Showing 4401-4600 of 11798 brands
Logo Name Location Founded Description Items ▲ Sold For Sale
Archer Electronics - - - 1 1 -
Posh MFG - - - 1 1 -
Distributed Computer Systems - - - 1 1 -
COMit - - - 1 - -
TT Designs - - - 1 - 1
EVEREX EVERCOM - - - 1 1 -
PaperByte / BYTE Books - - - 1 1 -
FireSCSI - - - 1 1 -
Wall Data Incorporated - - - 1 1 -
Gigabyte Technology - - - 1 1 -
Hyperdrive - - - 1 1 -
UNI - - - 1 1 -
VL - - - 1 1 -
AudioScience - - - 1 1 -
Britek Electronics - - - 1 1 -
KeyboardMall - - - 1 1 -
Scancat - - - 1 1 -
Suncom Computer - - - 1 - 1
namo - - - 1 1 -
StarTronix USA - American manufacturer of internet appliances and screen phones in the late 1990s 1 - 1
ACUG - - - 1 1 -
8800B - - - 1 1 -
KINGWIN - - - 1 1 -
Verticom Inc - - - 1 1 -
MiArt - - - 1 1 -
WinZip - - - 1 1 -
Silicon Service - - - 1 - -
SOGWAP - - - 1 1 -
Basic Time - - - 1 1 -
Warp Inc. - - - 1 1 -
Winn L. Bosch - - - 1 1 -
Scientific Development Corp. - - - 1 - -
Compulsory Publishing - - - 1 1 -
Ehman Incorporated - - - 1 - -
QuikNet - - - 1 1 -
BARS&PIPES - - - 1 1 -
Metropolitan Fiber Systems - - - 1 - -
Denpex - - - 1 1 -
Ni-MH - - - 1 1 -
Aurora Electronics - - - 1 - -
Right Soft - - - 1 1 -
GES - - - 1 1 -
WHAM Security Systems - - - 1 1 -
Tokuma Soft - - - 1 1 -
PC100 - - - 1 1 -
UniMicro Systems - - - 1 - 1
Vivid Image - - - 1 - -
Apaccr - - - 1 1 -
NEWPRINT/80 - - - 1 1 -
Dynavox - - - 1 - 1
Positive Corp - - - 1 1 -
BRPE - - - 1 - -
Champlain College Press - - - 1 - -
Celadon - - - 1 1 -
N Kantaris - - - 1 - -
Dan Paymar - - - 1 1 -
Xircon - - - 1 1 -
MicroAngelo - - - 1 1 -
Warp Speed - - - 1 - -
RAMCHECK - - - 1 1 -
Selectsoft Publishing - - - 1 - -
Paloma - - - 1 - -
ARRIS - - - 1 1 -
Dataplane Technologies - - - 1 1 -
BCM Advanced Research - - - 1 - 1
Lynx Security System - - - 1 - -
DCA IRMA - - - 1 - -
SHYE - - - 1 - 1
FIRE HAWK - - - 1 1 -
Wachi Electronics - - - 1 1 -
Roklan USA 1994 Roklan was a specialized software company primarily active during the mid-to-late 1990s, known for its contributions to the PC gaming and multimedia landscape. The company focused on developing high-quality interactive entertainment and specialized software tools that pushed the boundaries of consumer-grade hardware of the era. They are most frequently remembered by retro computing enthusiasts for their work in the realm of high-end multimedia and specialized gaming experiences. While they operated during a transformative period for PC gaming, their legacy remains a niche but significant part of the history of software-driven multimedia-rich content during the transition to the modern era of computing. 1 - 1
George Morrow / Thinker Toys - - - 1 1 -
SOL - - - 1 1 -
KH1811 - - - 1 - -
Brother Industries - - - 1 - -
Gigamation - - - 1 - 1
DKB (clone) - - - 1 - -
Visual Technology - - - 1 1 -
Telecon - - - 1 1 -
Macbench - - - 1 - 1
Interactif Global Investment Systems - - - 1 - -
MPC Research - - - 1 - -
Kee - - - 1 1 -
Scitron & Art Inc. - - - 1 1 -
USB VST - - - 1 1 -
Sega Toys Japan 2001 Sega Toys is a Japanese subsidiary of Sega Sammy Holdings, specializing in the development and sale of electronic toys, educational-tech, and interactive gadgets. Unlike the core gaming division, Sega Toys focuses on the intersection of traditional play and modern electronics, producing everything from high-tech electronic pets to sophisticated educational-learning tools for children. Their contribution to the broader gaming landscape lies in their ability to bridge the gap between physical play and digital interaction. By integrating sophisticated microcontrollers and sensory feedback into non-traditional gaming hardware, they have expanded the definition of what constitutes a 'gaming' device, catering to both early childhood development and the niche market of electronic hobbyists. 1 1 -
REVA - - - 1 1 -
Silk Worm - - - 1 1 -
Presidio - - - 1 - 1
Magellan - - - 1 1 -
Dr. Dan's - - - 1 1 -
Cordata Daewoo - - - 1 1 -
The C64 Mini - - - 1 - -
Redgate Publication - - - 1 1 -
Intel / Memtech - - - 1 1 -
Anders Hejlsberg Denmark - Anders Hejlsberg is a legendary Danish software engineer and computer scientist, widely recognized for his profound influence on modern programming languages. He gained international acclaim during his tenure at Borland, where he led the development of the Turbo Pascal compiler and the highly influential Delphi programming language. His work revolutionized the developer experience by bringing powerful, high-level programming capabilities to a broader audience of software engineers. Since joining Microsoft, Hejlsberg has been a central figure in the evolution of the modern web and enterprise development. He is the principal architect of C# and a key visionary behind TypeScript. His contributions have shaped the very foundations of contemporary software engineering, influencing how millions of developers write code and build complex digital ecosystems today. 1 - 1
Total Control Plus - - - 1 1 -
QJ1 - - - 1 - -
SecureNet Technologies - - - 1 1 -
Gg - - - 1 1 -
Deep Silver UK 2001 Deep Silver is a prominent British video game publisher known for its diverse portfolio of high-profile titles and its ability to manage both established franchises and innovative new IPs. Founded in 2001, the company has played a significant role in the global gaming-industry landscape, publishing-ranging from tactical shooters and racing games to massive role-playing adventures. Over the years, Deep Silver has become a key player in the publishing space, often working in partnership with developers to bring high-quality console and PC experiences to the mainstream. Their contribution to the industry is marked by a strong presence in the mid-to-high-budget publishing tier, helping to shape the distribution and marketing of various much-loved gaming-franchises. 1 - 1
Owen Bishop - - - 1 - -
Kawa Lab - - - 1 1 -
Dandy Entertainment - - - 1 1 -
Xploder - - - 1 - -
Logicon Intercomp - - - 1 1 -
KRP - - - 1 1 -
Vista Computer - - - 1 - 1
Northland Accounting - - - 1 - 1
Electric Arts - - - 1 - 1
GCC - - - 1 1 -
Tidalwave - - - 1 1 -
Peter Ross - - - 1 1 -
X-10 Powerhouse - - - 1 1 -
MITS (reproduction) - - - 1 1 -
WordScience - - - 1 - -
Kelmet Inc - - - 1 1 -
L&H Software - - - 1 - 1
Ballistix - - - 1 - 1
GAP/R - - - 1 1 -
EXSTATIX - - - 1 1 -
ASDG - - There is no significant historical record of a computing hardware, software, or electronics brand named 'ASDG' in the annals of computing history. It does not appear in major databases of retro computing, vintage-era-electronics, or notable software development history. It is possible that this name is a placeholder, an acronym for a specific internal project, or a typo for a different entity. Without further context or a corrected name, no historical profile can be established for this term. 1 1 -
MPP-1150 - - - 1 1 -
Alpha Products - - - 1 1 -
PAKRATT - - - 1 1 -
ENIG - - - 1 1 -
AR-101 - - - 1 1 -
Mondial - - - 1 - 1
HD50 - - - 1 1 -
Wiseland - - - 1 1 -
M7624-CX - - - 1 1 -
Caligari - - - 1 - -
Lions - - - 1 - 1
NDSI - - - 1 - -
SINIX - - - 1 1 -
SG - - - 1 - -
JG Componentes - - - 1 1 -
Taeil Media - - - 1 1 -
Eaglemoss - - - 1 1 -
FNAC - - - 1 1 -
Pharos - - - 1 1 -
Compucessory - - - 1 1 -
Bourne Educational Software USA - Bourne Educational Software was a niche developer and publisher primarily active during the late 1970s and early 1980s, focusing on the burgeoning home computer market. They specialized in creating educational software and logic-based games designed to teach programming and computer science fundamentals to students and hobbyists. Their catalog often targeted early microcomputers like the Apple II and TRS-80, providing structured learning modules that bridged the gap between academic computer science and home computing. While not a major-scale software house, the brand represents a specific era of the 'educational software boom' where software was a primary tool for digital literacy. Their contributions are a testament to the early era of home computing, where the focus was as much on learning the machine's logic as it was on entertainment. Today, their legacy lives on in the archives of retro-computing enthusiasts interested in the history of computer-aided instruction. 1 - -
Electronic Modules Inc. - - - 1 1 -
C@Base - - - 1 1 -
Hummel KG - - - 1 - 1
TESA - - - 1 1 -
Paramount Interactive - - - 1 - 1
Videomedia - - Manufacturer of V-LAN video editing control systems 1 1 -
Ancona - - - 1 1 -
The Tabulating Machine Co. - - - 1 1 -
Megamax - - - 1 1 -
Deep Thought - - - 1 1 -
Memorial - - - 1 - 1
Cedar - - - 1 - 1
California Technical Industries - - - 1 1 -
KB Toys - - - 1 1 -
URDA - - University Research & Development Associates - educational microprocessor systems 1 1 -
CAMI - - - 1 1 -
West Ridge Designs - - - 1 1 -
ByteDelight - - - 1 1 -
Freetech - - - 1 - 1
Ordinateur Personnel - - - 1 1 -
Legacy Pixels United States - - 1 - 1
K-Z Systems - - - 1 1 -
Cotek - - - 1 1 -
Creative Wonders USA 1995 Creative Wonders was a division of Creative Labs focused on the burgeoning educational software and multimedia market. During the late 1990s, the brand became a staple in home computing and classrooms, producing high-quality, interactive educational software designed to make learning engaging for children. Their products often utilized CD-ROM technology to provide rich, multimedia-driven experiences that combined animation, sound, and interactive gameplay. As the digital landscape shifted toward web-based content and more complex operating systems, the brand's specialized educational software niche faced new challenges. The division eventually wound down its operations in the mid-2000s, leaving behind a legacy of influential edutainment software that helped define the early era of interactive digital learning for a generation of students. 1 1 -
Tiscali - - - 1 - 1
Epiq PC Systems - - - 1 1 -
AdaTECH - - - 1 1 -
MediaStor - - - 1 1 -
TOPS - - - 1 - -
Time Inc. USA 1920 Time Inc. is a legendary American media conglomerate best known for its influential publishing empire, which includes iconic titles like TIME, Life, and Sports Illustrated. Founded by Henry Luce, the company revolutionized the way information and visual storytelling were consumed globally. While not a hardware manufacturer, its contribution to the history of computing and media is significant through its early-to-mid 20th-century dominance in mass communication and its eventual transition into the digital-first era. In the context of media history, Time Inc. represents the evolution of information distribution from physical print to digital-ready content. Its vast archives and journalistic standards set the stage for the modern information age, influencing how news and media are digitized and archived in the computing era. 1 - 1
PMMI Communications - - - 1 1 -
BlueNote - - - 1 1 -
Nidec - - - 1 - 1
Rabbit Hole Computing - - - 1 1 -
Meinberg - - - 1 1 -
Kanrich - - - 1 - -
Capsela - - Educational construction toy system with motorized components and computer interface 1 1 -
Aeroflex - - - 1 - 1
SD4ST - - - 1 - 1
Kehtron - - - 1 1 -
Mid Continent - - - 1 1 -
InfoChip - - - 1 1 -
NAVCO - - - 1 1 -
Estimation Inc - - - 1 1 -
Yellowstone Electronic Solutions - - - 1 1 -
Intronics - - - 1 - -
KTX - - - 1 1 -
EPS Technologies - - - 1 1 -
Osicom - - - 1 1 -
AVT Electronics - - - 1 1 -
ISC-Bunker Ramo - - - 1 1 -
NYMA - - - 1 1 -
Gorn Electronics - - - 1 1 -
DataCube - - - 1 1 -
Read Right - - - 1 1 -
Wells American United States - - 1 1 -
Micro Reflex - - - 1 1 -
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