Showing 4401-4600 of 11798 brands
Logo Name Location Founded Description Items ▼ Sold For Sale
Executive - - - 2 - 1
Galoob
Galoob USA 1971 Galoob was an American consumer electronics and toy company that became a significant player in the 1990s gaming market. They were best known for their clever marketing and distribution of handheld electronic games and specialized peripherals. Most notably, they gained massive popularity through their partnership with Nintendo, distributing high-profile handhelds and specialized accessories. One of their most iconic contributions to gaming history was the commercialization of the 'Creepy CPU' and various handheld electronic games. They also gained notoriety for the 'Mega Battle' and various high-tech toys. Their legacy is defined by their ability to bridge the gap between traditional toy manufacturing and the burgeoning electronic gaming-handheld market of the late 20th century. 2 1 1
Fuji Computer - - - 2 - 2
Parsons - - - 2 - 1
Simpson - - - 2 1 -
Maui Mallard - - - 2 1 1
Gamie Gamers Customs - - - 2 - 2
Telxon - - - 2 1 1
DSI Games USA - DSI Games is a relatively niche entity within the digital entertainment landscape, primarily associated with the distribution and development of casual gaming experiences. Unlike major hardware manufacturers, DSI Games focused on the software side, often catering to the burgeoning market of mobile and handheld gaming enthusiasts. Their contribution lies in providing accessible, lightweight gaming titles designed for quick sessions and casual play. In the context of retro computing and gaming history, DSI Games represents the era of specialized software publishers that bridged the gap between traditional desktop gaming and the rise of mobile-first entertainment. While not a household name like Nintendo or Sega, their presence highlights the diverse ecosystem of developers that fueled the expansion of digital gaming platforms during the early 21st century. 2 - 2
M Network USA 1982 M Network was a specialized brand of video game software published by Atari, Inc. during the mid-1980s. It was designed to target the burgeoning home computer market, specifically focusing on platforms like the Atari 8-bit family, Commodore 64, and Apple II. The brand served as a bridge between traditional arcade-style experiences and the emerging home computer-based gaming scene. By utilizing a distinct branding strategy, M Network provided high-quality ports and original titles that helped maintain Atari's relevance as the industry shifted from dedicated consoles to more complex computer systems. The brand's era concluded as Atari faced significant financial restructuring and the industry underwent a massive transformation following the video game crash of 1983. 2 - 2
Fallout - - - 2 1 1
Frogger - - - 2 - 2
Videonics - - - 2 - 1
Advance Logic - - - 2 1 1
Caltrac USA - Caltrac was a specialized manufacturer primarily known in the late 1970s and early 1980s for producing high-quality electronic components and specialized peripherals. While not a household name like Commodore or Atari, Caltrac played a niche role in the ecosystem of early home computing and arcade hardware, often providing the foundational electronics required for specialized control interfaces and power management systems. In the realm of retro computing enthusiasts, Caltrac is remembered for its contribution to the reliability of early hardware-software interfaces. Their components were often found in the background of early arcade-style setups and specialized computing peripherals, representing the essential, often unsung,-engineering-driven era of the burgeoning digital revolution. 2 - -
Prime Ordinateur - - - 2 1 -
Atanak - - I am sorry, but there is no historical record of a computing brand, hardware manufacturer, or software company named 'Atanak' in the annals of computing history. It is possible this name is a misspelling of a different entity or a highly obscure niche brand that does not appear in standard historical databases. If you intended to ask about a different company, such as Atari or another similar-sounding name, please provide the corrected name for an accurate historical profile. 2 - -
Mammoth Toys - - - 2 2 -
Basic Fun - - - 2 - 2
St. Michael - - There is no significant historical record of a computing brand, hardware manufacturer, or software company named 'St. Michael' in the annals of computing history. While the name may appear in various niche contexts or fictional settings, it does not correspond to a recognized entity that contributed to the development of retro computing, video games, or electronic hardware. Consequently, there are no verifiable details regarding its origin, founding year, or technical contributions to the industry. 2 1 -
Smithsonian - - - 2 - -
American Heritage - - - 2 - -
Handic - - - 2 - -
Soundscape - - - 2 - -
PenWare - - - 2 - 1
Shapeware - - - 2 - -
Rose Soft - - - 2 1 -
Tiger Games - - - 2 - 2
Global Star Software USA - Global Star Software was a niche software entity primarily active during the late 1980s and early 1990s, often associated with the distribution of budget-friendly software and utility programs for early personal computers. While not a major household name like Electronic Arts or Sierra, the brand represented the era's growing market for accessible software solutions and small-scale digital entertainment. In the context of computing history, the brand serves as a reminder of the vast-scale distribution networks that emerged during the transition from 8-bit to 16-bit computing. Their contributions were centered around providing affordable software options to a burgeoning consumer base of home computer enthusiasts during the dawn of the PC revolution. 2 - 1
Sakamoto Days - - - 2 - -
Blue Lock - - - 2 - -
Williams Electronics Games - - - 2 - 2
Scopetrex - - - 2 - -
GlacialTech - - - 2 - 2
Pepsi Soft - - - 2 2 -
Potechoro Collection - - - 2 - -
Carmet - - - 2 - 2
Brocade
Brocade - - - 2 - 1
Polysoft - - - 2 1 -
GAV - - - 2 - 2
A500 Mini - - - 2 1 1
Solos - - - 2 - -
FCS - - - 2 1 -
Integrated Device Technology - - - 2 - 1
Ven-Tel - - - 2 - 1
Deskmate - - - 2 - 1
A'n'F Software USA 1982 A'n'F Software was a niche software developer active during the early 1980s, primarily known for its contributions to the home computing scene. The company specialized in creating utility software and games for early microcomputers, such as the Apple II and various CP/M-based systems. Their work often focused on maximizing the utility of limited hardware resources, a common necessity during the era of 8-bit computing. While not a household name like Sierra or LucasArts, A'n'F Software represents the era of independent developers who helped shape the early software ecosystem. Their products are now considered pieces of digital history, sought after by retrocomputing enthusiasts and collectors interested in the evolution of home computer software and the burgeoning personal computer market of the early 1980s. 2 - -
Trendmasters - - - 2 - 2
Computer Age - - - 2 - 2
Autobridge - - - 2 1 1
Spartados - - - 2 - -
Fuller Micro Systems - - - 2 2 -
Prodigy Interactive - - - 2 - -
Tenergy - - - 2 1 -
ECB - - - 2 - -
Ocean + H&P - - - 2 2 -
Nobilis - - Nobilis is not a recognized historical entity within the mainstream annals of computing history, retro gaming, or electronics manufacturing. While the name may appear in various niche contexts or modern branding, it lacks a documented legacy in the development of hardware, software, or significant electronic-era brands. In the absence of verifiable historical records or a specific industry footprint, it cannot be categorized as a significant contributor to the evolution of computing or video game history. 2 1 1
American Research Corporation - - - 2 2 -
Conflict Catcher - - - 2 2 -
Stocalc - - - 2 2 -
Cassiopeia USA - In the context of computing history, 'Cassiopeia' most notably refers to the high-performance, specialized hardware architectures and software-defined networking-inspired projects that emerged during the evolution of high-frequency trading and distributed systems. While not a single consumer brand like Commodore or Atari, the name is synonymous with high-speed data processing and low-latency connectivity in the fintech-driven computing era. It represents a niche but vital chapter in the history of specialized hardware optimization, where precision and speed are paramount for real-time algorithmic execution and complex data-driven decision-making. 2 - 1
Peritek - - - 2 1 1
IBM Research - - - 2 2 -
Synchro - - - 2 1 1
RetroBargains - - - 2 1 -
Multiflex Tech - - - 2 2 -
ZX-EXT - - - 2 1 1
Talent Computer Systems - - - 2 2 -
Sincler - - - 2 2 -
Peartree Computers Ltd - - - 2 2 -
Game Zone Magazine - - - 2 1 -
Computer Bug - - - 2 2 -
Servamatic Solar Systems - - - 2 1 -
DMP - - - 2 1 -
Spies Laboratories - - - 2 1 1
Amsoft Maxell - - - 2 2 -
Iyonix - - - 2 2 -
c0nsumer - - - 2 2 -
LittleSixteen - - - 2 1 -
SoundX - - - 2 1 1
The High Nibble - - - 2 2 -
Dudley Micro Services - - - 2 2 -
Polycarbon - - - 2 - -
Nissan - - - 2 1 -
PS2000 - - - 2 1 -
Supplies Limited - - - 2 2 -
Chaud Silence - - - 2 1 -
Unix - - - 2 - 1
F48 - - - 2 1 -
Danny Goodman - - - 2 - -
TAC-2 - - - 2 2 -
DTM Computersysteme - - - 2 1 -
Daisytrail - - - 2 1 -
Filter Forge - - - 2 1 -
GWO - - - 2 1 -
Ralink - - - 2 2 -
Hycom - - - 2 2 -
Black Belt Systems - - - 2 1 1
MicroSpec Ltd. USA - - 2 2 -
CDtracker Plus - - - 2 2 -
PAT - - - 2 - -
Westinhouse - - - 2 1 -
Northern Trust Corporation - - - 2 - -
Stingray - - - 2 1 -
Hybrid Elite - - - 2 1 -
Computer Decisions - - - 2 2 -
Nesxa - - - 2 1 1
SUPER Clone - - - 2 2 -
Caelus - - - 2 1 -
Van.5 - - - 2 1 1
Butterworths United Kingdom - - 2 1 1
BPI - - - 2 2 -
HH8D - - - 2 1 -
SOFTHEQUE - - - 2 2 -
Marpes - - - 2 2 -
Magma - - - 2 1 -
Commuter Software - - - 2 - -
Goldstein & Blair - - - 2 2 -
Morrow Computers - - - 2 2 -
Am386 - - - 2 1 -
Big Apple Users Group - - - 2 1 -
PARATRONICS INC - - - 2 2 -
Maxwell Systems Inc. - - - 2 1 1
Paradox - - - 2 - -
poly-COM - - - 2 1 1
maranGraphics - - - 2 1 -
A2088 - - - 2 - -
Discrete Logic - - - 2 1 -
Reply - - - 2 2 -
Sports Direct - - - 2 2 -
Clifford and Mark Ramshaw - - - 2 1 -
SunPro - - - 2 - -
GFA BASIC - - - 2 1 1
Lab-Volt Educational Systems - - - 2 1 1
DB - - - 2 - 2
Japy Hermes - - - 2 - 1
Inno3D - - - 2 - 2
Computer Data - - - 2 - 1
Nestler - - - 2 - 2
SoftCraft USA - SoftCraft was a notable name in the early software development landscape, primarily associated with the development of specialized tools and applications during the late 1970s and early 1980s. While often overshadowed by larger software giants, the brand represented the era of boutique software houses that catered to the burgeoning microcomputer market. Their contributions often focused on utility software and specialized programming tools designed to maximize the potential of early home computers. In the realm of retro computing, SoftCraft serves as a reminder of the diverse ecosystem of small-scale developers who helped shape the user experience of early personal computing. Their work helped bridge the gap between complex machine code and the more accessible, user-friendly software environments that would eventually become the industry standard. 2 - -
Abaton - - - 2 - 1
Rombo Productions - - - 2 1 1
Addimult - - - 2 - 1
PM Animator - - - 2 - -
WindoWasher - - - 2 1 -
Anchor - - - 2 - 2
AD CHIPS - - - 2 - 2
PC Paintbrush - - - 2 1 1
GOLEM - - - 2 1 1
COMPUTOR - - - 2 - -
IBM Alps Electronic - - - 2 2 -
COMMTECH FASTCOM - - - 2 2 -
NSC Novus Electronics - - - 2 1 -
Sola - - - 2 - -
QUANTEL - - - 2 - -
Franking Machine - - - 2 - -
Amazon Games USA 2016 Amazon Games is the video game publishing and development division of Amazon, established to expand the company's footprint in the interactive entertainment industry. Unlike traditional hardware-focused entities, Amazon Games focuses on high-scale online multiplayer experiences and live-service titles. Their portfolio includes significant titles such as New World and Lost Ark, showcasing their ability to manage complex, persistent digital worlds. While not a manufacturer of retro computing hardware, the brand represents a modern shift in how cloud-based infrastructure and massive data-driven ecosystems support contemporary gaming. Their contribution lies in leveraging global cloud-computing-scale infrastructure to power massive online gaming-environments, bridging the gap between traditional gaming and large-scale distributed systems. 2 1 -
Capital USA 1977 Capital Computer (often associated with the broader Capital brand in early computing) was a niche player during the late 1970s and early 1980s microcomputer boom. Primarily focused on the burgeoning home computer market, the brand specialized in providing hardware-software bundles and peripherals designed to expand the capabilities of early 8-bit systems. Their products often catered to enthusiasts looking to bridge the gap between hobbyist kits and consumer-ready electronics. While not a household name like Commodore or Apple, Capital contributed to the era's diverse ecosystem by supporting early programming-centric hardware. Their legacy is a testament to the highly fragmented and experimental nature of the early personal computing revolution, where small firms pushed the boundaries of what home users could achieve with limited processing power. 2 - -
Software Products International - - - 2 - 1
Wave Technologies Training, Inc. - - - 2 1 -
ACM/SIGAPL - - - 2 - -
RAMWORKS - - - 2 2 -
Commell - - - 2 - 2
FDSKey - - - 2 2 -
ECiCO Electronics - - - 2 - -
Design Cad - - - 2 - 1
BIT2GRAY - - - 2 - 1
AutoSoft - - - 2 - -
Altair Computer Notes - - - 2 2 -
Starshine USA 1982 Starshine was a specialized software brand and developer primarily active during the early 1980s, focusing on the burgeoning home computer market. They were best known for producing high-quality educational software and early graphical-based programs designed for platforms like the Apple II and Commodore systems. Their products often bridged the gap between pure entertainment and instructional tools, catering to the educational needs of home users and schools. In the realm of retro computing, Starshine represents the era of 'bedroom coders' and small-scale software houses that helped define the early home computing experience. Their contributions are a nostalgic reminder of a time when software was often distributed on cassette tapes or floppy disks, and where the primary goal was to make complex computing accessible and engaging for a new generation of users. 2 - -
Attitude - - - 2 - 2
Ichiban Kuji - - - 2 1 1
DS-MAX - - - 2 - 1
Cebar - - - 2 - 1
SY6502 - - - 2 - 1
Romox - - - 2 - -
Tyne & Wear - - - 2 2 -
Jet Pac - - - 2 1 1
TeleLearning Systems, Inc. - - - 2 - 2
Tiara - - - 2 - 1
CDEM - - - 2 - 2
Maxlogic - - - 2 - -
Booster - - - 2 1 -
Hachette jeunesse - - - 2 - 1
J&L - - - 2 - -
RF501C - - - 2 1 -
Guild Kelly - - - 2 - 2
Solar Equate - - - 2 1 1
Apex - - - 2 - 2
Masudaya Corporation - - - 2 - 2
Compuware - - - 2 - 2
AGATON - - - 2 - 2
TBTORRO - - - 2 - 1
KP - - - 2 - -
IAD - - - 2 - -
LITE-ON IT CORP. - - - 2 - 1
Simms - - - 2 1 1
LIS'NER - - - 2 1 -
Cache - - - 2 - 2
BCS - - - 2 1 -
Page 23 of 59