|
|
Design Design
|
USA
|
1982
|
Design Design was a specialized software company primarily known for its contributions to the early home computing and microcomputer era. During the early 1980s, the company focused on developing high-quality utility software and specialized applications for platforms like the Apple II and various CP/M-based systems. Their products often catered to a niche market of enthusiasts and professionals seeking to expand the functional capabilities of their hardware.
While they may not have achieved the mainstream-scale fame of giants like Microsoft or Commodore, Design Design represents a vital piece of the early software development ecosystem. Their work helped bridge the gap between raw hardware and user-friendly-applications, contributing to the burgeoning culture of home computing and the development of the software-driven economy.
|
1
|
-
|
1
|
|
|
Artic Technologies
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Kleinschmidt
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Midi Land
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Tekcon
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
PicoMEM
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Ian Graham
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
World Book
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
TLC
|
-
|
-
|
In the context of computing history, 'TLC' does not refer to a major hardware manufacturer, software developer, or established computing brand. While the acronym may appear in specific technical contexts—such as 'Triple Level Cell' flash memory technology or various niche software utilities—it is not a recognized entity in the annals of retro computing or electronics history. Without further context regarding a specific company name or a more detailed identifier, there is no historical record of a brand named 'TLC' that has made a significant contribution to the industry.
|
1
|
-
|
-
|
|
|
Accupro
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Academy Software
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Collins Educational
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Griffin Software
|
USA
|
1985
|
Griffin Software was a notable developer during the golden age of the Commodore Amiga, specializing in high-quality productivity tools and utilities. They were best known for creating essential software such as 'Griffin DOS' and various file management tools that enhanced the Amiga's multitasking capabilities. Their products were highly regarded by power users who sought to expand the functionality of their hardware through sophisticated software solutions.
Beyond utility software, Griffin Software contributed to the vibrant Amiga scene by developing specialized tools that bridged the gap between casual use and professional workflows. While the company's prominence faded with the decline of the Amiga platform, their legacy remains a significant part of retro computing history, representing the era of highly optimized, user-centric software development for home computers.
|
1
|
1
|
-
|
|
|
Papyrus
|
USA
|
1984
|
Papyrus was a specialized software company known for its high-quality, professional-grade desktop publishing and typesetting tools during the early era of personal computing. They primarily focused on providing sophisticated typographic solutions for the Macintosh platform, catering to designers and publishers who required more advanced control than standard word processors offered. Their software was instrumental in bridging the gap between traditional professional typesetting and the burgeoning desktop publishing revolution.
Their contribution to computing history lies in their role in the democratization of high-end typography. By bringing professional-grade layout capabilities to the desktop, Papyrus helped set the standard for how digital-first design and typesetting would function in the modern era, influencing the workflow of many early digital publishing houses.
|
1
|
-
|
1
|
|
|
Lin Data Corp
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Level-5
|
Japan
|
1988
|
Level-5 is a prominent Japanese video game developer and publisher known for its high-quality production values and diverse range of genres. Founded in 1988, the company initially focused on various software development tasks before establishing itself as a powerhouse in the gaming industry. They are particularly celebrated for their ability to blend storytelling with engaging gameplay, often producing titles that feature unique art styles and deep, immersive worlds.
Level-5 gained significant international recognition through its work on successful franchises and original IPs, including the Ni no Kuni series, Professor Layton, and various Nintendo DS and Wii titles. Their contribution to the industry lies in their mastery of mobile and handheld-friendly experiences, as well as their ability to bridge the gap between traditional console gaming and modern mobile platforms, maintaining a distinctively polished and charming aesthetic.
|
1
|
1
|
-
|
|
|
Royal London
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Eichner
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Systems West
|
-
|
-
|
UK transputer products company
|
1
|
1
|
-
|
|
|
Meiko
|
-
|
-
|
UK supercomputer/transputer company
|
1
|
1
|
-
|
|
|
3L
|
-
|
-
|
Transputer compiler developer
|
1
|
1
|
-
|
|
|
DSP Design
|
-
|
-
|
DSP and embedded systems
|
1
|
1
|
-
|
|
|
DTI
|
-
|
-
|
Department of Trade and Industry
|
1
|
1
|
-
|
|
|
Parasoft
|
-
|
-
|
Parallel software tools
|
1
|
1
|
-
|
|
|
Pirate Mag
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Zendex
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Longman Software
|
UK
|
-
|
Longman Software was a notable British software publisher active during the 1980s, primarily catering to the home computer boom. They specialized in publishing titles for popular-at-the-time systems such as the ZX Spectrum, Commodore 64, and Amstrad CPC. The brand is often remembered for its association with high-quality educational software and various arcade-style games that defined the era of 8-bit computing.
While many of their titles were-licensed from other developers, Longman's presence in the UK software market helped shape the early landscape of the microcomputer industry. Their catalog serves as a nostalgic touchstone for retro computing enthusiasts who grew up during the golden age of British home computing.
|
1
|
1
|
-
|
|
|
TDL
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Velocity Micro
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
CALMA
|
USA
|
-
|
Computer-aided design (CAD) workstation manufacturer
|
1
|
1
|
-
|
|
|
SmartWorks
|
-
|
-
|
SmartWorks is not a recognized historical entity within the established annals of computing history, retro gaming, or major electronics manufacturing. While the name may appear in contemporary business registries for various small-scale software services or consulting firms, it lacks a documented legacy in the development of foundational hardware, influential software suites, or significant consumer electronics. Consequently, there is no historical data regarding its origins, product-driven impact on the industry, or a specific era of technological contribution to the computing landscape.
|
1
|
1
|
-
|
|
|
Club Vidéo
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Norwegian Computing Center
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Microsystems Engineering Corporation
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Data Device Corporation
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
GCH Systems
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Transdata
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
C-SOFT
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Beekman House
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Convex
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Distributed Software Limited
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Sension
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Paracom
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
The Microperipheral Corporation
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Parsytec
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
MiniSys
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
IDD Inc.
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Doland
|
-
|
-
|
IBM PC compatible clone manufacturer from the 1980s
|
1
|
-
|
1
|
|
|
Arrow Books
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Hamlyn
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Checkmate Technology
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Touché
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Premier Systems
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Bob Bright
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
MMI
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Nova Development
|
USA
|
-
|
Nova Development was a specialized software entity primarily recognized within the enthusiast and homebrew communities during the late 20th century. They focused on creating optimized tools and software solutions designed to push the boundaries of consumer-grade hardware. Their contributions often centered around enhancing the capabilities of early microcomputers and gaming systems, providing users with advanced functionality that was not natively available through standard-issue software.
In the realm of retro computing, Nova Development is remembered for its dedication to software optimization and its role in supporting the burgeoning home computing movement. Their work helped bridge the gap between professional-grade computing and home-based experimentation, leaving a niche but significant footprint in the history of early software development and hardware-software integration.
|
1
|
1
|
-
|
|
|
Plasmon
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Prem Subrahmanyam
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
KTC
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Parity
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Icon Technology
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
XMOS
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Dickens Data Systems
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Caldera
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Banana
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
WEDC
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Performance Semiconductor
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Videomaster
|
United Kingdom
|
-
|
-
|
1
|
1
|
-
|
|
|
Grant Searle
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Finisar
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Hirschmann
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Gold Hill Computers
|
USA
|
-
|
Gold Hill Computers was a specialized entity primarily known in the niche of retro-computing and vintage hardware emulation. While not a mainstream consumer electronics giant, the name is often associated with the preservation and development of specialized hardware interfaces and legacy systems. Their contribution lies in the intersection of vintage computing-inspired aesthetics and modern-day-compatibility-focused hardware development.
In the context of modern retro-computing, the brand represents a bridge between the era of early microcomputers and contemporary enthusiast-driven hardware projects. They are recognized by collectors and hobbyists for their focus on maintaining the spirit of early computing through specialized-purpose hardware and software-driven-simulations.
|
1
|
1
|
-
|
|
|
Dabhand
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
GardenTech
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Captaris
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Vidiologic
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
PSC
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Electrohome
|
Canada
|
-
|
-
|
1
|
1
|
-
|
|
|
Phi Mag
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Yardi Systems
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Bob Maunder
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
The Harvard Group
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Mark Vision
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Avocet
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Monterey
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Handy Partner
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
DATABOX
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Memory Master
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
ARBOR Technology
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Edacom
|
UK
|
-
|
-
|
1
|
1
|
-
|
|
|
Program Design
|
-
|
-
|
Program Design is not a specific historical computing company or hardware brand, but rather a fundamental concept in computer science and software engineering. It refers to the systematic process of creating algorithms and logical structures to solve computational problems. In the context of retro computing and early programming, this involved designing efficient logic for limited hardware, such as the 8-bit processors found in the Commodore 64 or ZX Spectrum. While not a single entity, the discipline of program design shaped the development of early software, coding languages, and the foundational logic used in the birth of the digital age.
|
1
|
1
|
-
|
|
|
FDC-Plus
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Microsync Services
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Stag
|
-
|
-
|
UK-based manufacturer of EPROM programmers and development tools
|
1
|
1
|
-
|
|
|
NOW Technology
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
MCA
|
United Kingdom
|
-
|
-
|
1
|
1
|
-
|
|
|
Galactic Software
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Gorthex
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
One Step Beyond
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Prospero
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
NextBase
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Dunson Electronics
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Emerald Valley Publishing
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Brain Innovations
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
8bit Ventures
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
PETdisk
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
JTC
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Jovian Logic
|
USA
|
-
|
Manufacturer of video capture hardware and VGA graphics cards for PCs, based in Fremont, California. Active in the 1990s, known for VIA/PC and QuickVIA video capture boards.
|
1
|
1
|
-
|
|
|
Milan Computer
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
PDP
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Nestlé
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Webster Corporation
|
United States
|
-
|
-
|
1
|
1
|
-
|
|
|
Datastorm Technologies
|
USA
|
-
|
Datastorm Technologies was a specialized software company primarily active during the late 1980s and early 1990s, known for its contributions to the Amiga computing ecosystem. The company focused on developing high-quality utility software and tools designed to enhance the productivity and functionality of the Commodore Amiga platform. Their products often catered to power users and developers looking to optimize system performance or manage data more efficiently.
In the realm of retro computing, Datastorm Technologies is remembered by enthusiasts for providing essential tools that expanded the capabilities of Amiga hardware. Their software helped define the era of sophisticated desktop publishing and multimedia-rich computing, contributing to the vibrant software-driven culture that made the Amiga a beloved platform for creators and hobbyists alike.
|
1
|
-
|
-
|
|
|
ACT Petsoft
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Micro Wings
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Compro Multimedia
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Fastware
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
Walters
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Acqutek
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Newton Power
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Foxboro
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Pantone
|
-
|
-
|
-
|
1
|
-
|
-
|
|
|
Tri-EDRE
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
PowerStick
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Flight Deck Resources
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
MSC Technologies
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Execucom Systems
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Arctic Cooling
|
-
|
-
|
-
|
1
|
-
|
1
|
|
|
On-Line Systems
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Lan Professional
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Rak-Ware
|
-
|
-
|
-
|
1
|
1
|
-
|
|
|
Denial
|
-
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Toko
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Tomahawk
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USA
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In the context of computing history, 'Tomahawk' most notably refers to the high-performance hardware architectures and specialized computing projects rather than a single monolithic brand. It has been a common codename for various high-speed processing components and specialized-purpose hardware designed for high-performance computing (HPC) and gaming.
While not a standalone consumer brand like Apple or IBM, the name has appeared in the development cycles of advanced graphics processing and high-speed data-transfer technologies. These systems were instrumental in pushing the boundaries of throughput and latency, contributing to the evolution of modern high-performance electronics and specialized hardware-accelerated computing environments.
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HYTECH
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Micro Ink
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T.S. Microtech
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Crossbow
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Disgo
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Ultravision
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Talking Electronics
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Australia
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USA Identity
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ITC
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Datatran
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PC Dynamics
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RetroCultMods
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NFL Trivial Pursuit
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Cifer
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Look Behind You
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Schaakspel
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BOBST
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Airpax
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Space Invaders
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Wolverine
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FAA
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WestWorld
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J A Lance
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ALIVE
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CDUSA
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Kiwi
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The Classic
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Game Stop
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Grand Prix Sim
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TX983D
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Askey
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ITX Llama
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Ken Mills
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Blue-64
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WIC64
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Persona 4
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Hanamaru
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Otoizumi
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Chess Tech
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Quip It
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Executone Goldstar
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Mega Mouse Software
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PLATO
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Snoopy Peanuts
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Game Shark
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BTS TinyTAN
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Westell Inc.
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Tom Szolyga
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MK3880
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V20-MBC
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1
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Telephonics
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BLEACH
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Spy×Family
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Lannar Electronics
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SPI
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The Addams Family
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1
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Stern/Stern
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1
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XAN
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1
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AnimeJapan
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1
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1
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EHS
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1
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1
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Monarch
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1
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Pro 200
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1
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CompuDream
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1
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Ian Bimbaum
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1
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Blender
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1
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1
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Taco Bell
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