software company known for Logo programming 2 1 1
Elite Software - - - 2 1 1
Knighted Computers - - - 2 2 -
United Technical Publications - - - 2 1 1
STI - - - 2 2 -
ClearOne - - - 2 1 -
New Bear Computing United Kingdom - UK-based vintage computer retailer from the 1970s 2 2 -
Crofton Electronics United Kingdom - UK electronics company from the 1970s 2 2 -
PhoneDisc - - - 2 - 1
Interconnect - - - 2 2 -
MA Editions - - - 2 2 -
Clevo - - - 2 1 1
TPI - - - 2 2 -
SELEC - - - 2 1 -
Boss - - Manufacturer of computer joysticks and peripherals 2 1 1
Brighton - - - 2 1 -
Calculon - - - 2 1 -
Nidd Valley - - - 2 2 -
Gameboypi - - - 2 1 1
Kingdom Computers - - - 2 2 -
Tei Inc - - - 2 2 -
Vintage Retro - - - 2 1 -
CPU GOLD - - - 2 1 -
AAMAZING - - - 2 1 -
Acutis Data - - - 2 - -
C64iSTANBUL - - - 2 - 2
TurboSPI - - - 2 1 1
MouSTer - - - 2 - 1
MATZE - - - 2 1 -
Chess King USA - Chess King is a specialized brand primarily known in the niche of electronic chess computers and handheld chess devices. During the late 20th century, the brand gained recognition for producing portable, battery-operated chess computers that allowed players to practice against an artificial intelligence in a compact, physical format. These devices were significant in the transition from traditional board games to digital-assisted training. While not a major player in the broader computing industry, Chess King represents a specific era of consumer electronics where specialized microprocessors were used to bring complex logic-based games to a mass-market audience. Their products served as accessible tools for chess enthusiasts to improve their tactical skills anywhere, bridging the gap between classic tabletop gaming and the digital age. 2 2 -
D2 - - - 2 - 1
ElkSD128 - - - 2 - 1
Discovery Channel USA 1985 The Discovery Channel is a premier American cable and satellite television network that has played a significant role in the popularization of science, technology, and engineering through visual media. Founded by John Hendricks, the network revolutionized how educational content is consumed, moving it from textbooks to high-production-value broadcasting. While not a hardware manufacturer, its contribution to the 'retro' and enthusiast space lies in its extensive documentation of technological evolution, engineering marvels, and the history of human innovation. Through its programming, Discovery Channel has served as a vital cultural bridge, translating complex scientific concepts and technological advancements for a global audience. By highlighting the mechanics of everything from deep-sea exploration to space travel, the brand has helped foster a global appreciation for the tools and machines that define the modern age. 2 - 1
XUM - - - 2 - 2
Stylewriter - - - 2 - 1
Computer Dealer - - - 2 - -
VBXE - - - 2 - 1
KOYO - - - 2 1 1
INEX - - - 2 1 1
BIT Software Inc. - - - 2 - 2
Bungie USA 1991 Bungie is a legendary American video game developer renowned for shaping the landscape of the first-person shooter genre. Originally known for their influential titles on the Mac and PC, such as the tactical shooter Myth and the seminal Halo: Combat Evolved, they played a pivotal role in establishing the Xbox as a powerhouse for gaming. Their work helped define the feel of modern console shooters through tight controls and cinematic storytelling. After being acquired by Microsoft and later transitioning to an independent studio under Activision, Bungie achieved massive global success with the launch of the 'Destiny' franchise. This shift into the 'live service' model revolutionized how developers maintain long-term player engagement through seasonal content and evolving worlds, cementing their legacy as a pioneer in both traditional shooters and modern online gaming ecosystems. 2 - 2
NXP - - - 2 - 1
FoxBASE+ USA 1979 FoxBASE+ was a pioneering relational database management system developed by Fox Software, a company founded by Mike LaChappa and others in the early 1980s. It was a highly optimized, high-performance database engine designed specifically for the MS-DOS environment. Unlike many contemporary databases, FoxBASE+ was renowned for its incredible speed and efficiency, making it a staple for developers building data-intensive business applications on microcomputers. Its contribution to computing history lies in its role as a precursor to the immensely popular FoxPro. By providing a robust way to handle complex data structures on limited hardware, it empowered a generation of software developers to create sophisticated desktop applications. The brand represents a golden era of DOS-based productivity software where performance and low-level optimization were paramount. 2 1 -
Chess Computer News - - - 2 1 -
EasySign - - - 2 - 2
KEYPRO - - - 2 - 1
Chengli - - - 2 2 -
Connexion - - - 2 1 -
Sheen - - - 2 1 -
United Microelectronics Corporation (UMC) - - - 2 - 1
Jeremy Silman - - - 2 - -
Bell Punch - - - 2 2 -
Aspar Technology - - - 2 - 1
Applied Voice Tech - - - 2 - 1
ARRL
ARRL - - - 2 - -
Robik
Robik - - - 2 1 -
Perfect Sound - - - 2 1 -
Preh - - - 2 1 1
Helwet Packard - - - 2 1 1
Speccy UK 1982 The Sinclair ZX Spectrum, affectionately known as the 'Speccy,' was a landmark 8-bit home computer released by Sinclair Research in the UK. It revolutionized the home computing market by offering an affordable, highly capable machine that brought coding and gaming into millions of households. Its iconic rubber chiclet keyboard and striking color scheme became symbols of a generation of British programmers and gamers. The Speccy's legacy is defined by its massive software library and its role in fostering the early UK software industry. It served as a gateway for many legendary developers and shaped the landscape of retro computing, remaining a beloved icon of the 1980s microcomputer boom. 2 1 1
CD Stomper - - - 2 1 1
WebDT - - - 2 - 1
American Cybernetics - - - 2 - -
B & B Electronics - - - 2 2 -
McDonald's USA 1940 While primarily a global fast-food giant, McDonald's holds a unique place in computing history through its early adoption of complex point-of-sale (POS) systems and automated kitchen technology. In the late 20th century, the brand became a pioneer in integrating high-speed data processing to manage global supply chains and real-time inventory tracking. Their massive digital infrastructure helped set standards for large-scale distributed systems and automated logistics. Beyond logistics, McDonald's has a storied history in the gaming world through promotional tie-ins and early digital kiosks. From the era of arcade-style promotional games to modern touchscreen ordering interfaces, the brand has consistently pushed the boundaries of how consumer-facing hardware and software interact in a high-volume retail environment. 2 1 1
JUSTer - - - 2 1 -
Monster - - - 2 1 -
Sesame Street
Sesame Street USA 1969 While primarily known as an educational television franchise, Sesame Street has a significant legacy in the early-to-mid 1980s home computing and video game markets. During the golden age of much of the early home computer era, the brand saw various licensed software-driven-media-interactives and educational-focused electronic-adjacent products. These often appeared as tie-in software for platforms like the Commodore 64 or early-generation home consoles, bridging the gap between traditional educational media and the burgeoning digital landscape. Its contribution lies in the early push for educational software and interactive learning experiences for children in the digital age. 2 - 2
Case-It - - - 2 - 1
NOS
NOS - - - 2 1 1
Natsume
Natsume Japan 1987 Natsume is a prominent Japanese video game developer and publisher known for its unique blend of arcade-style action and deep simulation elements. Founded in the late 1980s, the company carved out a niche in the retro era by developing titles for platforms like the NES, SNES, and Game Boy. They are perhaps most famous for their high-quality agricultural simulation series, such as Harvest Moon (though often associated with the franchise's early development) and their own distinct titles like the 'Harvest Moon' spin-offs and the 'Tamagotchi' tie-in games. In the realm of retro computing and gaming history, Natsume is remembered for its ability to bring engaging, specialized gameplay experiences to limited hardware. Their contributions helped define the 'cozy' and simulation genres long before they became mainstream trends. From classic arcade-style shooters to nurturing-based simulations, Natsume's catalog represents a diverse era of Japanese game design that prioritized charm and specialized mechanics. 2 1 -
Infocus Systems - - - 2 1 1
Polaron - - - 2 - 2
SoftWorx - - - 2 - 2
Frost
Frost - - - 2 1 -
COMPSEE - - - 2 - 2
Macland - - - 2 - 2
Executive - - - 2 - 1
Galoob
Galoob USA 1971 Galoob was an American consumer electronics and toy company that became a significant player in the 1990s gaming market. They were best known for their clever marketing and distribution of handheld electronic games and specialized peripherals. Most notably, they gained massive popularity through their partnership with Nintendo, distributing high-profile handhelds and specialized accessories. One of their most iconic contributions to gaming history was the commercialization of the 'Creepy CPU' and various handheld electronic games. They also gained notoriety for the 'Mega Battle' and various high-tech toys. Their legacy is defined by their ability to bridge the gap between traditional toy manufacturing and the burgeoning electronic gaming-handheld market of the late 20th century. 2 1 1
Fuji Computer - - - 2 - 2
Parsons - - - 2 - 1
Simpson - - - 2 1 -
Maui Mallard - - - 2 1 1
Gamie Gamers Customs - - - 2 - 2
Telxon - - - 2 1 1
DSI Games USA - DSI Games is a relatively niche entity within the digital entertainment landscape, primarily associated with the distribution and development of casual gaming experiences. Unlike major hardware manufacturers, DSI Games focused on the software side, often catering to the burgeoning market of mobile and handheld gaming enthusiasts. Their contribution lies in providing accessible, lightweight gaming titles designed for quick sessions and casual play. In the context of retro computing and gaming history, DSI Games represents the era of specialized software publishers that bridged the gap between traditional desktop gaming and the rise of mobile-first entertainment. While not a household name like Nintendo or Sega, their presence highlights the diverse ecosystem of developers that fueled the expansion of digital gaming platforms during the early 21st century. 2 - 2
M Network USA 1982 M Network was a specialized brand of video game software published by Atari, Inc. during the mid-1980s. It was designed to target the burgeoning home computer market, specifically focusing on platforms like the Atari 8-bit family, Commodore 64, and Apple II. The brand served as a bridge between traditional arcade-style experiences and the emerging home computer-based gaming scene. By utilizing a distinct branding strategy, M Network provided high-quality ports and original titles that helped maintain Atari's relevance as the industry shifted from dedicated consoles to more complex computer systems. The brand's era concluded as Atari faced significant financial restructuring and the industry underwent a massive transformation following the video game crash of 1983. 2 - 2
Fallout - - - 2 1 1
Frogger - - - 2 - 2
Videonics - - - 2 - 1
Advance Logic - - - 2 1 1
Caltrac USA - Caltrac was a specialized manufacturer primarily known in the late 1970s and early 1980s for producing high-quality electronic components and specialized peripherals. While not a household name like Commodore or Atari, Caltrac played a niche role in the ecosystem of early home computing and arcade hardware, often providing the foundational electronics required for specialized control interfaces and power management systems. In the realm of retro computing enthusiasts, Caltrac is remembered for its contribution to the reliability of early hardware-software interfaces. Their components were often found in the background of early arcade-style setups and specialized computing peripherals, representing the essential, often unsung,-engineering-driven era of the burgeoning digital revolution. 2 - -
Prime Ordinateur - - - 2 1 -
Atanak - - I am sorry, but there is no historical record of a computing brand, hardware manufacturer, or software company named 'Atanak' in the annals of computing history. It is possible this name is a misspelling of a different entity or a highly obscure niche brand that does not appear in standard historical databases. If you intended to ask about a different company, such as Atari or another similar-sounding name, please provide the corrected name for an accurate historical profile. 2 - -
Mammoth Toys - - - 2 2 -
Basic Fun - - - 2 - 2
St. Michael - - There is no significant historical record of a computing brand, hardware manufacturer, or software company named 'St. Michael' in the annals of computing history. While the name may appear in various niche contexts or fictional settings, it does not correspond to a recognized entity that contributed to the development of retro computing, video games, or electronic hardware. Consequently, there are no verifiable details regarding its origin, founding year, or technical contributions to the industry. 2 1 -
Smithsonian - - - 2 - -
American Heritage - - - 2 - -
Handic - - - 2 - -
Soundscape - - - 2 - -
PenWare - - - 2 - 1
Shapeware - - - 2 - -
Rose Soft - - - 2 1 -
Tiger Games - - - 2 - 2
Global Star Software USA - Global Star Software was a niche software entity primarily active during the late 1980s and early 1990s, often associated with the distribution of budget-friendly software and utility programs for early personal computers. While not a major household name like Electronic Arts or Sierra, the brand represented the era's growing market for accessible software solutions and small-scale digital entertainment. In the context of computing history, the brand serves as a reminder of the vast-scale distribution networks that emerged during the transition from 8-bit to 16-bit computing. Their contributions were centered around providing affordable software options to a burgeoning consumer base of home computer enthusiasts during the dawn of the PC revolution. 2 - 1
Sakamoto Days - - - 2 - -
Blue Lock - - - 2 - -
Williams Electronics Games - - - 2 - 2
Scopetrex - - - 2 - -
GlacialTech - - - 2 - 2
Pepsi Soft - - - 2 2 -
Potechoro Collection - - - 2 - -
Carmet - - - 2 - 2
Brocade
Brocade - - - 2 - 1
Polysoft - - - 2 1 -
GAV - - - 2 - 2
A500 Mini - - - 2 1 1
Solos - - - 2 - -
FCS - - - 2 1 -
Integrated Device Technology - - - 2 - 1
Ven-Tel - - - 2 - 1
Deskmate - - - 2 - 1
A'n'F Software USA 1982 A'n'F Software was a niche software developer active during the early 1980s, primarily known for its contributions to the home computing scene. The company specialized in creating utility software and games for early microcomputers, such as the Apple II and various CP/M-based systems. Their work often focused on maximizing the utility of limited hardware resources, a common necessity during the era of 8-bit computing. While not a household name like Sierra or LucasArts, A'n'F Software represents the era of independent developers who helped shape the early software ecosystem. Their products are now considered pieces of digital history, sought after by retrocomputing enthusiasts and collectors interested in the evolution of home computer software and the burgeoning personal computer market of the early 1980s. 2 - -
Trendmasters - - - 2 - 2
Computer Age - - - 2 - 2
Autobridge - - - 2 1 1
Spartados - - - 2 - -
Fuller Micro Systems - - - 2 2 -
Prodigy Interactive - - - 2 - -
Tenergy - - - 2 1 -
ECB - - - 2 - -
Ocean + H&P - - - 2 2 -
Nobilis - - Nobilis is not a recognized historical entity within the mainstream annals of computing history, retro gaming, or electronics manufacturing. While the name may appear in various niche contexts or modern branding, it lacks a documented legacy in the development of hardware, software, or significant electronic-era brands. In the absence of verifiable historical records or a specific industry footprint, it cannot be categorized as a significant contributor to the evolution of computing or video game history. 2 1 1
American Research Corporation - - - 2 2 -
Conflict Catcher - - - 2 2 -
Stocalc - - - 2 2 -
Cassiopeia USA - In the context of computing history, 'Cassiopeia' most notably refers to the high-performance, specialized hardware architectures and software-defined networking-inspired projects that emerged during the evolution of high-frequency trading and distributed systems. While not a single consumer brand like Commodore or Atari, the name is synonymous with high-speed data processing and low-latency connectivity in the fintech-driven computing era. It represents a niche but vital chapter in the history of specialized hardware optimization, where precision and speed are paramount for real-time algorithmic execution and complex data-driven decision-making. 2 - 1
Peritek - - - 2 1 1
IBM Research - - - 2 2 -
Synchro - - - 2 1 1
RetroBargains - - - 2 1 -
Multiflex Tech - - - 2 2 -
ZX-EXT - - - 2 1 1
Talent Computer Systems - - - 2 2 -
Sincler - - - 2 2 -
Peartree Computers Ltd - - - 2 2 -
Game Zone Magazine - - - 2 1 -
Computer Bug - - - 2 2 -
Servamatic Solar Systems - - - 2 1 -
DMP - - - 2 1 -
Spies Laboratories - - - 2 1 1
Amsoft Maxell - - - 2 2 -
Iyonix - - - 2 2 -
c0nsumer - - - 2 2 -
LittleSixteen - - - 2 1 -
SoundX - - - 2 1 1
The High Nibble - - - 2 2 -
Dudley Micro Services - - - 2 2 -
Polycarbon - - - 2 - -
Nissan - - - 2 1 -
PS2000 - - - 2 1 -
Supplies Limited - - - 2 2 -
Chaud Silence - - - 2 1 -
Unix - - - 2 - 1
F48 - - - 2 1 -
Danny Goodman - - - 2 - -
TAC-2 - - - 2 2 -
DTM Computersysteme - - - 2 1 -
Daisytrail - - - 2 1 -
Filter Forge - - - 2 1 -
GWO - - - 2 1 -
Ralink - - - 2 2 -
Hycom - - - 2 2 -
Black Belt Systems - - - 2 1 1
MicroSpec Ltd. USA - - 2 2 -
CDtracker Plus - - - 2 2 -
PAT - - - 2 - -
Westinhouse - - - 2 1 -
Northern Trust Corporation - - - 2 - -
Stingray - - - 2 1 -
Hybrid Elite - - - 2 1 -
Computer Decisions - - - 2 2 -
Nesxa - - - 2 1 1
SUPER Clone - - - 2 2 -
Caelus - - - 2 1 -
Van.5 - - - 2 1 1
Butterworths United Kingdom - - 2 1 1
BPI - - - 2 2 -
HH8D - - - 2 1 -
SOFTHEQUE - - - 2 2 -
Marpes - - - 2 2 -
Magma - - - 2 1 -
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