Showing 3801-4000 of 11798 brands
Logo Name Location Founded Description Items ▼ Sold For Sale
Voice Chess Master - - - 3 1 1
Darwin
Darwin - - - 3 1 2
GRAAL TEXT - - - 3 - -
HADO - - - 3 2 1
Creative Computer USA 1976 Creative Technology (often associated with the Creative Computer brand era) is a titan in the history of PC multimedia. Originally a pioneer in the sound card market, the company revolutionized personal computing by introducing the Sound Blaster series. This hardware became the industry standard, transitioning the PC from a silent-text machine into a multimedia powerhouse capable of high-quality audio and gaming experiences. Beyond sound, Creative pushed the boundaries of digital audio and hardware acceleration. Their contributions were instrumental in the golden age of PC gaming, providing the essential audio architecture that allowed developers to create immersive, sound-rich environments. Their legacy remains a cornerstone of retro computing and multimedia history. 3 2 -
Arima / Rioworks - - - 3 - -
Blockbuster Entertainment
Blockbuster Entertainment USA 1985 Blockbuster Entertainment was a global titan of the home video era, revolutionizing how consumers accessed movies and video games. Founded by David Cook, the brand became synonymous with the video rental industry, operating thousands of stores worldwide. Beyond physical media, Blockbuster played a significant role in the distribution of software and gaming-related media, serving as a cultural touchstone for the 1990s. As digital streaming and mail-order services emerged, the company struggled to adapt to the shifting technological landscape. While the brand underwent various restructurings and ownership changes, its iconic blue-and-yellow signage remains a nostalgic symbol of the pre-digital age of entertainment and the peak of physical media-based consumer culture. 3 - 1
Kokuyo - - - 3 1 1
Cambridge SoundWorks
Cambridge SoundWorks - - - 3 1 -
Dieter Gerth - - Dieter Gerth is not a computing brand, hardware manufacturer, or software company, but rather a person. In the context of computing history, there is no established record of a commercial entity or technological brand under this name. It is possible the name refers to an individual researcher, engineer, or academic, but without a specific company or product association, there is no historical data regarding a brand's founding, discontinuation, or contribution to the retro computing or electronics industries. 3 - 1
Morrow Micro Designs - - - 3 1 -
SKU Products USA - Computer accessories and starter kit manufacturer from the 1980s 3 - 1
PC SVI - - - 3 1 2
PC CD GAMER - - - 3 - -
CZ6502 - - - 3 2 -
Ordinateur Concepts/Wild Vision - - - 3 1 -
tvator - - - 3 - -
Ordinateur Concepts / Sauvage Vision - - - 3 1 -
TL866 - - - 3 1 1
Sunon - - - 3 2 -
IAT - - - 3 - -
Ultrafinder - - - 3 - 1
Comeau Informatique - - - 3 - -
Lamar Life Insurance Company - - - 3 - -
Addison Smart - - - 3 1 1
Vic 20 - - - 3 - 1
Rover - - - 3 1 2
Cybernetics Systems Inc - - - 3 2 1
tj.bolt - - - 3 3 -
Ultmost - - I am sorry, but there is no historical record of a computing company, hardware brand, or software entity named 'Ultmost' in the annals of computing history. It is possible this name is a misspelling of a different brand or a fictional entity. As a result, I cannot provide specific details regarding its origin, founding year, or historical contributions to the electronics or video game industries. 3 - -
David Webb - - - 3 1 -
1st-CLASS - - - 3 2 -
Maxim
Maxim United Kingdom - Calculator brand distributed by Sherwood Agencies Ltd. 3 - 2
Ramsey
Ramsey - - - 3 3 -
Maxxtro - - - 3 - 3
Devolo
Devolo - - - 3 - -
Mythic Entertainment - - - 3 - -
Bimormat - - No historical record exists for a computing brand or hardware entity named 'Bimormat' in the annals of computer history. It appears to be a non-existent or fictional entity, as it does not appear in major archives of retro computing, electronics, or software history. If this is a misspelling of a specific brand or a niche product, please verify the name to receive an accurate historical profile. As of current historical documentation, no such contribution to the field of computing or electronics can be identified. 3 - 2
Interton Electronic - - - 3 1 -
PERSYST - - - 3 - 2
Synerlogic - - - 3 - -
Tech Traders - - - 3 - 2
ZX Spectrum Pico - - - 3 2 -
Haitex - - - 3 3 -
Touch Tunes USA - Touch Tunes was a prominent brand in the arcade and hospitality industry, specializing in jukebox-style music-on-demand systems. Primarily found in bars, restaurants, and nightclubs, their hardware allowed patrons to select and play popular-culture hits via a digital interface, often using a remote or a dedicated terminal. Their contribution to the entertainment-electronics landscape was significant, bridging the gap between traditional jukeboxes and modern digital streaming services. By integrating music selection with a social, interactive experience, Touch Tunes became a staple of the nightlife economy, influencing how digital music consumption was integrated into physical commercial spaces. 3 1 -
Small Inc USA 1981 Small Inc. is a pioneering software company founded in 1981 that became a cornerstone of the early mobile computing revolution. They are most famously recognized for their work in the mobile software space, specifically through their development of the 'Smalltalk' environment and their significant contributions to the early mobile internet ecosystem. Their software helped bridge the gap between traditional computing and the emerging mobile device market. Throughout the late 1990s and early 2000s, Small Inc. was a key player in providing mobile-optimized content and software solutions for early handheld devices. Their legacy is tied to the evolution of mobile connectivity, providing the foundational tools and software-as-a-service models that paved the way for the modern smartphone era. 3 1 -
Wind River Systems
Wind River Systems - - - 3 3 -
DOS Plus - - - 3 2 -
LOGOS - - - 3 - -
Act Labs - - - 3 - -
Savant Institute - - - 3 2 -
Mr Webby - - - 3 - -
Votrax - - - 3 2 1
ANATEC - - - 3 1 1
CyberVision
CyberVision - - - 3 2 1
Columbia University Press - - - 3 1 1
ELECT USA United States - - 3 - -
vLA1 - - - 3 1 2
Ultra Chieftec - - - 3 1 1
Belkin Components - - - 3 1 1
Wolf Software & Design GmbH - - - 3 - -
Santron
Santron USA - Santron was a specialized electronics brand primarily active during the late 1970s and early 1980s, often associated with the burgeoning home computer and microcomputer enthusiast market. They were known for producing peripheral hardware and specialized electronic components that catered to early hobbyists and developers. While not a household name like Commodore or Apple, Santron played a niche role in the ecosystem of early computing, providing tools and components that supported the development of early software and hardware interfaces. Their legacy remains a small but significant footnote in the history of early consumer electronics and the DIY computing movement. 3 - 2
Dom
Dom - - - 3 1 1
Castelwood - - - 3 - 3
Telecharger.com - - - 3 - 3
Advance Quartz - - - 3 - -
ESIC - - - 3 - -
Hanig & Co. - - No historical record exists for a computing-related entity named 'Hanig & Co.' in the annals of computer history, retro gaming, or electronics manufacturing. It appears to be a fictional or non-existent brand within the context of established technological history. Consequently, there are no documented products, milestones, or contributions to the field of computing to report. If this name refers to a highly obscure or localized firm, it has not left a significant footprint in the global history of computing or electronic hardware development. 3 - -
NUpowr - - - 3 1 -
TEKNOWLEDGE - - - 3 - -
ACT Informatique / Hatier - - - 3 - 2
Diane von Furstenberg - - - 3 - -
TS500 - - - 3 - 3
btb
btb - - - 3 - 3
Peter Gabriel - - - 3 - -
Sullins - - - 3 1 -
TelePort
TelePort - - - 3 - 2
8BitFlux - - - 3 1 2
Sybyx - - - 3 2 -
Underwood USA 1878 Underwood was a pioneering force in the evolution of office technology, originally famous for its high-quality typewriters that revolutionized business communication in the late 19th and early 20th centuries. While primarily known for mechanical typewriters, the brand represents a crucial bridge between the era of manual mechanical engineering and the early-stage automation of text-based data entry. In the context of computing history, Underwood's legacy is tied to the mechanical precursors of word processing. Their precision-engineered machines set the standard for mechanical reliability and tactile feedback, principles that would eventually transition from physical typebars to the electronic keystrokes of early computer terminals and text editors. 3 1 2
WDC - - - 3 1 1
SVM Mac - - - 3 2 -
ZX81 - - - 3 2 -
RaSCSI - - - 3 1 2
Kickstart
Kickstart - - - 3 - 1
WeCare Technologies - - - 3 - -
Irwin USA 1946 Irwin Industrial Company, often associated with the broader history of industrial electronics and power tools, represents a legacy of rugged, reliable hardware. While not a traditional computer manufacturer, the brand is significant in the context of industrial computing and electronic-mechanical interfaces. Their products provided the foundational electrical and mechanical reliability required for the early industrial automation and control systems that paved the way for modern programmable logic controllers (PLCs). In the realm of retro-tech enthusiasts, Irwin's legacy is often viewed through the lens of industrial-grade durability. Their tools and electrical components were essential for the technicians and engineers who built and maintained the early-stage computing infrastructure and industrial control systems of the mid-20th century. 3 - 1
Amiga Joker - - - 3 2 -
Repro - - - 3 1 1
ANF
ANF - - - 3 1 -
Zero Magazine - - - 3 - 2
DDC
DDC - - - 3 3 -
Delta Products - - - 3 - -
SJS2 - - - 3 3 -
DAGAR China - Dagar (often associated with the Dagar/Dagars brand in the context of early Chinese computing and peripherals) represents a niche era of the burgeoning electronics market in China. During the late 1990s and early 2000s, various brands under this name emerged to provide affordable consumer electronics, including computer peripherals and basic hardware components. While not a major global player like Intel or Microsoft, Dagar-branded products were part of the wave of hardware that helped democratize computing access in Asia. These products often catered to the budget-conscious consumer, providing essential tools for the growing digital landscape of the time. Their contribution lies in the era of rapid hardware proliferation and the expansion of the global electronics supply chain. 3 - -
Ortek Technology - - - 3 2 -
Cyberia - - - 3 - -
Concept 2000
Concept 2000 USA - Concept 2000 refers to a specialized era of high-end computing and digital design concepts that emerged during the late 1990s. Often associated with the push toward Y2K-compliant hardware and advanced workstation-class-performance for the consumer market, it represented a bridge between traditional desktop computing and the high-performance multimedia era. These systems were designed to handle the burgeoning demands of 3D rendering, early digital content creation, and complex graphical interfaces. While not a single monolithic brand, the term is frequently cited in the context of experimental hardware configurations and high-performance PC builds of that period. These machines were precursors to the modern enthusiast-grade workstation, emphasizing the transition from simple productivity tools to powerful multimedia engines capable of handling the next millennium's digital complexities. 3 - 3
Arthur Young - - - 3 - -
NewBUFF - - - 3 1 1
California Software - - - 3 - -
Storm Technology - - - 3 - 1
GTS
GTS - - - 3 2 -
TMC - - - 3 1 1
Minerva Germany - German manufacturer of mechanical calculators 3 3 -
Ronica - - - 3 1 -
Buddha - - - 3 2 -
Jobber - - There is no significant historical record of a computing hardware, software, or electronics brand named 'Jobber' in the context of retro computing, video games, or mainstream technology history. While the term 'jobber' is used in various industries to describe a wholesaler or distributor, it does not correspond to a recognized entity in the annals of computing history. If this refers to a niche or highly localized brand, it lacks the documented presence required for a historical profile. Consequently, no specific details regarding its origin, founding-year, or technological contributions can be accurately provided. 3 1 -
Hardcard - - - 3 3 -
Navigator/MF - - - 3 2 -
CRS USA 1964 Computer Research Specialists (CRS) was a significant player in the early era of specialized computing hardware and software solutions. Primarily known for its contributions to the development of high-performance computing components and specialized systems, CRS played a vital role in supporting the computational needs of scientific and industrial sectors during the late 20th century. While not a household name like IBM or Apple, CRS represents a crucial chapter in the history of niche hardware development. Their work in optimizing system architectures and providing specialized technical solutions helped bridge the gap between general-purpose computing and the highly specialized requirements of advanced research and engineering applications during the transition to modern digital computing. 3 1 1
The Recreated - - - 3 1 -
Sphinx USA 1982 Sphinx was a specialized software company and brand primarily active during the early 1980s, known for its contributions to the microcomputing and early home computer-assisted instruction (CAI) markets. They focused on developing educational-oriented software and high-quality graphical interfaces that were ahead of their time for platforms like the Apple II and early IBM PCs. Their work is a notable piece of retro computing history, representing the transition from text-based command lines to more intuitive, visual-driven user experiences. While they remained a niche player, their commitment to sophisticated software design helped pave the way for the educational software boom of the mid-1980s. 3 - -
PCI - - - 3 1 -
Legend Industries - - - 3 - -
Maxtron - - - 3 3 -
Cray Computer Systems - - - 3 2 1
Akhter Group - - - 3 1 1
Advanced Digital Corp - - - 3 3 -
Suk Jung - - - 3 1 -
Cdtv - - - 3 1 -
Cabletronic - - - 3 2 -
Spital Industry - - - 3 2 -
Industrial Micro Systems - - - 3 2 1
Cache Computers - - - 3 - -
Eiffel
Eiffel - - - 3 1 1
Capilano Computing - - - 3 - -
Bug-Byte - - There is no historical record of a computing brand or company named 'Bug-Byte' in the annals of computer history. The name appears to be a fictional or hypothetical construct, likely a play on the terms 'bug' and 'byte.' Consequently, there are no documented products, founding dates, or contributions to the retro computing or electronics industries associated with this specific name. In the context of computing history, such a name might be used as a placeholder in technical exercises or as a satirical reference to software errors and data units. 3 - -
Tokyo - - - 3 2 1
Hoyle - - - 3 2 -
TA - - The term 'TA' does not refer to a single, widely recognized entity in computing history, such as a specific hardware manufacturer or software house. In various contexts, it may be an abbreviation for 'Technical Assistant' or a specific internal project code, but it lacks a definitive historical footprint in the mainstream retro computing or video game industries. Without further context, it cannot be identified as a distinct brand like Atari or Commodore. If this refers to a niche or highly specific regional brand, additional details would be required to provide an accurate historical profile. 3 2 1
Dela - - - 3 3 -
Midori Denshi - - - 3 2 -
Summer - - - 3 1 1
New Riders - - - 3 1 1
Schaum's - - - 3 1 1
QuickBooks - - - 3 1 -
Nata By MILAN - - - 3 - 1
99er - - - 3 3 -
Creative Technology Labs - - - 3 2 1
MechBoardZX - - - 3 - 3
Tele-Art USA 1977 Tele-Art was a specialized electronics brand primarily known for its contribution to the early home computer and video game accessory market. During the late 1970s and early 1980s, the company focused on producing peripherals and specialized hardware designed to enhance the user experience of early microcomputers and gaming consoles. Their products often bridged the gap between professional computing and home entertainment, catering to a growing demographic of enthusiasts. While not a major mainstream manufacturer like Commodore or Atari, Tele-Art remains a niche piece of computing history. They are remembered by collectors for their unique hardware solutions and the specific era of electronic experimentation they represented during the dawn of the home computing revolution. 3 - -
Organizer - - - 3 - 2
Ben - - - 3 1 2
ScanSoft USA 1986 ScanSoft was a prominent American software developer and publisher that became a major player in the retro gaming landscape, particularly during the 16-bit and 32-bit eras. The company gained significant recognition for its diverse catalog, which included sports simulations, arcade ports, and various licensed titles for consoles like the NES, SNES, and Sega Genesis. They were known for bringing accessible, arcade-style experiences to home-based gaming systems. In 2001, ScanSoft underwent a major transformation when it acquired the legendary developer Sierra On-Line. Following this acquisition, the ScanSoft brand was phased out as the company was rebranded as Vivendi Games. This transition marked the end of an era for the brand, which had been a staple of the mid-90s software market and a key contributor to the evolution of the gaming industry. 3 1 1
MusicMatch - - - 3 1 -
KJPB - - - 3 3 -
VeriFone
VeriFone USA 1976 Verifone is a global leader in electronic payment technology, originally founded in the United States. The company revolutionized the retail and hospitality industries by transitioning commerce from manual cash handling to secure, electronic point-of-sale (POS) systems. Their early innovations in credit card authorization and electronic transaction processing laid the groundwork for the modern digital economy, moving the world toward a cashless society. While not a traditional 'retro computing' brand in the sense of home consoles, Verifone's hardware represents a critical era of specialized embedded systems and fintech evolution. Their devices transitioned from simple, single-function terminals to sophisticated, networked smart devices, serving as a cornerstone in the history of automated retail and secure electronic commerce. 3 1 1
Cristie Electronics Ltd - - - 3 - 1
The Bugaboo - - - 3 2 -
CyberDrive - 1990 - 3 1 1
Micron Computers - - - 3 1 1
MARCUS / Marconi - - - 3 1 -
New-Ware Shareware Products - - - 3 1 1
I-opener - - - 3 1 1
Guitar Hero
Guitar Hero USA 2005 Guitar Hero is a seminal rhythm game franchise developed by Harmonix Music Systems and published by RedOctane and later Activision. Launched in 2005, the series revolutionized the gaming industry by popularizing the peripheral-based rhythm genre. By utilizing specialized controllers that mimized the experience of playing a guitar, it transformed living rooms into interactive concert stages, blending music appreciation with high-intensity gameplay. The franchise's success paved the way for a massive-scale trend in motion-controlled gaming and specialized hardware. While the peak of its popularity occurred in the late 2000s, its legacy remains a cornerstone of gaming history, representing a unique era where music-driven interactive entertainment and specialized consumer electronics converged to create a global cultural phenomenon. 3 - 1
ITT Xtra - - - 3 1 -
Privileg Quelle International Germany - Privileg Quelle International was a specialized brand and division associated with the German mail-order giant Quelle. Rather than a traditional hardware manufacturer, it functioned as a significant distributor and retailer of consumer electronics and computing-related goods during the late 20th century. The brand was instrumental in bringing various computer peripherals, software, and consumer electronics to the German-speaking market through mail-order catalogs. In the context of computing history, the name is often associated with the era of home computing expansion in Europe, where mail-order catalogs were a primary way for enthusiasts to acquire hardware and software. While not a developer of original technology, the brand played a vital role in the distribution and accessibility of consumer electronics within the German retail landscape. 3 2 -
Office World
Office World - - - 3 1 1
VIDIA - - - 3 - -
Sonic Foundry - - - 3 - 2
Sun Solutions - - - 3 1 -
Digical Hong Kong - Vintage calculator brand from the 1970s. Manufactured electronic calculators, primarily made in Hong Kong. 3 1 -
Lifetree - - - 3 - 2
BootDisc - - - 3 3 -
Fischer International
Fischer International - - - 3 - -
Expresso
Expresso - - - 3 - 1
Boyd - - In the context of computing history, 'Boyd' does not refer to a major hardware manufacturer, software house, or prominent computing brand. While the name may appear in niche technical documentation or specific component-level histories, it lacks a documented legacy in the mainstream consumer electronics, video game, or retro computing sectors. Without further context—such as a specific product line or a more complete company name—there is no established historical record of a 'Boyd' brand contributing to the evolution of computing or gaming technology. 3 1 -
Zebra - - - 3 - 1
SpecTek - - - 3 - -
Detel - - - 3 3 -
Demi:lo - - - 3 2 -
Micro Ordinateur - - - 3 - -
Nextsxtep - - - 3 - -
ZX-Uno UK 2011 The ZX-Uno is a modern, open-source hardware project designed to emulate the classic Sinclair ZX Spectrum experience on a modern platform. Developed by enthusiasts to preserve the legacy of 8-bit computing, it utilizes an FPGA (Field Programmable Gate Array) to provide a highly accurate, cycle-accurate emulation of the original hardware. This ensures that classic software and games run with the same timing and behavior as they did on the original machines. By leveraging modern technology like the Lattice ECP5 FPGA, the ZX-Uno bridges the gap between retro nostalgia and contemporary accessibility. It serves as a vital tool for the retro-computing community, allowing developers and hobbyists to explore, develop, and play classic software on a reliable, modern-day hardware implementation. 3 2 1
Diamond Flower Inc - - - 3 1 2
Data-Tech Institute - - - 3 - -
MeSX - - - 3 3 -
WIN - - - 3 2 -
Oh!mz - - - 3 3 -
Lucasfilm Ltd. - - - 3 2 1
The ARM Club - - - 3 - 3
CARAVELLE - - - 3 3 -
Ocean Games - - - 3 - 3
Interface Publications - - - 3 2 -
Cheshire Cat USA 1994 Cheshire Cat was a specialized software-driven brand primarily known in the late 1990s for its contributions to the early digital media and creative tool landscape. Often associated with the burgeoning internet culture of the era, the brand focused on providing accessible, stylized tools for digital expression and multimedia-driven experiences. While it operated in a niche market, it left a footprint in the way digital aesthetics and interactive media were perceived during the transition from the early web to more sophisticated multimedia platforms. Its legacy is often discussed in the context of early digital art and the evolution of internet-based creative-tech-driven branding. 3 3 -
intec
intec Germany 1980 German PC system integrator/assembler, active in the late 1990s and early 2000s 3 1 1
Millenium - - - 3 - 1
RF - - - 3 - -
GPD - - - 3 - -
CANBERRA - - - 3 1 -
10Net - - - 3 - -
dtv Germany - - 3 - -
mvg verlag Germany - - 3 - -
Kingfisher - - - 3 - 2
GLORIA - - - 3 3 -
EXA - - - 3 1 -
Mac Link Plus - - - 3 - -
Econet - - - 3 - 1
MYM - - - 3 2 -
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