Showing 4601-4800 of 11798 brands
Logo Name Location Founded Description Items ▼ Sold For Sale
Volkswriter - - - 2 2 -
Sharp Electronics - - - 2 - 1
Xberry Pi - - - 2 1 1
IPS
IPS - - - 2 1 -
Vesta - - - 2 2 -
The Creative Assembly - - - 2 - -
Centuri USA 1982 Centuri, Inc. was a prominent American video game manufacturer and distributor that played a significant role in the golden age of arcade gaming. Founded in the early 1980s, the company specialized in producing both original arcade titles and licensed-based games. They were particularly well-known for their high-quality hardware and their ability to bring popular licensed properties to the arcade-style format. Centuri's contribution to gaming history includes notable titles such as 'Defender of the Earth' and various licensed arcade-style games. While the company's peak coincided with the intense arcade boom of the 1980s, they remain a nostalgic staple for retro gaming enthusiasts who appreciate the distinct aesthetic and mechanical feel of their classic arcade cabinets. 2 - 1
Commodore Users Ahoy! - - - 2 2 -
APBA - - - 2 2 -
Sord (Takara) - - - 2 1 -
VGC - - - 2 1 -
Tulip House - - - 2 1 -
Micro Games of America - - - 2 1 1
Space Time Productions - - - 2 2 -
National Association of Desktop Publishers - - - 2 1 -
Burroughs/Unisys/Convergent Tech - - - 2 2 -
Warner Communications Co. - - - 2 1 -
Open A - - - 2 2 -
Club3D - - - 2 1 1
Kai's Power Tools - - - 2 1 -
Seawell - - - 2 - -
PC Demand - - - 2 - -
MasterWorks - - - 2 - -
Thinker Toys - - - 2 1 -
MKS Toolkit - - - 2 1 -
COMPU/TIME - - - 2 - -
Visor - - - 2 1 -
HyperX USA 2012 HyperX is a prominent brand in the gaming peripherals industry, originally established as a division of Kingston Technology. It gained rapid popularity by focusing on high-performance gaming hardware, including headsets, mechanical keyboards, mice, and memory components. The brand became a staple in the esports and enthusiast communities due to its reputation for balancing comfort with high-end technical specifications. In 2021, the brand underwent a significant transition when it was acquired by HP Inc. from Kingston. This move integrated HyperX into a broader consumer electronics ecosystem, ensuring its continued presence in the modern gaming landscape. While not a 'retro' brand in the traditional sense, HyperX represents the modern era of specialized gaming hardware-driven consumer electronics. 2 1 -
Solus - - - 2 - -
Rominator - - - 2 - 2
Bill Godbout Electronics - - - 2 1 1
Stylex - - - 2 - -
RERO - - - 2 - -
Comix - - - 2 2 -
FAST Multimedia AG - - - 2 1 -
Swiss Disc - - - 2 1 -
The Electric Studio - - - 2 2 -
Trojan Products - - - 2 2 -
Computer Music Magazine - - - 2 - -
KOHJINSHA - - - 2 1 -
Peanut - - - 2 - 1
l'OI - - - 2 - -
High grade - - - 2 - 2
Little ZFW - - - 2 1 -
Michael Meyers - - - 2 - 2
Fabio Arciniegas - - - 2 - 2
Greg Buczek - - - 2 - 2
James Foxall - - - 2 - 2
El ... - - - 2 1 1
Finson - - - 2 - 2
KI - - - 2 1 -
F5 - - - 2 1 -
Jenny Dooley/Virginia Evans - - - 2 - 2
AtGames China 2011 AtGames is a consumer electronics brand known for its significant impact on the retro gaming revival. The company gained widespread recognition through its 'Arcade' series of plug-and-play consoles, which offered hundreds of pre-loaded classic games, bringing nostalgia to living rooms globally. Their products often bridged the gap between vintage gaming and modern accessibility, catering to both enthusiasts and casual players. Beyond retro consoles, AtGames expanded into various consumer electronics, including storage solutions and multimedia devices. While the brand's peak-era visibility was driven by the retro gaming market, they remain a notable name in the history of affordable, consumer-friendly emulation-based hardware and digital entertainment-focused electronics. 2 1 1
BitterKitten Designs - - - 2 - 2
Superscan - - - 2 - -
Pixeur - - - 2 - -
Uniconfis Corporation - - - 2 - 2
Xplosiv Games - - - 2 - 2
Cap - - - 2 - 2
Editions Leduc - - - 2 - 1
4am - - - 2 - 1
AB - - - 2 - 2
SyncSort - - - 2 - 2
Flight Design - - - 2 - -
Orga Airsoft - - - 2 - 2
3 Suisses Switzerland - 3 Suisses was a prominent Swiss retailer specializing in consumer electronics, computer hardware, and telecommunications. During the late 1990s and early 2000s, the brand became a household name in Switzerland, serving as a vital bridge between high-tech manufacturers and the general public. They were known for providing a wide-ranging catalog that included everything from PC components and peripherals to mobile phones and home entertainment systems. While not a manufacturer of hardware itself, 3 Suisses played a significant role in the retail landscape of the digital era, facilitating the accessibility of new computing technologies for Swiss consumers. Their legacy is tied to the rapid expansion of the consumer electronics market during the transition from the analog to the digital age. 2 - -
Shinsei Shuppansha - - - 2 2 -
Tsubaki Nakashima - - - 2 2 -
360 Pacific Inc. - - - 2 - -
Kawai - - - 2 - -
Micro Computer Soft - - - 2 2 -
RYO Games - - - 2 - 1
BenQ - - - 2 - 2
Carver - - - 2 - 2
Greenberg Publishing Co - - - 2 - 2
Andsor Research Inc. - - - 2 - 2
Aklaim - - - 2 - 2
EGM - - - 2 - 1
StarFighter - - - 2 1 1
Coreco - - - 2 - 2
Talking Chess Academy - - - 2 - 2
GETORIUM - - - 2 - -
Beckman USA 1946 While often associated with the broader history of electronics through the legacy of Walter Teagues and the Beckman Instruments brand, the name is most synonymous with the foundational era of the semiconductor industry. Originally a leader in scientific instrumentation and precision electronics, the brand played a crucial role in the development of the technological infrastructure that supported the early computing revolution. Their contributions to high-precision measurement and electronic components provided the essential building blocks for the transition from vacuum tubes to solid-state electronics, shaping the landscape of modern electronic engineering and the evolution of the digital age. 2 - 1
Spydercomm - - - 2 - -
Applaud - - - 2 2 -
PCS
PCS - - - 2 - -
Snap-on Tools - - - 2 - 2
Westinghouse
Westinghouse - - - 2 1 1
Scientec - - - 2 1 1
Applied Structure - - - 2 1 -
Bill McCarty - - - 2 1 -
Sloan - - - 2 1 -
Bovet - - - 2 1 -
NetFax Manager - - - 2 2 -
DS-TMS - - - 2 1 -
Estes - - - 2 - 2
TurboGeometry - - - 2 1 -
Vivitar - - - 2 2 -
RiData China - RiData is a specialized brand primarily known in the consumer electronics market for its production of optical media, including CD-Rs, DVD-Rs, and specialized blank media. While not a traditional computing hardware manufacturer, the brand gained visibility during the peak of the optical disc era, providing affordable storage solutions for enthusiasts and general consumers alike. Their contribution lies in the democratization of data storage, offering budget-friendly options for burning music, software, and backups. In the context of retro computing and media preservation, RiData products are often encountered by collectors looking to create physical backups of legacy software or digital media collections. 2 1 1
Stilus - - - 2 1 1
ADMtek - - - 2 - -
Scientific Atlanta
Scientific Atlanta USA 1954 Scientific Atlanta was a prominent American technology company that specialized in telecommunications and digital video equipment. Originally founded as a manufacturer of scientific instruments, the company evolved into a global leader in broadband and cable television infrastructure. They were instrumental in the development of advanced digital set-top boxes, cable modems, and high-capacity optical networking hardware that powered the expansion of the modern internet and digital cable era. In 2006, the company was acquired by Cisco Systems, marking the end of its era as an independent brand. While not a traditional 'retro computing' company, its hardware was foundational to the digital broadcast and broadband revolution, providing the essential infrastructure that transitioned the world from analog signals to the high-speed digital-first landscape we use today. 2 - 1
UNIX World - - - 2 1 -
Globalink - - - 2 1 1
Xicor - - - 2 - 1
ESRI - - - 2 - 1
Arkanoid - - - 2 - 1
SDoo - - - 2 1 1
SUNWING - - - 2 - 2
KEYPak - - - 2 1 -
ISA - - - 2 1 -
Newport Systems Solutions - - - 2 - 2
xStation - - - 2 1 1
Langenscheidt - - - 2 - -
Mathbook - - - 2 - 2
Spelunx - - - 2 - -
Electronic Chess Set - - - 2 - 1
Naruto - - - 2 1 -
Chronicle Books - - - 2 - -
Ehman - - - 2 1 -
Sunrace - - - 2 - 2
Courseware Series - - - 2 - -
Sipe Edizioni - - - 2 - 2
Royal Crest - - - 2 1 1
Memory Lane - - - 2 2 -
Multiplan - - - 2 - -
Software Arts - - - 2 - 2
Ability Plus - - - 2 - 2
Northern - - - 2 - 1
Human Entertainment Japan 1971 Human Entertainment was a prominent Japanese video game developer and publisher known for its diverse catalog during the 8-bit and 16-bit eras. The company gained significant recognition for its work on various consoles, including the Famicom, PC Engine, and PlayStation. They were particularly noted for their ability to adapt popular manga and anime properties into interactive experiences, as well as for developing unique titles like the 'Vampire' series and various arcade-style games. Throughout the 1990s, Human Entertainment contributed to the evolution of the Japanese gaming landscape by bridging the gap between arcade-style action and home console gaming. Despite their creative output, the company faced financial difficulties in the early 2000s, eventually leading to its dissolution in 2002. Today, they are remembered by retro enthusiasts for their distinct aesthetic and their role in the golden age of Japanese console gaming. 2 - 1
Looney Tunes - - - 2 - 1
BitFax - - - 2 - -
Voicer - - - 2 - 2
The Star-Ledger - - - 2 1 -
McFarlane
McFarlane - - There is no significant historical record of a computing hardware, software, or brand named 'McFarlane' in the annals of computer history. While the name may appear in various niche contexts or as a surname of individual engineers, it does not represent a recognized manufacturer of microcomputers, a software house, or a notable electronics brand from the retro computing era. If this refers to a specific person or a very obscure localized entity, it lacks the documented historical footprint required for a formal entry in computing history-based datasets. 2 2 -
Summa Corporation - - - 2 1 -
CA Technologies - - - 2 - 2
Reader Rabbit - - - 2 - 1
I3 - - - 2 - -
AOLPress - - - 2 1 -
Sound & Vision - - - 2 1 -
Wichit Sirichote - - - 2 2 -
Next Century - - - 2 - 1
KungFuSID - - - 2 - 2
UND Lab - - - 2 - -
The Voyager Company USA - The Voyager Company was a specialized software developer and publisher primarily active during the late 1980s and early 1990s. They were best known for producing high-quality educational software and interactive multimedia experiences for home computers such as the Commodore Amiga and the Apple Macintosh. Their catalog often focused on blending entertainment with instructional content, making them a notable name in the early era of edutainment. In the realm of retro computing, Voyager is remembered for its contribution to the burgeoning multimedia landscape. Their software utilized the advanced sound and graphics capabilities of the Amiga to provide immersive-learning environments. While they did not achieve the massive-scale commercial success of larger publishers, their products remain significant artifacts for enthusiasts of early digital pedagogy and the history of the home computer software market. 2 - -
MultiScribe - - - 2 1 -
MultiFaceSoftware - - - 2 1 -
Printztronic - - - 2 - 1
Springboard Publishing - - - 2 - 2
Access Matrix - - - 2 2 -
Datalife USA - Datalife was a brand primarily associated with the consumer electronics and data storage market during the late 1990s and early 2000s. The brand specialized in affordable storage solutions, including CD-R and DVD-R media, as well as various peripheral accessories for the burgeoning home computing era. While not a major player in high-end computing, Datalife products were widely accessible to hobbyists and casual users looking to expand their digital libraries. Their contribution lies in the democratization of data storage, providing low-cost optical media that allowed users to back up files and share multimedia content during the transition from analog to digital-centric lifestyles. 2 2 -
Technology Works - - - 2 - 2
Elektor
Elektor - - - 2 1 1
MSI Entertainment - - - 2 1 1
Soundcraft - - - 2 - 1
Arnold - - - 2 1 1
Star Trek - - - 2 - 1
Good Smile - - - 2 - 1
Brick Game - - - 2 - 2
Xicat Interactive USA - Xicat Interactive was a niche software developer and publisher active during the mid-to-late 1990s, primarily focused on the burgeoning multimedia and PC gaming markets. The company specialized in producing interactive entertainment, often targeting the CD-ROM era where high-quality graphics and cinematic-style presentation were becoming standard. Their catalog typically featured a mix of arcade-style experiences and specialized software designed to leverage the increasing processing power of consumer-grade PCs. While not a major household name like Sierra or LucasArts, Xicat Interactive holds a place in retro computing history as a representative of the era's independent software publishers. They contributed to the diverse landscape of the 1990s PC gaming scene, providing unique, often experimental titles that catered to enthusiasts of interactive media and digital-age entertainment. 2 1 1
Media Group - - - 2 1 1
Altice Labs - - - 2 1 -
Flying Triumph Co - - - 2 - -
Riven - - - 2 - 1
ElectriCalc USA - ElectriCalc is a name historically associated with the era of electronic handheld calculators and early digital computation tools. While often appearing in the context of vintage electronic-toy-style calculators or specialized niche computing tools, it represents the transition from mechanical to digital calculation. In the broader history of computing, such brands highlight the democratization of mathematics through portable, consumer-grade electronics. These devices paved the way for the highly specialized handheld computing devices we use today, serving as a precursor to the sophisticated mobile technology that defines the modern digital landscape. 2 1 -
UFO - - - 2 - 1
CD Design Center - - - 2 - -
After Dark - - - 2 2 -
ToTs - - - 2 - 2
P.M. Enterprises United States - - 2 - 2
Esion Corp United States - - 2 - -
Markus Breuer - - - 2 2 -
Design It - - - 2 1 -
Richard Scarry - - - 2 - 2
Deluxe Paint - - - 2 2 -
BTS - - - 2 1 -
Performer - - - 2 1 -
Savvy PC - - - 2 - -
Kaiser Permanente - - - 2 - 1
Blue-Box - - - 2 - 2
Duo Tap - - - 2 - 2
MARTEC INTERNATIONAL - - - 2 - -
Osborne & Associates USA 1970 Osborne Computer Corporation, founded by Adam Osborne, was a pioneer in the microcomputing revolution. The company gained worldwide fame with the release of the Osborne 1 in 1981, which is widely considered the first truly successful portable computer. Its iconic design featured a built-in five-inch monochrome screen and a keyboard that folded down to protect the display, making it a staple of early mobile computing. Despite its early dominance, the company struggled with the rapid evolution of the industry and high inventory costs. The company filed for bankruptcy in 1983, a pivotal moment in computing history that highlighted the volatility of the early hardware market. The 'Osborne Effect'—a term describing how announcing a future product can kill current sales—remains a significant concept in business and technology history. 2 - -
Acorn System Computer (Replica) - - - 2 - 2
Crystal Semiconductor - - - 2 2 -
Bin BI - - - 2 - -
Load 'N' Run - - - 2 - 2
Contemporary Controls - - - 2 - 2
Mego Corp - - - 2 - 2
Mohawk Data Sciences - - - 2 1 1
Aniplex - - - 2 1 -
Jurassic Park - - - 2 - 1
Deluxe Music Construction Set - - - 2 - -
GP Software USA 1982 GP Software was a notable developer and publisher during the golden age of 8-bit home computing, primarily known for its contributions to the Commodore 64 and ZX Spectrum platforms. The company specialized in creating engaging arcade-style experiences and early graphical adventures that leveraged the hardware capabilities of the era. Their titles often featured vibrant color palettes and catchy chiptune soundtracks, making them staples in the retro gaming community. While many developers from this period have faded into obscurity, GP Software remains a nostalgic touchstone for enthusiasts of the 1980s microcomputer boom. Their work represents the transition from simple text-based interfaces to more complex, visually-driven gaming, contributing to the rich tapestry of early software development history. 2 - -
ELFMANIA - - - 2 - 1
VHTF - - - 2 - -
Hektor - - - 2 - 1
ICCA - - - 2 2 -
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