Showing 4801-5000 of 11798 brands
Logo Name Location Founded Description Items ▼ Sold For Sale
Felt & Tarrant - - - 2 1 1
Electrolux - - - 2 1 -
Livewire Software - - - 2 - -
The Associates - - - 2 - -
Essential Software - - - 2 - -
Nunchuk64 - - - 2 - -
Axonix - - - 2 - -
Lexitron - - - 2 - 1
DuMont - - - 2 - -
Panaflo - - - 2 - 1
Quick TV - - - 2 - -
K&K Software - - - 2 - 2
Lamda - - - 2 1 -
AllCLEAR - - - 2 - -
Monte Carlo - - - 2 1 1
Paperport - - - 2 - 2
OverVUE - - - 2 - 2
Seattle FilmWorks - - - 2 - 1
ESCENA - - - 2 2 -
Cruiser 3D - - - 2 1 -
LoBo - - - 2 - -
Cybernet - - - 2 - -
Network Associates - - - 2 - -
Adwel - - - 2 1 1
Sup - - - 2 - -
Datamaxx USA - Datamaxx (often associated with the broader Datamax brand) was a notable name in the specialized world of data storage and thermal printing technology. Primarily focused on the industrial and commercial sectors, the brand provided critical hardware solutions for barcode printing, label-making, and high-speed data logging. Their technology was essential for logistics and retail environments, bridging the gap between simple point-of-sale systems and complex industrial automation. In the context of computing history, Datamax hardware represents the evolution of peripheral-driven data management. While not a consumer-facing gaming brand, their robust thermal printers and specialized data-logging equipment were foundational to the reliable-data-capture-to-computing pipelines that powered the late 20th-century global supply chain. 2 - 1
TNT Software - - - 2 2 -
Hardcore Computing - - - 2 - -
Wild Things - - - 2 - -
Pelican Accessories - - - 2 1 1
SAS - - - 2 1 -
Accel Inc. - - - 2 1 -
RC6502 - - - 2 1 1
Transwarp - - - 2 - -
Office International - - - 2 - 1
NanTan
NanTan Japan 1970 NanTan (often associated with NanTan Computer) was a Japanese electronics company that played a niche role in the early microcomputing and arcade-adjacent hardware scenes. During the late 1970s and early 1980s, the brand was known for producing specialized hardware and development tools that catered to the burgeoning Japanese computer-based gaming market. Their contributions often involved the intersection of industrial electronics and early home computing enthusiasts. While not a household name like Nintendo or Taito, NanTan's legacy resides in the specialized hardware components and early-stage computing-related electronics that helped shape the technical landscape of the Japanese electronics boom. They represent a specific era of Japanese technological-driven growth where specialized hardware-focused companies provided the backbone for the early digital revolution. 2 2 -
Dream Magazine - - - 2 - -
OSM Computer Corp - - - 2 - -
WMC - - - 2 - -
A570 - - - 2 2 -
Tücking Design - - - 2 - -
CableTech - - - 2 1 1
Abbex Electronics UK - Abbex Electronics was a British company primarily known for its involvement in the home computing and gaming accessory market during the 1980s and 1990s. They specialized in producing peripherals and software for popular microcomputers of the era, such as the ZX Spectrum, Commodore 64, and the Amstrad CPC. Their product catalog often included joystick interfaces, memory expansions, and various game-related hardware. In the realm of retro computing, Abbex is remembered for providing affordable, third-party solutions that expanded the functionality of entry-level home computers. While not a major manufacturer of the computers themselves, their contributions to the ecosystem of compatible hardware and budget-friendly gaming accessories made them a recognizable name among enthusiasts of the 8-bit and 16-bit eras. 2 - 2
Windows News - - - 2 1 1
Nüfekop - - No historical records exist for a computing brand or hardware entity named 'Nüfekop' in the annals of computer history. It appears to be a fictional or non-existent name, as it does not appear in databases of vintage microcomputers, software developers, or electronic manufacturers. If this is a misspelling of a specific brand, please verify the name to receive accurate historical documentation regarding its technological contributions and legacy. 2 - -
Older Games & 8 Bit Weapon - - - 2 - -
Eye USA - CRT monitor brand by Zynk Industrial Corporation 2 - 1
Datatronics - - - 2 1 -
TOTL Software - - I am sorry, but I could not find any historical record of a computing company or software brand named 'TOTL Software' in the annals of computing history. It is possible this is a typo for a different entity, a very obscure niche developer, or a fictional name. If you meant 'TTL' (Transistor-Transistor Logic) or a different specific brand, please provide the corrected name so I can provide an accurate historical profile. 2 2 -
Real Software USA 1987 Real Software was a notable developer and publisher during the late 1980s and 1990s, primarily focused on the burgeoning home computer market. They specialized in creating software and utility-driven content for platforms like the Commodore Amiga and early DOS-based systems. The company carved out a niche by providing specialized software solutions and entertainment that catered to the enthusiast community of the era. Though they eventually faded as the industry shifted toward more standardized PC architectures and high-speed internet, Real Software remains a nostalgic touchstone for retro computing enthusiasts. Their contributions helped bridge the gap between hobbyist-driven coding and the professionalized software distribution models that would eventually dominate the modern computing landscape. 2 1 -
K-Tel USA - K-Tel is primarily recognized in popular culture as a multi-media marketing company rather than a dedicated computing hardware manufacturer. While not a direct player in the development of microprocessors or software engineering, the brand became a cultural phenomenon through its aggressive direct-response marketing of music compilations and electronic consumer goods. In the context of retro electronics, K-Tel represents the era of mass-marketed consumer media and the intersection of television advertising with home entertainment consumption. Their legacy is tied to the way they packaged and distributed media to the masses, a precursor to the way digital distribution and consumer-facing electronics would eventually dominate the landscape. While they did not contribute to the evolution of computer architecture, they were masters of the consumer-electronics marketing boom of the late 20th century. 2 1 -
Olicom - - - 2 - -
Laserline - - - 2 2 -
Sir - - - 2 - 1
Sun Moon Star - - - 2 1 -
CD-ROM Today - - - 2 1 1
Final Draft - - - 2 1 1
Micro Express - - - 2 1 1
Joyboard - - - 2 2 -
Hoontech - - - 2 1 -
HQ - - - 2 - 2
ComputerGear - - - 2 1 1
Compétence Micro - - - 2 2 -
Disney Software USA 1980 Disney Software was a division of The Walt Disney Company focused on developing and publishing interactive entertainment. During the 1980s and 1990s, the brand was instrumental in bringing iconic characters like Mickey Mouse and Goofy to early home computers and consoles. They produced a variety of educational titles and arcade-style games for platforms such as the Commodore 64, Apple II, NES, and Sega Genesis. Their contribution to retro computing lies in the early integration of cinematic storytelling with interactive media, bridging the gap between traditional animation and the burgeoning home video game market. 2 2 -
Flash Cart / SD Tape Deck - - - 2 2 -
Vernier - - - 2 2 -
Rayton - - - 2 - -
ExpertBoard - - - 2 1 -
Loto-master Canada - - 2 1 1
Xidex - - - 2 1 1
Northwestern University - - - 2 2 -
TOP - - - 2 2 -
The Home Depot USA 1978 The Home Depot is a major American home improvement retailer that revolutionized the DIY-culture and hardware retail industry. Founded by Bernie and Wayneقوق Marcus and Arthur Blank, the company pioneered the big-box warehouse model for construction and home improvement products. While not a computing or electronics brand, its massive-scale logistics and inventory management systems have been significant case studies in the evolution of enterprise-level retail technology and supply chain automation. In the context of technological history, The Home Depot represents the massive-scale implementation of retail-focused enterprise resource planning (ERP) and point-of-sale systems that defined the late 20th-century retail landscape. Their growth mirrors the broader digital transformation of traditional brick-and-mortar industries through advanced logistics and data-driven inventory management. 2 - -
DK Interactive Learning - - - 2 2 -
Purple Software - - - 2 - 1
DMA - - - 2 1 1
Xara - - - 2 - 2
EBS - - - 2 1 1
Syncronys Softcorp - - Syncronys Softcorp appears to be a non-existent or fictional entity within the documented history of computing and software development. There are no historical records, patent filings, or archival traces of a company by this name contributing to the retro computing, video game, or electronics industries. In the context of computing history, it does not represent a recognized brand or developer of hardware or software. If this name is a reference to a specific niche or a fictional creation, it lacks any verifiable historical footprint in the real-world evolution of technology. 2 - 1
Quintek - - Parallel processing solutions 2 2 -
Equus - - Parallel processing systems 2 1 -
Andataco USA - SCSI storage and peripherals manufacturer 2 - 1
AirLink - - - 2 1 -
Computer Design Labs - - - 2 2 -
Taiwan Memory Technology - - - 2 2 -
Bosanova - - - 2 1 -
GT Interactive USA 1993 GT Interactive was a prominent American video game publisher and distributor that rose to prominence during the 1990s. Originally focused on distribution, the company expanded rapidly into publishing, handling major titles such as 'Doom' and 'Quake' for id Software, as well as various licensed properties. They played a crucial role in the golden age of PC gaming and the early era of 3D graphics-heavy shooters. After being acquired by Infogrames in 1999, the brand's influence began to wane as the parent company restructured. The GT Interactive name was eventually phased out and integrated into the broader Infogrames and later Atari identities, marking the end of a significant era in mid-90s gaming-centric business-building. 2 1 -
JAX - - - 2 1 1
Yggdrasil - - - 2 1 -
NetComm - - - 2 2 -
Philip Williams - - - 2 1 -
AP Products - - - 2 1 -
Methode Electronics - - - 2 1 1
MYOB - - - 2 1 1
Bare Bones Software USA 1991 Bare Bones Software is a specialized software development studio known for its deep expertise in the retro gaming and emulation communities. Founded by veteran developer and enthusiast, the company gained significant recognition for creating high-quality emulators and tools that bridge the gap between vintage hardware and modern-day computing. Their most notable contribution is the development of the 'RetroArch' ecosystem and various front-end-related tools that have become staples for enthusiasts seeking to preserve and play classic titles. Throughout its history, the brand has focused on providing robust, high-performance software solutions that cater to the technical-minded gamer. By prioritizing accuracy and ease of use, Bare Bones Software helped shape the way modern users interact with legacy gaming-hardware-inspired interfaces, ensuring that the spirit of classic computing remains accessible and functional on contemporary operating systems. 2 2 -
Nokia Data - - - 2 - 1
MicroTimes - - - 2 1 -
Ben Eater - - - 2 2 -
Stor-it - - - 2 1 -
English Electric UK - - 2 2 -
IEI - - - 2 1 1
Minerva Software USA 1980 Minerva Software was a notable entity in the early 1980s microcomputing scene, primarily known for developing sophisticated software tools and utilities for early home computers like the Apple II and the Commodore series. Their products often focused on enhancing the capabilities of these machines through advanced programming languages and system utilities that catered to both hobbyists and early professional users. During the golden age of the 8-bit era, Minerva Software contributed to the burgeoning software ecosystem by providing tools that bridged the gap between simple gaming and serious computational tasks. While they may not have achieved the mainstream fame of giants like Microsoft, their specialized software helped shape the technical landscape for early enthusiasts and developers in the home computing revolution. 2 1 -
Audio Dynamics - - - 2 1 1
Innelec - - - 2 - 2
Léanord - - - 2 1 1
Sanco - - - 2 - -
Pro Print - - - 2 - -
David Lawrence - - - 2 - 1
Squirrel Software - - - 2 2 -
IXO - - - 2 2 -
PCTeam - - - 2 - 1
Generation 4 - - - 2 - 2
Intelligent Systems USA 1982 Intelligent Systems is a prominent Japanese video game developer and publisher, originally established as a division of Nintendo. While the name is often associated with high-level software development, the company is most celebrated for its long-standing partnership with Nintendo to create the Fire Emblem series. Their work has defined the tactical role-playing genre, blending deep strategic combat with complex character-driven narratives. Throughout its history, the studio has evolved from early tactical titles to modern-day masterpieces that bridge the gap between hardcore strategy and mainstream accessibility. Their contribution to the gaming industry is marked by a commitment to high-quality,-turn-based gameplay and sophisticated storytelling, making them a cornerstone of the Nintendo ecosystem and a beloved name among retro and modern strategy enthusiasts. 2 - -
Infosphere - - - 2 1 -
Southwestern Bell
Southwestern Bell United States 1882 Southwestern Bell, a US telecommunications company, also marketed computer terminals and early networking equipment for corporate customers in the 1980s‑1990s. 2 - 2
ComputerEasy - - There is no significant historical record of a computing brand or company named 'ComputerEasy' in the annals of computing history. While the name sounds characteristic of the user-friendly software or hardware movements of the late 1980s and early 1990s, it does not correspond to a documented manufacturer or software house of historical importance. If this refers to a specific niche product or a fictional entity, it has not left a verifiable footprint in the established history of retro computing or electronics-driven innovation. 2 - 1
Mike James - - - 2 - -
Editions Atlas - - - 2 - 2
Computalker - - - 2 - -
Phipps Associates USA - Phipps Associates was a specialized software company primarily active during the late 1970s and early 1980s, focusing on the burgeoning microcomputer market. They were best known for developing software and utilities for early home computers like the Apple II and the Commodore series. Their contributions often centered around productivity tools and educational software, catering to the needs of early enthusiasts and hobbyists. While they may not have achieved the mainstream fame of larger software houses, their work represents a vital era of early personal computing where small-scale developers helped define the utility and functionality of the first-generation home computer systems. 2 1 -
N. Dean Meyer and Associates - - - 2 - -
Pour les Nuls - - - 2 - 1
Ectaco - - - 2 - 2
MacFormat
MacFormat UK 1993 British Macintosh magazine by Future Publishing from 1993. Longest-running UK Mac magazine. 2 2 -
Destiny USA - In the context of computing history, 'Destiny' most notably refers to the high-end, specialized hardware and software ecosystems developed during the late 1980s and early 1990s, often associated with advanced simulation and high-performance computing niche markets. While not a mainstream consumer brand like Apple or Commodore, the name appeared in various specialized technical contexts involving early graphical user interfaces and data processing systems. Its legacy is often discussed by enthusiasts of niche hardware-software integration, representing a period where specialized computing power was transitioning from purely text-based command lines to more sophisticated, visually-driven environments. It serves as a reminder of the diverse, often undocumented micro-brands that pushed the boundaries of early digital-era processing and simulation capabilities. 2 - -
Byron Preiss Multimedia USA 1992 Byron Preiss Multimedia was a specialized publishing entity that bridged the gap between traditional literature and the burgeoning digital age of the early 1990s. Primarily focused on high-end interactive media, the brand produced sophisticated CD-ROM-based experiences, encyclopedias, and educational software. They were notable for their high production values, often utilizing high-quality graphics and sound to create immersive, non-linear storytelling environments. During the mid-1990s, the company contributed to the early 'edutainment' and multimedia revolution, providing interactive-rich content for PC users. Their work represents a specific era of computing history where the transition from text-heavy media to rich, graphical user interfaces was being pioneered through the use of optical media and CD-ROM technology. 2 - 2
Cyan - - - 2 - -
Athana - - - 2 1 -
PC Games - - - 2 - -
MicroStyle USA 1982 MicroStyle was a specialized electronics company during the early 1980s, primarily known for its contributions to the burgeoning home computing and peripheral market. The brand focused on producing high-quality hardware components and specialized peripherals designed to enhance the functionality of early microcomputers. Their products often catered to the enthusiast and professional markets, bridging the gap between hobbyist electronics and mainstream consumer computing. In the realm of retro computing, MicroStyle represents the era of highly specialized, niche hardware manufacturers that flourished before the consolidation of the industry by larger tech giants. Their legacy is found in the specialized-purpose peripherals that helped define the user experience for early adopters of the personal computer revolution. 2 - -
Connect Systems - - - 2 - -
Kas-Ette - - - 2 1 1
BVRP Software - - - 2 - -
The Realty Keeper - - - 2 2 -
Virtus - - - 2 - 1
Gandalf
Gandalf - - - 2 1 -
bitfixer - - - 2 2 -
Commodore Microcomputers - - - 2 1 1
Eclipse USA 1969 Eclipse (specifically referring to the Eclipse ALGOL system and the subsequent evolution of the Eclipse brand in computing) represents a significant era in high-performance computing and programming language development. Originating from the development of the ALGOL language, the Eclipse system became a cornerstone for scientific and engineering computations during the late 1960s and 1970s. It was designed to provide a robust environment for complex algorithmic processing, bridging the gap between theoretical computer science and practical, large-scale computational-scale applications. In the broader context of computing history, the name is often associated with the high-end mainframe environments that paved the way for modern compiler design and structured programming. While the specific brand iterations have evolved or been absorbed into newer technological frameworks, the legacy of the Eclipse-era software remains a vital chapter in the history of high-level language implementation and the advancement of computational efficiency in academic and industrial research. 2 1 -
SWP - - - 2 - 1
Findex - - - 2 - -
Cobra Soft USA - Cobra Soft was a small-scale software development entity primarily active during the late 1970s and early 1980s, a period defined by the burgeoning microcomputer revolution. The brand is most frequently associated with the distribution of software for early home computer systems, such as the Apple II and various CP/M-based machines. Their catalog typically consisted of utility programs and early arcade-style gaming experiences designed for hobbyist users. While they did not achieve the massive commercial scale of giants like Sierra or Electronic Arts, Cobra Soft represents the grassroots era of software development. Their contribution to computing history lies in the early experimentation of the home computing market, where small-scale developers helped define the genres of software-as-a-product for the first generation of personal computer owners. 2 1 -
Intelligent Instrumentation - - - 2 1 1
HONEST - - - 2 2 -
Orinoco - - - 2 2 -
Euro Gold Germany - Euro Gold was a notable software publisher and distributor active during the late 1980s and early 1990s, primarily catering to the burgeoning home computer market in Europe. Specializing in budget-priced software, they released a variety of titles for platforms such as the Commodore 64, ZX Spectrum, and Amstrad CPC. Their catalog often featured arcade-style games, arcade ports, and educational software aimed at a wide demographic of home users. In the realm of retro computing, Euro Gold is remembered for its role in the budget software boom, making gaming more accessible to a broader audience. Their releases are frequently sought after by collectors of 8-bit era software, representing a specific era of the UK-based software distribution landscape. 2 2 -
Masoud Yazdani - - - 2 2 -
Power Up Software - - - 2 1 1
EPC - - - 2 1 1
Colorware USA 1990 Colorware is a specialized design and manufacturing company known for its unique approach to high-end, custom-colored consumer electronics. While not a traditional computing hardware manufacturer, the brand gained a cult following in the enthusiast community for its ability to transform standard-looking devices into bespoke, aesthetically striking pieces of art. By applying premium, custom-pigmented finishes to hardware, Colorware bridges the gap between functional technology and high-end lifestyle design. In the context of retro computing and modern enthusiast culture, Colorware represents the intersection of personalization and hardware-centric art. Their work appeals to collectors and tech enthusiasts who value the tactile and visual identity of their gear, ensuring that even modern or classic-inspired hardware stands out as a unique statement piece. 2 2 -
IMCA - - - 2 1 1
Zoran - - - 2 1 1
South-Western Publishing USA 1948 South-Western Publishing was a prominent American publishing company primarily known for its extensive educational materials and correspondence courses. While not a hardware manufacturer in the traditional sense, the company played a significant role in the distribution of educational media and instructional content during the mid-20th century. Their work often intersected with the early stages of educational technology, providing the structured content that would eventually be delivered via various electronic and digital media formats. In the context of computing history, South-Western's legacy is tied to the evolution of instructional design and the dissemination of knowledge. As educational methods shifted from print to digital, the foundational-level content and structured learning models pioneered by such companies paved the way for the software-driven educational tools used in modern computer-based training and e-learning systems. 2 1 1
Network VAR - - - 2 2 -
Bellton - - - 2 1 -
NetManage USA 1987 NetManage is a prominent American software company that played a vital role in the evolution of network connectivity and terminal emulation. Founded in 1987, the company became widely recognized for its Net actually! series, which provided robust terminal emulation and connectivity solutions for various operating systems. Their software was essential for professionals navigating the transition from legacy mainframe environments to modern, distributed network architectures. By providing seamless access to diverse protocols and mainframe systems, NetManage helped bridge the gap between older computing infrastructures and the burgeoning internet era. Their contributions are a significant part of the history of network management and remote access software, serving as a cornerstone for enterprise-level connectivity during the late 20th century. 2 - 1
Kinderware - - - 2 1 -
Suzo - - - 2 1 -
Jandel Scientific - - - 2 1 -
Flexi-Arcade
Flexi-Arcade - - The term 'Flexi-Arcade' does not refer to a major historical computing brand, hardware manufacturer, or established software company in the annals of computing history. It appears to be a fictional or highly niche name that does not correspond to a documented entity in the retro gaming or electronics industry. Consequently, there are no verified records regarding its founding year, country of origin, or historical contribution to the evolution of digital technology or video game development. 2 - 1
Sandvik Coromant - - - 2 1 1
Interactive Structures - - - 2 - -
Goodmans - - - 2 1 -
Keir Fraser - - - 2 - 2
ADDO-X - - - 2 1 1
TurboSoft - - - 2 1 -
Transparent Language - - - 2 - 1
XPS - - - 2 1 -
LightWave Pro - - - 2 2 -
Portable Computer Support Group - - The 'Portable Computer Support Group' does not appear in the historical record of major computing-era companies, hardware manufacturers, or software developers. It is likely a niche service-oriented entity, a localized technical support collective, or a fictional/obscure name rather than a recognized brand in the history of computing or retro electronics. Consequently, there are no documented-founded years, operational-discontinuation dates, or significant contributions to the broader history of the personal computing revolution or video game industry to report. 2 2 -
SemiDisk Systems - - - 2 1 1
Virgin Interactive UK 1986 Virgin Interactive Entertainment was a prominent video game publisher and developer that emerged during the golden age of 16-bit gaming. Originally a division of Richard Branson's Virgin Group, the company became a major player in the late 1980s and 1990s, managing high-profile licenses and developing titles for platforms like the SEGA Genesis, Super Nintendo, and PC. They were known for publishing iconic arcade ports and high-quality licensed software, including titles based on major film franchises. Throughout its history, the company navigated various-sized acquisitions and restructuring, eventually becoming a significant force in the multimedia and arcade sectors. Their contribution to retro computing history lies in their ability to bridge the gap between arcade-style experiences and home console gaming, helping define the publishing landscape of the early 1990s before the brand was eventually absorbed and phased out during the industry's shift toward larger corporate-led publishing models. 2 - 2
CRL UK 1982 CRL (Computer Rentals Ltd), later known as Computers and Graphics, was a prominent British software publisher during the 1980s microcomputing boom. Specializing in the ZX Spectrum, Commodore 64, and Amstrad CPC markets, they were renowned for producing high-quality, often highly-polished arcade-style games and sophisticated utility software. Their catalog featured notable titles like 'The Sentinel' and 'The Great Escape,' which showcased the technical capabilities of home computers of that era. CRL played a significant role in the UK's vibrant bedroom coder culture, bridging the gap between amateur enthusiasts and professional software houses. Their contribution to retro computing history is marked by their ability to deliver visually striking and engaging experiences on limited hardware, making them a beloved name among enthusiasts of the 8-bit era. 2 1 -
California Scientific Software - - - 2 1 -
BOOTI - - - 2 2 -
SMS - - - 2 - 1
Postern - - Postern is not a recognized historical entity in the mainstream history of computing, hardware manufacturing, or major video game development. While the term may appear in specific niche contexts or as a name for minor software utilities, it lacks a documented legacy in the annals of retro computing or electronics. In the absence of a significant historical footprint, there is no established record of a company or brand by this name contributing to the evolution of digital technology or the gaming industry. 2 - 1
Personal Training Systems United States - - 2 - -
Mozart - - - 2 1 1
Ariel
Ariel UK - Ariel refers to a specialized niche in the early computing and electronics landscape, most notably associated with the development of early microcomputer peripherals and specialized hardware components. In the context of retro computing, the name is often linked to high-quality electronic-grade components and early-stage development tools used by hobbyists and engineers during the late 1970s and 1980s. While not a mainstream consumer brand like Commodore or Sinclair, Ariel represents the era of bespoke electronic craftsmanship. Its contribution lies in the foundational hardware and specialized-purpose electronics that supported the burgeoning home computing revolution, serving as a testament to the era of highly specialized, high-performance electronic components. 2 2 -
Power Saver - - - 2 2 -
Amstrad Magazine
Amstrad Magazine UK 1986 Amstrad Magazine was a specialized publication dedicated to the ecosystem of Amstrad, primarily serving the massive user base of the CPC computer line and the later Amstrad PC range. Published during the height of the 8-bit era in the United Kingdom, the magazine provided essential software reviews, hardware tutorials, and coding tips for enthusiasts. It served as a vital community hub for users navigating the transition from home computing to professional-grade business machines. While not a hardware manufacturer itself, it remains a significant piece of computing history, documenting the rise and influence of Alan Sugar's Amstrad empire during the 1980s and early 1990s. 2 - -
Deltronics - - - 2 2 -
Future Systems - - - 2 2 -
Burlington Northern
Burlington Northern - - - 2 1 -
Quercus Systems USA - - 2 2 -
Klopman Mills - - - 2 2 -
Tom Snyder Productions - - - 2 - 1
Ape Face - - - 2 2 -
Skyles Electric Works - - - 2 2 -
Gower Publishing - - - 2 1 -
HAN - - - 2 1 1
Reward Books - - - 2 1 -
Zenon Computer Systems - - - 2 2 -
30Video - - - 2 2 -
Austin Computer Systems - - - 2 2 -
Babbage's USA - American video game and software retailer (1983-1999), later merged to form GameStop 2 1 -
MU Microcomputers United Kingdom - - 2 1 -
ALF - - - 2 2 -
GNT - - - 2 1 -
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